Blizzard Admits Diablo III Auction House Was a Mistake

Frostbite3789

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Evil Smurf said:
Beautiful End said:
I really feel bad for everyone here. I feel bad for the developers because it must be hard to admit that your creation just didn't quite live to everyone's expectations. And I also feel bad for the Diablo fans because you could really see how excited they all were for this title.

At the same time, I admire the fact they admitted it wasn't exactly what they had in mind. Most developers would go "Oh, it's the audience's fault" or "Figures they wouldn't like it if its not CoD". So props for that?
It makes them seem human and not like a sociopathic Corp. While this may be just for good PR, it will work to bring back some good will and gives hope they won't do it again.
No it doesn't. This was a former employee. Not someone who works there now. You honestly think if he was still employed there he could've said any of this?

I don't think I can laugh hard enough.
 

Frostbite3789

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Mr.K. said:
Right you didn't know what would happen, purposefully gimping the entire game so people will be forced to AH and give you more money was completely accidental... not the intended design all along.

Buddy some of us weren't born yesterday and we know bullshit when we see it.
No, they knew. They just didn't think the average player would figure out just how broken the game is.
 

Another

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I tried not using it for the longest time, but I was getting murdered on Act 2 Hell. Not even inferno and my gear was underleveled. Got frustrated and used the auction house, jumped from doing ~8000 damage to ~19,000 for about 10000 gold. The fact that I had to use it at all to progress is what really kills me. At least they acknowledge the mistake though.
 

Vhite

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RatherDull said:
You finally admit a mistake in Diablo 3's design, but it wasn't always online? I'm disappointed in you Blizzard.
The reason why it was always online was mainly the auction house as far as I know.
 

piinyouri

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Man, I felt a real sadness reading that. It just seems the guy is genuinely regretful about the AH.

On the other had, his comments on how they didn't expect the players to use it this much make me wonder just how out of touch some people in Blizzard may be.
 

weirdee

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Apr 11, 2011
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okay, here's the thing

this albatross is still the reason why people can't go offline

and until both this and that are satisfied, you're not really there yet

if they didn't think people would use the auction house for the wrong reasons than

why did they do it

why was this part of their design

there's this huge, glaring hole in their plans

as to what logic was behind this development in the first place

frankly it's baffling

this is like square enix levels of giant hole in game design ignorance
 

MetalGenocide

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I found it arrogant, how he only talked about the AH, and not the terrible gameplay itself. I don't even want to talk about the writing/story.
It's painful, this contrived farce of an apology.
"We have expansions for this failed game! So, go out and bullshit people with miserable apologies. Maybe, just maybe, we will get some suckers to buy it."
 

Nouw

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Now if only another developer *cough*Gearbox*cough* admitted their mistake. I, at least, admire their courage to own up.
 

Sushewakka

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RatherDull said:
No, it was to prevent piracy mainly. Because they did this BS before in Starcraft 2 by removing LAN play specifically to prevent piracy. Despite the fact that Starcraft was one of the most popular LAN games ever.
HAHAHAHAHAHAHAHA No.
If they actually wanted to prevent piracy, they'd offer a better service. Use control-F "Russia" in this:

http://www.geekwire.com/2011/experiments-video-game-economics-valves-gabe-newell/

So you can see the point I'm making.

Always-on is there to prevent Item duping, that would drastically impact Auction House pricings. Since they had a Real Money Auction House implemented, having people produce money out of thin air with duping was a very understandable concern, so an always-online requirement (and thus, game saves being server-side) was implemented to prevent it.
 

Jandau

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Dec 19, 2008
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Let me see if I got this straight:

They would rather it wasn't in the game because it made the game worse...

...but they don't dare just shut it off because some players might be enjoying it...

...but a lot of players are NOT enjoying it and at best feel pressured into using it.

So on one hand we have a mechanic that's making the game worse and players aren't enjoying it, and on the other hand we have the removal of that mechanic (which would likely make the game better) which MIGHT upset some players. In the end, someone isn't going to be happy, but one option leaves you with a better game. And that's the option you will NOT be taking?

Yeah, bullshit.

This statement basically translates as "We know we fucked up, but we really like the moneyz we're getting from the AH so we won't be turning it off. You know, "for your sake" *wink*".

This is a PR stunt, nothing more. Ignore it and move on.
 

Kinitawowi

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Yan007 said:
-Remove inferno difficulty and replace it by a difficulty modifier. For example, you could create a game and enter 10% in the modifier field and now monsters are 10% stronger than they were in Hell difficulty and may yield items more often and so on, but not absolutely better than what we already had in inferno difficulty.You would play this mode for challenge and more frequent yellow and better drops. You could then brag about beating the game at a higher modifier than your friends and so on.
Oh, you were doing so well until you revealed that you haven't actually played the game - precisely this modifier is the entire point of the Monster Power system.

