Blizzard Defends Always-Online For Diablo III: Reaper of Souls

shrekfan246

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May 26, 2011
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vun said:
spartandude said:
vun said:
I was hoping they'd remove the always-on crap when the auction house went, but so much for that...

Heck, I was even slightly excited for Reaper of Souls, but nope.
Not that internet connection is much of an issue to me, as I have good and stable connection, but I don't want to have to rely on having a stable connection just to play a singleplayer game on my own, that's BS.

So yeah, I might get it on console, but I'm done with D3 on PC until they do a 180 and remove this junk. Until then I'll stick to D2.
Or better yet get Torchlight 2, its pretty much and updated and more modern version of Diablo 2 made by the people who did Diablo 2 and its pretty cheap.
I've played quite a lot of Torchlight as well as a bit of Torchlight 2, but while they're good they don't really do it for me. Hard to put my finger on why that is though.
For me it's the art style.

I like the cartoony style of Torchlight and think it's extremely pleasing and beautiful, but it doesn't really tug my 'gaming' strings like the cartoony darkness of Diablo III or the grimdark darkness of Diablo II, Path of Exile, or Grim Dawn.

OT: Gorram it, Blizzard. Haven't you ever heard "If you haven't got something nice to say, don't say anything at all"? Because what you just said, you would've been better off staying quiet. And I like Diablo III and am considering buying the expansion, online DRM be damned. But when another version of your game exists and is exactly the one you're saying "we aren't going to make" and you're telling your entire PC playerbase to shut up and deal with it, just... just... all I can do is sigh.
 

rcs619

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Mar 26, 2011
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Zacharious-khan said:
Alright i haven't read the article yet but i'd like to make some predictions.
1. its gonna be bullshit
2. no Tyreal nip-slips
3. Bliz your DRM is bad and you should feel bad

edit: I hate how this is justified by its not the game we made and we don't want to turn it into that game. DRM features are no more apart of the game than the menu screen and you know it.

ALSO i do remember the online and offline modes from D2 and being angry that i couldn't play with friends with my offline characters this makes sense and would be a totally valid point had LAN play not existed and you aren't fooling anyone
They're just doubling down, by the look of things. They're already in so deep on their DRM scheme that they feel it would be better for PR to double down and tow the line than it would be to suddenly reverse everything they've been doing since release and admit that they were wrong, and their methods flawed. It's the same reason I don't think Sim City is ever going to go offline, they're just in too deep in terms of their reputation. Personally, I think it would be completely the opposite, and they'd win a ton of gamer goodwill if they did remove the DRM, but soulless corporations (the guys making the real decisions, not the devs) don't quite think like regular people do.

I think the "people were mad that they'd have to make two different characters" thing is the silliest defense they could have come up with though. Do they realize what kind of people play Diablo? I *really* don't think they're the kind of gamers who are going to be upset by the little bit more grinding and loot-gathering it'd take to get a second toon up and running. Grinding, loot-collecting and character building is literally 80% of the game. They should have just gritted their teeth and stuck to the hacking and piracy excuses. They could kind of make an argument along those lines, even if it would still be quite flawed.
 

Frankster

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Mar 13, 2009
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Steven Bogos said:
But, Martens again puts his foot down, stating that people don't remember "how mad they were" that Diablo II had both an online and offline mode.

"I don't think people necessarily remember how mad they themselves were that they had an offline mode and online mode in Diablo II. This will probably be controversial for me to say. People will be like, "I wasn't mad!" But I was there at the time, and then I studied this for a living."

"It sucks when your friend or brother is online and he wants to join this game, but you realize you're an offline character and he's an online character, and there's no way to transfer over because offline characters can be hacked and hex-edited to hell and back, right?" continued Martens, explaining that the company still feels that forcing Diablo III to be online was the right choice.
My BS detector is ringing a bit here.

But then I do not "study games for a living" so I could be wrong, anyone else wanna weight in on this? Were people back in 2001 really incensed and foaming at the mouth that there was both an online and offline mode in d2?
 

Lovely Mixture

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Jul 12, 2011
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Hahahahahahahahahahahaha,
This is just in time. I was mildly contemplating if I should buy RoS if it featured offline addition.

Go fuck yourself Blizzard, ever-ytime I think I've been too hard on you, I'm proven wrong.

"I don't think people necessarily remember how mad they themselves were that they had an offline mode and online mode in Diablo II. This will probably be controversial for me to say. People will be like, "I wasn't mad!" But I was there at the time, and then I studied this for a living."
This is how 10 years olds justify their decisions, "You probably-might-of-would-have-been mad then, so this decision is good now!"

You know how many people had shitty dial-up connections back then?
A lot.

You know what still exists today?
Internet connection problems.

You know how many people complained about online requirements then?
NONE, BECAUSE THEY DIDN'T EXIST FOR SINGLEPLAYER GAMES.

The saddest part? This is the norm for big name companies now, they don't listen to their customers.

