Blizzard Defends Always-Online For Diablo III: Reaper of Souls

Aeshi

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Eldritch Warlord said:
It's still a BS answer. I don't remember a single complaint about the split character pool during my time playing Diablo 2.
There may not have seen a single complaint about the Split Character pool, but there were boatloads of complaints about hacking, duped items vastly more powerful than anything that could drop normally, etc. And allowing/adding the former will allow for the latter.

Candidus said:
Don't worry blizzard you might not add offline functionality, but the horrible industry destroying pirates that are just there just to destroy people's live hodd for fun will add it.
Yeah, let's ignore the fact that it's been what -several months?- and the pirates haven't even gotten a cracked version working that isn't based off the old beta. I'm sure they'll add that feature to the crack they haven't made annnnyyy day now!
 

thatonedude11

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black_knight1337 said:
thatonedude11 said:
There has to have been a better solution than forcing everyone to be online all the time though. I find it hard to believe that in the many years Diablo 3 was in development they couldn't have come up with something that allowed offline play and a hack free online play.
Well, if you find that solution, I'm sure Blizz would love to know. The thing is though, there isn't a comparable game out there that has both an offline mode and a hack free online mode. Hell, you could probably go as far as to apply that to the video games industry as a whole.
First off, you could do what Torchlight 2 did and just not give a shit if people cheat. I'm guessing most people play these games with their friends anyway (correct me if I'm wrong), so who cares if someone that you're not playing with is cheating? (This isn't exactly hack-free, but it is a possible solution to the hacking problem)

Another possible solution is to keep the online working like it does now (with most calculations done server-side), and then have the offline work like Diablo 2 or the console versions (with all calculations done client-side). This would require a lot of work, but Blizzard has a lot of money, and I don't doubt that they could make it work.

Look, I'm no expert, and I don't know the ins and outs of how Diablo works (I've never played any of those games). All I really know is that while the system Blizzard implemented does prevent cheating, it does so in a way that hurts the customers that don't cheat, and have no intention of cheating.
 

Lovely Mixture

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Frankster said:
But then I do not "study games for a living" so I could be wrong, anyone else wanna weight in on this? Were people back in 2001 really incensed and foaming at the mouth that there was both an online and offline mode in d2?
On a personal case, I met no one who found this bothersome, it was never ever mentioned in the discussions I had about the game. They played multiplayer and I didn't, so I asked questions about their experiences.

In short, the only people who I could see complaining about two-separate-characters-model are legitimate plaers who kept having to deal with hackers and exploits.

It wasn't that hard to hack the singleplayer game files, Blizzard likely foresaw the problems with this and used the separate-character-model to circumvent it. Of course, hackers find a way and there were still hacks and exploits that they could sneak through.

For legit players, this put all their hard work to nothing.

For legit players who got into the meta-economy, as in paying real money for rare items (which both me and my friends found incredibly silly), this was probably annoying because it meant risking bans and paying for hacked itemss.

For offline players, there was no problem.

So if we wanted to analyze what Blizzard saw. They saw that they could appeal to the players who liked spending more money than the initial price and attempt (mildly) to get rid of hackers at the same time.

In short, Blizzard saw the customers who would make them the most money and decided to eventually base the game around them as to force everyone to be a part of it.
 

Epic_Bubble

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Phew its a good thing Blizzard doesn't need my money. Here I thought they would what with the whole WoW down to 7.3 milion subscribers now.

Atleast now I can spend my money on other things such as the Witcher 3 that has no online requirements.
 

Sectan

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I can understand Blizz not wanting hackers and having Always Online when their "OH SO PRECIOUS AND TOTALLY NOT A GIMMICK RMAH" was being toted as a huge part of Diablo 3. But now that they're killing that what's the point? If some guy wants to cheat his character to be an uber god in a 4 player co-op game then then why should we care? I don't condone it and I think it's shitty, but this isn't an MMO or a F2P game. It's a coop game and all that's going to happen is some guy will faceroll mobs. People will either not want to play with him or just follow him around and pick up loot, which doesn't really do anything unless they pvp, but it'd be simple enough to put restrictions on PvPing characters.
 

ThunderCavalier

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To some point, I want to respect the developer's decision to make whatever game they want, free of the complete influence of the "popular crowd" basically forcing them to make the game they want instead of the game they wanted to make.

... But at the same time, it still doesn't really make a lot of sense. Diablo seems like one of those games where it seems perfectly acceptable to play it alone, and I don't see why they wouldn't acknowledge that crowd. I mean, sure, there might be some gripes with offline characters not being able to play with online ones, but I think that's a far smaller, annoyed audience than trying to make DRM work when other examples, such as SimCity and Diablo 3, have already shown that always online requirements on games that do tend to function as single-player games tend to... well... end poorly.
 

rembrandtqeinstein

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diablo is old and busted

torchlight 2 and path of exile are both better, and grim dawn by the makers of titan quest is just around the corner

and if you haven't tried it check out titan quest, it still looks good and is still a ton of fun, imo titan quest out-diablod diablo

just say no to corporate games

my money is going to DEVELOPERS, not stockholders or ceos or boards of directors
 

Zeraki

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And just like that any interest I had in this expansion and the changes being made to the game immediately evaporated.

