They made a choice within development. They looked at a component that was completely irrelevant to the core game play and said "We should make it so that when this component fails, the entire game comes to a screeching halt." and they made that choice knowing full well that this component could fail at any time outside of the player's control.tony2077 said:Well our house is always online since we have internet TV so I don't get blips and I can't really comment on that part but condemning them for it doesn't make sense.
I'd definitely say that "condemning" is a harsh word for my context, but this is a choice I feel comfortable speaking against. It is also one that I do not feel comfortable supporting with my wallet.
Also, you do get blips. You may not get them very often and your TV is likely programmed to accommodate them so you don't notice them when they occur, but the system has not yet been invented that avoids them completely (at least not for a cost structure which is reasonable to pay).