Blizzard CEO Drops Hints About New MMO

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Richard Allen

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JUMBO PALACE said:
Ehhhhh I'm not that excited. I've been done with WoW for awhile. It was in it's prime during BC, when you needed crowd control for heroics. It was just all around more fun.
If you played the current expansion you would know that if your are in heroics at the appropriate gear level cc is mandatory. Even after out gearing many pulls still require cc.
 

JUMBO PALACE

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Richard Allen said:
JUMBO PALACE said:
Ehhhhh I'm not that excited. I've been done with WoW for awhile. It was in it's prime during BC, when you needed crowd control for heroics. It was just all around more fun.
If you played the current expansion you would know that if your are in heroics at the appropriate gear level cc is mandatory. Even after out gearing many pulls still require cc.
Well that's pretty cool actually. I'm not going to pick the game back up though. I don't have the interest anymore, and I got hacked :/ But it's nice to see Blizz making a concerted effort to bring back the hardcore-ness that a lot of people missed from WOTLK.
 

michael87cn

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Outlaw Torn said:
Imagine if they made a free-to-play game running off microtransactions, it might make so much money that Kotick chokes to death on it all and the world would be saved from Activision.

I figured that they might try to make a console based MMO, that way they are eating in to the WoW target audience less. And with Activision having an unhealthy ability to publish games on such media and having enough cash to throw at Blizzard to make it happen, surely it isn't such a crazy idea?
Blizzard is pretty much afraid of consoles. They have no experience with them, and they are pretty vocal about their "PC only" philosophy. The chances of them developing their next MMO for consoles is about as equal as Half Life Episode 3 being made solely for the Wii. It just wouldn't make sense.

THOUGH, I personally would love 'Titan' to be for the Xbox 360 as, I can't afford a modern day gaming PC. (I'm still using my EverQuest PC I bought 8 years ago).
 

damse

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Fr said:
anc[is]Aren't the Titans basically gods in Warcraft? So saying this isn't WoW2 is probably total BS
Titans were ancient greek pre-gods so can mean anything and nothing related to wow.
 

Marowit

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"For me, playing with people that you know always deepens the engagement and connection,"
That's what she said...

Seriously though, if they focus too much on the social-networking aspect and try to make it into some stupid facebook/twitter abomination I'll throw my computer monitor.
 

Vakz

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Of course, I'm only guessing, but the line "The new game will focus on social features like guilds and friends lists, but also competitive PvP." does sound to me that they are going to make it somewhat casual.
 

michael87cn

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Vakz said:
Of course, I'm only guessing, but the line "The new game will focus on social features like guilds and friends lists, but also competitive PvP." does sound to me that they are going to make it somewhat casual.
The thing that I find funny is, they regretted putting arenas into WoW, and they hated having to balance all of the class skills/talents/professions around Pve AND PvP. My thinking is, this might be a PvP only MMORPG. That way, the WoW players can continue to kill dragons all day, and they can really try to steal the market with a "Halo/CoD/Gears of War" of MMOs.
 

The Hive Mind

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Outlaw Torn said:
I figured that they might try to make a console based MMO, that way they are eating in to the WoW target audience less. And with Activision having an unhealthy ability to publish games on such media and having enough cash to throw at Blizzard to make it happen, surely it isn't such a crazy idea?
This. The console MMORPG market is virtually untapped and is a vast source of potential income for Blizzard. Seems mad they haven't given it a go.
 

GoGo_Boy

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As usual, a WoW thread and the negativity is beyond 9000.

Also, where's the hint. There is no hint -.-
 

WOPR

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Rossmallo said:
Who knows, they could do a new kind of MMO. As Daniel Floyd (Extra Credits) said, MMO =/= MMORPG. Who knows, this could be something like a MMOFPS or something o:
being that they said social it's probably something like an MMO-???