Um. Yeah. Screaming "PR STUNT!" at this is missing the point that you can't just put the toothpaste back in the tube. The auction house is out there now, and without a complete restructuring - so complete that it might as well be called Diablo 4 - they can't simply up and get rid of it.
 

Hawkeye21

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Diablo 3 was clearly built around the idea of RMAH, so I am not buying for a second this supposed apology. If you played through to Inferno at least once, you would know beyond the shadow of doubt that this is true. After every patch Blizzard deliberatly crashed gold AH and did nothing to prevent inflation of gold AH, to force players to use RMAH. Always online is also used to this purpose.
 

Chaos Marine

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Feb 6, 2008
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The main reasons this game failed was the always on DRM which was not necessary for what is in essence a single player game and the shitty canned progression of your characters. It was anemic compared to Diablo 2.
 

RonHiler

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You know what was messed up about D3? The AH made those of us who prefer regular gaming suffer. I may be forgetting the specifics here, so forgive me.

I went through the entire game on what was the normal difficulty. As I usually do with games, I went through every dungeon, I swept every map. I am quite thorough when I play games like this. I left piles of dead creatures strewn in my wake. And during that entire time, I saw not one item classified above "Rare".

Okay, I thought, this game won't drop anything better than rares at this difficulty. So I started again at the next difficulty up. I got through a little over half the game and I hadn't found anything any better than the equipment I already had. Nothing.

It was at that point I came to the realization that this wasn't the game I was looking for. This game was meant to be played by farming encounters for super rare drops and then posting those drops on the AH. Regular players such as myself were never going to find anything of interest on our own, we were expected to buy it off the AH.

As I am utterly uninterested in such "gameplay", that's the point at which the game was shelved. I am of the opinion that if I can't earn something in a game myself, I don't want to have it. I play MMOGs the same way. I do not want other people to earn stuff for me. For me, that is akin to cheating, and it sullies any future victories I might have (did I really kill the Foo, or was it just because I bought that awesome bit of armor off the AH?).

As that was clearly NOT the attitude of the D3 developers, I said "See ya!" and moved on.
 

itsthesheppy

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Mar 28, 2012
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This is the nature of the AAA games industry. Tone-deaf developers realizing far too late what players could have, and often tried to tell them during the development process.
 

masticina

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Jan 19, 2011
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To late

Its done, Diablo III is now known as that one game with the AH. Its done it is over.. the whole planning and strategy that one could go into in Diablo II, Diablo III doesn't has it anymore.

Hell with patches that lower the amount of decent drop they are driving players to the AH.

And now Diablo III is just a .. well.. it losts it charm.
 

Jumwa

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RoBi3.0 said:
Oh man I hope they don't remove they real money auction house. I like being able to sell the things I don't need to people to lazy to play the game for real money. That money I then use to pay my WoW subscription.
People referring to others as "lazy" for what they do in a video game never grows old.

Ever stop to think that maybe these people are too busy busting their butts at work to be ABLE to spend much time in a game? And because they work so much the bit of extra money means less than the time they could spend doing fun things instead of mindlessly grinding?

Anyhow. The admission is nice, though at this point it just seems like some very late damage control to lull lost gamers into trusting them again for their next games.

I mean, they state they had no idea the Auction House would be so big, yet they purposely restricted drops to such a low level to make the AH a necessity. Something tells me they don't really regret this move--what with the piles of cash it doubtlessly made them--but regret the customers it lost that they want to buy the next big thing they do.
 

Yan007

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Kinitawowi said:
Yan007 said:
-Remove inferno difficulty and replace it by a difficulty modifier. For example, you could create a game and enter 10% in the modifier field and now monsters are 10% stronger than they were in Hell difficulty and may yield items more often and so on, but not absolutely better than what we already had in inferno difficulty.You would play this mode for challenge and more frequent yellow and better drops. You could then brag about beating the game at a higher modifier than your friends and so on.
Oh, you were doing so well until you revealed that you haven't actually played the game - precisely this modifier is the entire point of the Monster Power system.

Um. Yeah. Screaming "PR STUNT!" at this is missing the point that you can't just put the toothpaste back in the tube. The auction house is out there now, and without a complete restructuring - so complete that it might as well be called Diablo 4 - they can't simply up and get rid of it.
I played the damn game, but mp10 is bullshit. I really meant scale back to Hell difficulty and put a modifier field that can go up to infinity for shits and giggles.