Hawaiigm said:
Wait, they already made Diablo 3, it was called World of Warcraft. Or not. Wonder if they're going to make you pay for this one.
Hell, your day has not been complete if you haven't read the Gamasutra article [http://www.gamasutra.com/php-bin/news_index.php?story=19213] yet.
It's literally incredible the leeway these guys get.
From initial impressions, the gameplay is exceedingly atmospheric and the user interface is clean - and its ethos is described as "...so simple you can play it with just the mouse." Wilson also focuses on a key tenet of the title - keeping the combat fast.
No kidding, what you see from the movie is slashing groups of stupid AI driven rabits of doom on morphine on and on. You bet you don't need more than one button for that!
Another important evolution of the franchise is the fact that environments will be destroyable - the example shown is a stone wall collapsing on a group of enemies, eliciting crowd glee.
Woooah, man, the evolution!
I don't know what's more retarded. The idea that this is considered an important evolution, or the drooling fans creaming their pants because the guy broke a wall.
So, sure, there's some obvious boasts from the game's creators, with Wilson commenting: "Diablo 3 will be filled with more story and quests than any Diablo before."
You can bet that the first one will be some random boring fantasy tale, and the second will be even more excuses to waste your life, grind and loot.
But overall, there are key changes - the game will, first and foremost, be a co-operative title, according to Wilson. While the designer cautioned the audience that all things can change before the title ships (at a so far unconfirmed future date), he does introduce the audience to a new class, the witch doctor.
Will they remove a class? Did they add only one class? Over all these years, all they can think of is putting one more class and more wacky quests?
Oh, look, it's co-op. Fucking co-op! You never played co-op in Diablo before. And how much will this game cost? Oh, probably enough to cover the cutscene budget I suppose.
[UPDATE: During a panel discussion at the Blizzard Worldwide Invitational in Paris, Diablo 3?s lead designer Jay Wilson explained the much-awaited title would be ?one of the first games to? have a lot of replayability through randomness.?
Oh wait, like, you mean, random items, random dunjeons and plazas, and random monsters?
Hold me back! Hold me back I tell you!
See:
One of the overarching features that Wilson sees as doing this is the game's generative systems. ?Is there randomness?? he asked - ?absolutely there is" - citing random monster encounters and items as being a key part of the new game.
AAAA-MAAAAAAAAY-ZING!
And that's a
new game?
The title?s epic scale includes being ?expanded by adding a lot of bigger... outdoor environments? compared to the previous games in the series, according to the designer.
And this is, I suppose, another ground shattering revolution. Hey look, you can walk outside and even fight outside now!
O.O
Wilson admitted: ?We could just make Diablo 2 again ? and the fans would probably be happy with that,? but went on to say that in order to be worthy of Blizzard and worthy of the fans, the game had to be a significant step forward.
?... so we decided to make Diablo 2.1, worthy of Bizzard.?
Usability and accessibility are also important to the team. ?Better gameplay, less carpal tunnel,? is one way that Wilson described it, and he went on to say that the game will be usable by the casual, while retaning depth: ?We have a saying ? if you can click a mouse, you can play Diablo.?
Less carpal tunnel? Who the hell do they think they are kidding now?
What you may trade with a loss of carpal tunnel, notably, say, by more saves, you'll get with more regular play. It's like alcoholics. The real ones, not those who drink a lot but occasionally.
Most notably, Wilson about an element of the game that?s clearly important to him - the narrative. ?We wanted to improve the story, make a better story, but not lose the feel that Diablo 1 and II had,? he said. ?If you?re interested in the story, it?s there for you.?
Give me a book. Or better. Your fans have been craving for a full CGI movie since years.
Bizzard moved from a cool studio to the equivalent of Lucas (no need for an evil twin).
You have to admit, how could they make new IPs if, aside from the large amounts of money grossed, breaking walls and a co-op are major revolutions for them!