Or better yet get Torchlight 2, its pretty much and updated and more modern version of Diablo 2 made by the people who did Diablo 2 and its pretty cheap.vun said:I was hoping they'd remove the always-on crap when the auction house went, but so much for that...
Heck, I was even slightly excited for Reaper of Souls, but nope.
Not that internet connection is much of an issue to me, as I have good and stable connection, but I don't want to have to rely on having a stable connection just to play a singleplayer game on my own, that's BS.
So yeah, I might get it on console, but I'm done with D3 on PC until they do a 180 and remove this junk. Until then I'll stick to D2.
It's called a "digital signature". If a file isn't signed by the digital signature of the game executable, the file is corrupted or hacked.black_knight1337 said:And I suppose you have some sort of solution for this? Afaik, this isn't possible without any form of network connection. For the game to be able to detect tampering there would need to be either a backup somewhere for a comparison or an event log to make sure it all adds up. Problem with that though is that you can just go and edit those as well.You could just make a system that checks if the character has been tempered with, that then allows for transfers between the two modes.
They can't provide that service. Even IF the launch goes without a hitch, those servers are still coming down for half a day or more every week for maintenance, which is already dropping them below a 95% uptime which is absolutely horrible (99.5 should be the goal, 99.95 if this were actually something serious rather than "just" a game people are paying for). That's just scheduled maintenance, throw in emergency maintenance and other server outages and problems that don't quite take the game offline but still make it unplayable (IE massive lag spikes) and that uptime just keeps going down down down.MatsVS said:Yeah, this is annoying, and potentially deal-breaking if the company is unable to uphold their end of the bargain, i.e. maintaining dependable servers 24 hours a day. As for users needing an active internet connection, it's a non-issue. The fact of the matter is that not every game is made for every person. Blizzard advertised this game as an online game, and if you're not in a situation where that is feasible for you, then there are several other games that cater to your needs.
Digital signatures work via asymmetric encryption. That basically means that the game executable would have to contain a private key to be able to provide that signature, which means you are relying on that executible's private key to NOT be hacked, which is basically impossible to prevent. You would want to encrypt the key, but it can't be used by your system to create the signature without being decrypted during that process, at which point it is vulnerable. This is why any game can be cracked after release but steam pre-downloads cannot, they become vulnerable only after the game is able to be run to start with.aaron552 said:It's called a "digital signature". If a file isn't signed by the digital signature of the game executable, the file is corrupted or hacked.black_knight1337 said:And I suppose you have some sort of solution for this? Afaik, this isn't possible without any form of network connection. For the game to be able to detect tampering there would need to be either a backup somewhere for a comparison or an event log to make sure it all adds up. Problem with that though is that you can just go and edit those as well.You could just make a system that checks if the character has been tempered with, that then allows for transfers between the two modes.
I've played quite a lot of Torchlight as well as a bit of Torchlight 2, but while they're good they don't really do it for me. Hard to put my finger on why that is though.spartandude said:Or better yet get Torchlight 2, its pretty much and updated and more modern version of Diablo 2 made by the people who did Diablo 2 and its pretty cheap.vun said:I was hoping they'd remove the always-on crap when the auction house went, but so much for that...
Heck, I was even slightly excited for Reaper of Souls, but nope.
Not that internet connection is much of an issue to me, as I have good and stable connection, but I don't want to have to rely on having a stable connection just to play a singleplayer game on my own, that's BS.
So yeah, I might get it on console, but I'm done with D3 on PC until they do a 180 and remove this junk. Until then I'll stick to D2.
A very good point and indeed a very compelling argument against this practice.Sotanaht said:They can't provide that service. Even IF the launch goes without a hitch, those servers are still coming down for half a day or more every week for maintenance, which is already dropping them below a 95% uptime which is absolutely horrible (99.5 should be the goal, 99.95 if this were actually something serious rather than "just" a game people are paying for). That's just scheduled maintenance, throw in emergency maintenance and other server outages and problems that don't quite take the game offline but still make it unplayable (IE massive lag spikes) and that uptime just keeps going down down down.
Why would they go down so much? Most MMOs go about with 10-15 minute downtimes per day. that would amount to.... 1.5 hours in a week?Sotanaht said:They can't provide that service. Even IF the launch goes without a hitch, those servers are still coming down for half a day or more every week for maintenance, which is already dropping them below a 95% uptime which is absolutely horrible (99.5 should be the goal, 99.95 if this were actually something serious rather than "just" a game people are paying for). That's just scheduled maintenance, throw in emergency maintenance and other server outages and problems that don't quite take the game offline but still make it unplayable (IE massive lag spikes) and that uptime just keeps going down down down.
do calcualtion online. servers can handle mahematics now. and it wont matter of the files are hacked or not, the gameplay is still dictated by server-side calcualtion. yes, it may look way different on the hacked guys screen, but the gameplay wont be ruined for others by it.Digital signatures work via asymmetric encryption. That basically means that the game executable would have to contain a private key to be able to provide that signature, which means you are relying on that executible's private key to NOT be hacked, which is basically impossible to prevent. You would want to encrypt the key, but it can't be used by your system to create the signature without being decrypted during that process, at which point it is vulnerable. This is why any game can be cracked after release but steam pre-downloads cannot, they become vulnerable only after the game is able to be run to start with.
Ahhhh, the good ol' XBone argument of "If you don't have an internet connection, we don't want your business." Are we sure Kevin Martens isn't Don Mattrick in disguise?Steven Bogos said:"If someone has no Internet access, then yeah, Diablo III is not the game for them,"
yepp 100% this, Blizzard can go fuck themselves with this logicRicoADF said:Well I guess this isn't the game for me then. Shame they put DRM over customers, ah well. And before someone says it's not about DRM, the guy just admitted it's about preventing hacking with DRM. He's admitted it, DRM isn't just about piracy. It's about control of the game.
OOoooooOOohhh~, touchy Kevin! Why didn't he just hiss like a cat instead?Jack Nief said:And yet, the console versions exist...Kevin Martens said:"We didn't make that game. That's the straight-up answer. We did not make that game, and we're not going to turn this game into that game."