I don't know

Whatever Playstation Home is
 

WOPR

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The Hive Mind said:
Outlaw Torn said:
I figured that they might try to make a console based MMO, that way they are eating in to the WoW target audience less. And with Activision having an unhealthy ability to publish games on such media and having enough cash to throw at Blizzard to make it happen, surely it isn't such a crazy idea?
This. The console MMORPG market is virtually untapped and is a vast source of potential income for Blizzard. Seems mad they haven't given it a go.
Phantasy Star?

...hey just out of curiosity, what was the first MMORPG with a monthly fee in order to play it?
 

WOPR

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drakythe said:
What? oh, haha, no offense taken from my end, no worries there. With the initial difficulty of Cataclysm I saw my fair share of whining and the old player base wondering what the big deal was so I'm pretty aware that I got spoiled with Wrath.

OT again: I would LOVE it to be steampunk, that would certainly be an original IP from Blizz. Anything fantasy of theirs will always be considered WoW/Diablo-ish and anything in space will be "Universe of Starcraft."
Yeah but with their "WoW" acronym it's probably going to be "System of StarCraft"

but due to being social most of your days will be spent kicking back in the barracks drinking beer watching TV or in my case shooting tv's (sc2 reference...)

this idea scares me, I wonder if they're going to charge monthly fees for this project too

I also wonder if anyone will be insane enough to subscribe and play BOTH regularly
 

Danpascooch

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Apr 16, 2009
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Wow! So much great information here!

1.) There will be guilds
2.) There will be friends lists
3.) There will be PVP
4.) When it comes out you don't want us to stop buying WoW, but rather pay for both.

That's really awesome, now is there anything that everyone didn't already know that you want to tell us?
 

Danpascooch

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Apr 16, 2009
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WOPR said:
drakythe said:
What? oh, haha, no offense taken from my end, no worries there. With the initial difficulty of Cataclysm I saw my fair share of whining and the old player base wondering what the big deal was so I'm pretty aware that I got spoiled with Wrath.

OT again: I would LOVE it to be steampunk, that would certainly be an original IP from Blizz. Anything fantasy of theirs will always be considered WoW/Diablo-ish and anything in space will be "Universe of Starcraft."
Yeah but with their "WoW" acronym it's probably going to be "System of StarCraft"

but due to being social most of your days will be spent kicking back in the barracks drinking beer watching TV or in my case shooting tv's (sc2 reference...)

this idea scares me, I wonder if they're going to charge monthly fees for this project too

I also wonder if anyone will be insane enough to subscribe and play BOTH regularly
Yes, yes they will
 

Danpascooch

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The_root_of_all_evil said:
Greg Tito said:
"For me, playing with people that you know always deepens the engagement and connection," he said.
And, of course, the revenue.

I'd just like it if they'd stray away from the whole competitive PvP, levelbound areas, that change once an expansion and for Blizzard to catch up to the fact that character customization is now accepted as standard. (apart from in their games)

Titan: Well, let me guess - It's based around one of Saturn's Moons and it's a Oregon Trail space adventure; or they're going to totally rip off Titan Quest.

Either way; they're gonna have to break some new ground if they want it to be anything like as popular as WoW, and I'll be amazed if they try that.

Bets on Titan being WoW in Space are now on.
It could mean mythological Titans.

But I'm with you, I bet it's space, they wouldn't retread covered ground would they?
 

knhirt

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I find the idea of a new Blizzard MMO quite intriguing, because I would like to play something that my friends also play, but I don't really like the idea of starting anew on WoW. Why? Well, I'd have to buy the original game plus all the expansions. That's a chunk of change that I don't really have access to at the moment, so tough luck for me. With a new game, I'd only have to invest in that one thing (plus monthly charges, but I'm fine with that).

Additionally, I trust that Blizzard will stick with their Mac-friendly approach and allow me to play their game no matter which of my partitions I'm running.
 

Therumancer

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What they're doing makes sense to be honest. WoW is aging, and showing that age more and more. A game that has held this much popularity is always going to have players (look at Ultima Online and the original Everquest), however as we see games actually developed on the same scale (instead of merely claiming to be) and better technology, WoW's audience is going to erode.

