danon said:
Well it was not like they were obscuring the fact that it was going to be a AH you can just not buy it. The launch problems though although very predictable was a good basis for refunds.
The main issue with the AH is that game balance was affected by its very existence. By that, I don't mean that more people have/want better items and that it screwed the game, I mean that they tweaked the numbers down to reduce the number of good drops individual players would get in order to compensate for the availability of great items on the AH. That this was done for money or not doesn't factor into my hatred of this system.
Yes, I also know we had 3rd party websites selling items for D2, but it wasn't so much "in your face" has it is now.
My quickfix solutions for D3 (not definitive, but maybe quicker to implement asap):
-Inform players that the AH will be shut down in 2 months and to take out their money asap.
-Rework drop tables to take into account the now defunct AH and give bosses better loots.
-Bring back the chatrooms.
-Bring back game creation/selection with names and passwords.
-Allow a "no story" mode where you can run around everywhere with no locks blocking your way and allow people to go to any acts they want. Also allow toggle hostile in town in this mode.
-Remove inferno difficulty and replace it by a difficulty modifier. For example, you could create a game and enter 10% in the modifier field and now monsters are 10% stronger than they were in Hell difficulty and may yield items more often and so on, but not absolutely better than what we already had in inferno difficulty.You would play this mode for challenge and more frequent yellow and better drops. You could then brag about beating the game at a higher modifier than your friends and so on.
-Make grouping more FUN and something players will want by making the game harder when people join, but much more rewarding. If you have a full game you could get a health/drop%/so on bonus. You could even make some group bonuses dependent on the type of characters in the party/game. You could give special "group attacks" as well a bit like in the LOTR MMO and so on. Use your damn imagination and money for once!
-Create a secondary game mode/system, first on PTR, then implemented, that would allow for a skill tree-based system and free points allocation like in D2. Implement items more like they were in D2. You could implement this with the Xpac, who knows.
-Offline and LAN modes. Open B.net.