Not to mention this is bullshit because if you wanted to play online with your offline character in Diablo II you could have simply used an IP connection like I did for years. I never even touched Battle.net.

So Blizzard can go screw themselves.

I didn't think it was possible for me to get so massively disappointed about this game for a second time.
 

Sheo_Dagana

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Okay, I'll give you guys that it was annoying when I had an offline character and suddenly couldn't play with my friend who got online... but that was the risk I took when I made an offline character. Oh, and guess what, I had characters to play both online AND offline with. One for my friends, one for myself.

I think if you actually polled your community instead of just telling them what they want based on a product released over a decade ago, you'll find most of your community would prefer to have the options. And given all the flak Blizzard got the first time, you'd think they wouldn't even have to post a normal poll to figure this out.

Publishers, please... please stop acting like you're doing us a favor when you try to exert more control over us.
 

sageoftruth

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Ok. I was a bit confused at first, but I kind of see what he was getting at. I never did multi-player myself, but I can see how someone would like to use his single player character in multiplayer. Gameplay-wise, what does this mean? Does this mean that you simply cannot play without running into other players, or is this just an always-online single player game?
 

vashthblackseed

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Ummm... I know for a fact that I've joined friends' online games with my offline characters during D2. Also, if your playing with friends/family they probably already know if you hacked your character and you would know the same about theirs.
 

Virgilthepagan

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Behold, the reason I didn't buy Diablo III.

Strangely enough I'm a huge fan of Dark Souls, but I went through most of the game hollowed. I liked having the online component, but when I got invaded I usually found my character horribly outmatched by someone dedicated to scalping guppies like me. It was nice having the option to play online, and as I improved I merged more into the community, but I still never like the sense of being pressured into an optimal pvp just to survive as I played the main game.

That's sort of what I'd hoped to see here, an option. Blizzard seems less than keen on that. It'd bother me less if it wasn't for the attitude Blizzard has in this interview and others like it. It's weird to see them talk without irony about their evolving understanding of the player base and things like the auction house on one hand, and then abruptly segueing into "well we're older than you" when justifying the online requirements.

I'm disappointed, I've got such fond memories of WIII and Diablo II Blizzard...
 

Dragonbabz

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I won't argue about having offline/online in Diablo 2 caused issues to players. Back in the day, I wasn't even aware people play it online since the internet in my piss poor country was so freaking lame. Nowadays however, the problem isn't just connectivity - it is Blizzard's lame ass excuse for a server. I usually play on Sundays when I assume, most working people tend to play and the lag is unacceptable. On weekends especially severs lag reaches up to 1k ms making the game virtually unplayable. Compare this to any other day of the week and the ms usually stays under 100. What's their excuse? Latest reports claim that the game is played by roughly 10 % of the 14 million that bought it, so what the hell is this? Didn't they fix the damned servers or just lost interest in it?

Bottom line, if they plan on people returning with the expansion, they better buckle up and fix their shit. If not, another launch disaster is in order and I doubt people will return for a third time.
 

Royas

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I'm so glad this tool is here to tell me how I felt about Diablo II when it came out. Why, my recollection of really loving the game and playing the hell out of it for months (all in offline mode) must be incorrect. Damn, I was really hoping to make 50 before dementia set in like that....

Seriously, this guy has a hell of a lot of gall to tell me how I felt about offline mode in DII. Not only was I not upset about it, I don't recall a single post talking it down. He may have been there, and he may have studied this stuff for a living, but he obviously wasn't all that good at it. Revisionist history for the win, I guess.
 

AmstradHero

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Gee, I was so disappointed when my offline character in Diablo 2 couldn't be played with my friends... oh wait, that's right, that wasn't a problem because I could play on lan or open battle.net. Did you EVEN PLAY DIABLO 2, Martens?

While you have always online for your games because you're demanding people connect to your servers, you won't be getting my money. It's that simple. I don't like putting up with your blatant lies, or the wonderful problems that come with your netcode: http://www.youtube.com/watch?v=0ky8QFiA3Ks&feature=plcp

Getting hit by melee creatures who are 1/4 of the screen away... no thanks Blizzard. Come back when you've remembered that you used to make GAMES rather than skinner boxes. Please remember that.

Hey, there's another game that does the local/open MP versus closed MP characters NOW - Dungeon Defenders. But I suppose you couldn't translate that your experience since it doesn't have PvP and has a player limit of 4...
Oh...
wait...
It does have PvP... and up to 8 players.

Err, your move, Blizzard...
 