For all of the EA Louse stuff, understand that the upcoming "Old Republic" is launching with a development price of 300 million as of the last time we saw a number attached (and as months have gone by, I'm guessing that went up). It has a quality developer, and unlike other MMOS this one is hardly being rushed out, meaning it's liable to be able to match WoW for quality and a consistant artstyle to help it keep going when the bells and whistles start to wear down.

Blizzard doubtlessly doesn't know more about "Old Republic Online" than we do, but I'm sure they see which way the wind is blowing, especially with WoW's age (which people shouldn't forget). Other MMOs have failed by being relatively cheaply produced, and being rushed out the door, 90% of the time it seems the people making them were lying outright about what the game was going to have (Age Of Conan anyone?), that isn't the case here, and $300+ million buys a lot of content as well, so it's not likely that people will finish the content in 2 months and then go back to WoW for a better endgame grinding experience. I mean it could fail, but there is always a negative buzz about new MMOs this close to release.

Blizzard's plan seems to be to have their new MMO under development now, so that way when "Old Republic Online" steals a lot of WoW's thunder, it won't be all that long until they release a new product that they are hoping will steal the thunder of "Old Republic".

The two things that bug me about this are as follows:

#1: while they DO still exist, single player computer RPGs are comparitively rare, and with my gaming habit I tend to finish them fairly quickly. I love grouping and raids, after all it's what keeps me coming back to WoW even now, but I also want a good amount of solo content for when I want to play myself. I also REALLy dislike forced grouping, and situations where you have quest chains that you can do solo but then suddenly require groups to finish. I tend to get wary when I see games talking about their social aspects, and grouping, and PVP but nothing about the solo experience. I find few things more annoying than an MMO where I need to be attached to the hip of other people constantly to do anything. I play a lot, but sometimes that's only in short bursts, and grouping doesn't work well with that.

#2: It probably won't happen, but I really want to see WoW put out to pasture. I want this because of my love for the game, as opposed to the opposite. I really, really, don't want to see them cash-milk it into oblivion well beyond it's time. I'd rather see a satisfying ending, and a dignified, upbeat retirement (perhaps for a WoW 2 someday after Titan) rather than seeing the game turn into a parody of itself, propped up on life support. I don't think ending games like this only when they are no longer turning a profit is the best idea to be honest, atleast not for the property. Besides even from a financial perspective when your dealing with the long term (game competition over a span of years and decades now) it's probably better to keep people wanting more for potential sequels. That's my thoughts at any rate, I personally play, but REALLY think they should have considered retiring the game after "Lich King" as I'vre said before. I know why they didn't (I'm not stupid and don't need it explained to me) but that doesn't mean I agree with them.

At any rate, it's hard to get hyped about any of these upcoming MMOs because really "Old Republic" doesn't even have a release date other than "probably in the next couple of months" (Second Quarter) but without any massive advertising blitz, pre-order gimmicks being shouted everywhere, and the rest of that stuff, I'm hardly holding my breath. Each time it gets pushed back it becomes harder and harder to care about news, since we've been doing this for years now. With "Titan" they seem to be announcing it waaay too early. It's interesting info from a business perspective, but as a gamer it's not like it's a product I can care about. For all I know it's a virtual pet MMO where you groom titanic animals like "Clifford the Big Red Dog" and spend real money on virtual pet supplies and costumes, and get together with other players in "kennel clubs" and PVP through pet shows... hey it could be that, because we know exactly zip about this. I hate cash shops but Blizzard is probably looking at the news too and going "hmmm, $1400 spent on smurfberries, I wonder if we can sell kids virtual puppy kibble for three times that much by putting a Blizzard logo on it".
 

SomeBritishDude

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I recon Titan is probably coming to be Blizzards stab at a Superhero MMO. People have been trying to get it right for awhile, but from playing City of Heroes and hearing the talk on Champions and DC universe no one's really got it quite right yet.

Whatever it is I don't think it's be Tolken fantasy and I doubt it will be even have many RPG elements. Hopefully it's something completely different. What about a MMORTS?