The paid max lvl boosts aren't mandatory, nor intrusive and not being pushed on new subscribers. They added it in to attract people who want to play the newer content but have fallen behind and don't want to grind a character to 90, which is a lot of time. Its a time-saver and the way lvl boosts work, helps you learn your class basic mechanics for new players who may not want to play at the bottom. Its not botting, its just expediting and I don't feel slighted by it as a 10 year veteran (minus months here and there between expansions and patches). I don't see it as a bot because it doesn't max-level you, it puts you at 90 and lets you play from there on, it doesn't play the game for you or give you achieves aside from the useless "you got a level" achieve. A bot doesn't teach you to play your class either, the level boost allows you to become acquainted with your class and spec if you're new, and it doesn't take long to get through the intro anyway.Sarge034 said:The part about Bliz being somehow "better" then the rest of the industry just made me shake my head. If Bliz took so much more pride in their game than money, why are there paid max lvl boosts? Is that not in the same vein as a bot? Do nothing, get rewards. And really, I see WoW as the CoD of MMOs. It changes nothing on gameplay or innovation, just releases "more of the same", but with higher lvl caps.
There's a world of difference between Vanilla WOW and today's WOW. Some people don't like it because the game is more accessible to new players, and of course resistant to change. But there have been many innovations with WoW. Cross-realm functionality for one thing I think is innovative as well as the dungeon queues. Some would argue that its taken a lot out of the social aspect of WoW, but I've never been happier grouping with a bunch of people who may or may not talk to me during the run. Dungeon Queue has done a lot to improve the game as has the changes to PVP queuing.
Talent trees being "simplified" really was a way for WoW to get rid of a system that was already cookie-cutter anyway. Back when the talent trees were huge and either by spec or full spectrum (depending on era) there was a lot of wasted space and talent points and very few builds helped a player have an advantage except the cookie cutter builds. So they removed a time-wasting thing by allowing players a few choices, sacrificing complexity for depth.
Innovative: Now players can choose talents that compliment the way they play their character (though there are some on each tree that are either useless or over/underpowered depending on which way you look at it).
Also WoW isn't releasing a new MMO every time it makes an expansion, so "more of the same" is going to be true in some way but it is not the same game it was 10 years ago, it just resembles it somewhat. And I'm glad a lot of it has been streamlined because the extraneous crap that was done away with really didn't add depth to the game, it made it more complicated and those aren't the same thing.
There are a lot of things on the Blizz digital store that are vanity items, and then the paid level boost isn't exactly cheap either. So its not a cheap bot that plays the game for you and dominates the competition, its a decision whether your time or money is worth more to you. It also takes a lot of power away from the totally risky services offered (which is a bannable offense if used and found out) by less-than-reputable folks who will "power level" your character, provided you give them your login info and password, which is stupid but people did it anyway.
Bots however will not ever be adopted by Blizz in any fashion. They want people playing their game, and they want to make it as fair as possible.
You may not think much of them just because of a paid level 90 character option, but in the long run it is not comparable to a EULA voiding 3rd party program that plays for you. Its a one-time deal and the rest is up to you. Trying to compare the two is ridiculous.
I trust Blizzard far more than every other company. I've known people who worked there and the passion the staff has for the game is phenomenal (as well as their other products). I've talked with GMs before about the game while waiting for them to fix an issue on a character, and they're pretty decent folks. The customer service is among the best I've ever encountered.
All in all I've found that they do love what they make and do what they can to make as many people who play the game happy as possible. Its impossible to please everyone all the time, but Blizz sure does well to keep loyal customers for 10 years on the same damn game and people are willing to keep paying subs for it. That says a lot about them as a company.
And yes the dropoffs have been steeper, but it happens and will continue to happen but I don't think it will kill the game anytime soon. I'm not done with this xpac but I'm waiting for the next patch (and some budget freedom) to play again.
And if they didn't take pride in their game, you'd get shit like Slaughtering Grounds the MMO, not a game that has outperformed every other title in its genre for 10 years running, and has made more money annually than any other game in the history of gaming. If Blizzard honestly didn't have love for WOW, all your gear would be microtransacitons (skip to this raid tier now!!! only $29.99!!). They'll never do something like that, which actually makes the game pay-to-win.
That would mean they don't give a damn anymore and just want money, but the most they do is sell vanity items such as mounts or transmog gear or pets, realm transfers for folks who want to move to lower or higher pop realms depending on what you want, faction changes for people tired of being on one side or the other... all of it is cosmetic except the level boost and that is so small a thing, so innocuous its almost ridiculous to use that as a knock against the dev's love for their product. If it was like $10 a character, then I might agree with you but the pricing as it is now means that they're not really expecting people to take advantage of it as often, only if they really feel they don't want to wait and have the money.
You may not agree with me and thats fine but my personal experience with Blizz has been much better than and more personal than with any other developer out there. I've never had a conversation with a developer as a customer before I met one of Blizz's top programmers, and the guy talked about the game less like a dev and more like someone who loved to PLAY WoW.