Atmos Duality

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Kevin Martens is either implying that people made a bigger deal out of this and is exaggerating the truth, or he's employing a Red Herring to deflect discussion away from the true source of the Always-Online controversy.

First, anyone who was "mad" at not being able to use Offline/LAN/Open Bnet characters in Closed Bnet did what anyone with half a brain did:
1) Create a Battle.net account and played on Closed Bnet.
OR
2) Played with their friends on Open Bnet using their existing character.

From personal experience, the "outrage" Mr Martens claims only ever came from people who were too stupid to not learn about what each mode entailed and they were by FUCKING FAR a tiny minority.

It never became a major issue because players had the OPTION of how they wanted to play:
-Local characters: Open Bnet(Online), LAN & Singleplayer (Offline)
-Server characters: Closed Bnet (Online)

This was the best system possible because local characters let modders, cheaters etc do their thing while Closed Bnet offered a (more) stable environment for people who wanted to cooperate or compete in a more controlled environment.

I won't claim that Closed Bnet was a perfectly stable environment; quite the opposite, people hacked/duped/glitched to hell and back for quite a while. However, policing for hack/exploit detection is an issue every game with an "official server" system must deal with. (They can't blame the offline players either as they aren't even on the system to exploit it!)

When it was getting real bad towards the end of version 1.09 (when people were desynching servers like mad to the point where they were becoming unstable and crashing), I just retreated to Open Bnet sessions between friends and LAN games.

No such option exists in D3.
Plus Blizzard has to police the entire player population now instead of just those who play on Closed Bnet to attain a similar level of overall gameplay quality.

And that's all besides the fact that even if I were to take Kevin at his word, what so many people want NOW; y'know, the very people Blizzard are addressing by openly trying to defend Always Online, is the option for Offline play.

His Red Herring argument isn't timely given that he has the full benefit of hindsight after a year and a half since D3's launch AND a console version that proves just how unnecessary Always Online has always been.

So really, I can't take his pleas for acceptance as anything more than yet another veiled statement of contempt for old players like myself and reaffirmation for the brainless spineless shills who feel the need to defend this crap.

Martens could have stated "If your internet sucks or you don't want to deal with the hassle, don't buy Diablo 3" and been done with it.
While such a statement is no less of a veiled Fuck you, it's our game and our business., we would have to accept that Blizzard is stubbornly sticking with a worse system than D2, and move on.

But no. Instead Martens goes on to stretch a single, irrelevant point well past the breaking point in an attempt to convince.

Why? I have no idea. Anyone that played Diablo 2 and participated in its community (at risk of their own sanity, admittedly) knows he's exaggerating to the point it's total bullshit.

And anyone who enjoys Diablo 3 currently doesn't really need any affirmation (unless things are more dire than they appear); it's not a statement that's relevant to them.

In summary: It's more of the same shit Blizzard spewed last time they defended D3's Always-Online.
Don't be fooled by Martens' claim; he's full of shit and his claim has no relevance to dissenters of today.

Frankster said:
My BS detector is ringing a bit here.

But then I do not "study games for a living" so I could be wrong, anyone else wanna weight in on this? Were people back in 2001 really incensed and foaming at the mouth that there was both an online and offline mode in d2?
It's just my word against his, but I did play Online and Offline (all modes) for ~8.5 years from the launch of the Original D2: No, this was never a hot button topic. People loved that they could LAN, play Online two ways and offline. (a LOT of people; D2 had an extraordinarily long shelf life)

Far as I'm concerned, he's full of shit.

EDIT:
Makabriel said:
So amusing. Any time I read reactions to Blizzard posts, I immediately envision this:
You know what's really funny? Apologists that come to defend Blizzard by pushing the same broken logic as always.

Let me guess:
"Always Online is inevitable, because it is?" (Circular Logic)
....

Seriously, folks. The world is becoming always online, all the time.
...Yup!
How about "It doesn't bother me, so it shouldn't bother anyone else."

....

If I'm playing Diablo, it's on my main rig ... which is online all of the time. I don't see any kind of problem with this. If I'm on an offline machine I'm playing.. something else, or doing something else.
...Nailed that one too!
(hate to break it to you, buddy, but you ain't everyone, so your argument applies to precisely NOBODY but you.)

So all that's left is you taking shots at those "butthurt" people without offering a single iota of relevance. How delightfully pretentious.
 

Schmeiser

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Soooooo, it still doesn't make any sense. They could've just made offline and online chars, you can't transfer from one mode to another and BOOM all that hacking and duping means shit since only you have it. And with that, who gives a fuck if someone dupes items or hacks in HIS SINGLEPLAYER game. STill stupid as fuck
 

Faraja

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So, they're defense for a system that has been pretty much a complete failure all of the time is a game that came out 13 years ago? I'm pretty sure Blizzard makes enough money to be able to put in an effective toggle that lets you play the same character on-line or off-line. Personally, I'm starting to wonder if the dev team for Diablo III has ever actually played an always on-line game?