Calling it now, Diablo IV is when they'll justify a full-time internet connection cause you'll have to buy your character, your items, and your skill trees all directly from Blizzard's servers.
 

thatonedude11

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Mar 6, 2011
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There was a way that Blizzard could have had people playing single player characters to convert to multiplayer without compromising the integrity of the online experience. It's called LAN mode. Oh wait, LAN goes against Blizzard's business philosophy [http://www.pcgamer.com/2012/08/21/starcraft-2-heart-of-the-swarm-designer-says-lack-of-lan-is-just-about-our-philosophy/] for some stupid reason.

"I don't think people necessarily remember how mad they themselves were that they had an offline mode and online mode in Diablo II. This will probably be controversial for me to say. People will be like, "I wasn't mad!" But I was there at the time, and then I studied this for a living."
Because people were a lot less mad when they couldn't play the game they payed for at launch.

black_knight1337 said:
Actually this is true, at least indirectly. While people weren't really that mad about an offline mode outside of what you mentioned, people were mad about the prevalence of hacking, even on closed bnet. The thing is, having an offline mode puts all of the game's code on your pc. This means that hackers don't have to do any guess work, they can see how they game handles everything and because of that can more easily make a variety of hacks.
There has to have been a better solution than forcing everyone to be online all the time though. I find it hard to believe that in the many years Diablo 3 was in development they couldn't have come up with something that allowed offline play and a hack free online play.
 

Skeleon

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Steven Bogos said:
Lead designer Kevin Martens says people don't remember "how mad they were" that Diablo II had both an online and offline mode.
I really, really don't. I remember how much fun I had in singleplayer and LAN with my buddies, though. And I remember that I only played one character above level 90 in closed Battlenet because I really didn't give a toss about multiplayer with strangers and flamers. Huh. I must just be remembering wrong, I guess.

This argument is particularly bullshit as friends and siblings typically start playing anew together. Or at least that's how we did it because nothing sucks more than having a level 50 character shuttling a level 1 character (or even more extreme examples). Yeah, you can twink items over, but where's the fun in that? People enjoy playing together! So, what did we do? We'd check who likes/wants to try which class and then we'd make new characters.

EDIT: Also, yeah, great job preventing hacking on closed Battlenet. This surely convinces me of the importance of always-online DRM. Hah.

Anyway, this just means I will continue not to play Diablo 3. *shrug*
 
Apr 5, 2008
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Again, it's the legitimate, paying customers who miss out. Undoubtedly there are likely dodgy versions abound which offer offline/LAN play. In fairness, unlicensed copies won't have online play, but I find it amusing that it's quite likely pirates have a better single-player experience.

How arrogant to come out with "We're not making that game". You bloody well did make that game, and then told customers they had to play it your way or no way. Just like EA and Sim City. It was a wrong move for both games. Saying that, Blizzard made a shitload of money so what do I know?
 

Eldritch Warlord

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Jun 6, 2008
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Candidus said:
Jack Nief said:
Kevin Martens said:
"We didn't make that game. That's the straight-up answer. We did not make that game, and we're not going to turn this game into that game."
And yet, the console versions exist...
OOoooooOOohhh~, touchy Kevin! Why didn't he just hiss like a cat instead?

Not much else to say here; his answer is destroyed with just a finger pointed at the Playstation.

Standard Blizzard employee from the Diablo team. Arrogant, ignorant sack of shit.
His answer is actually not at all destroyed by pointing at any console. He says that the always-online requirement is there to prevent cheating and that they did not want to implement a segregated offline character pool because that was unpopular. However consoles inherently prevent cheating, achieving Blizzard's design goal in a different way.

Put some thought into your complaints next time, you might actually discover a valid criticism.
 

Candidus

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Dec 17, 2009
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Eldritch Warlord said:
His answer is actually not at all destroyed by pointing at any console. He says that the always-online requirement is there to prevent cheating and that they did not want to implement a segregated offline character pool because that was unpopular. However consoles inherently prevent cheating, achieving Blizzard's design goal in a different way.

Put some thought into your complaints next time, you might actually discover a valid criticism.
It's still a BS answer. I don't remember a single complaint about the split character pool during my time playing Diablo 2. And even if it were unpopular, if he'd poll the community today I'm pretty sure he'd find that always-online is universally the least popular decision he could possibly make.

But then he doesn't have to poll the community, because he already knows- as they have from the start- that it's an almost universally reviled policy.
 

freedash22

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Jun 7, 2013
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It must really be painful for someone with common sense to defend this crap. Nomatter, I am done with Diablo 3 and with great games like the Incredible Adventures of Van Helsing (can play offline) working hard to earn my money, goodwill and respect, there is no reason for me to dwell in Diablo 3 and bear with the annoying issues Blizzard keeps throwing on their customers.
 

Makabriel

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May 13, 2013
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So amusing. Any time I read reactions to Blizzard posts, I immediately envision this:


Seriously, folks. The world is becoming always online, all the time. If I'm playing Diablo, it's on my main rig ... which is online all of the time. I don't see any kind of problem with this. If I'm on an offline machine I'm playing.. something else, or doing something else.

People are making a mountain out of a molehill, and beating a dead horse on top of it.
 

black_knight1337

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Mar 1, 2011
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aaron552 said:
It's called a "digital signature". If a file isn't signed by the digital signature of the game executable, the file is corrupted or hacked.
Which can also be hacked. No matter what method is implemented, if everything is available offline it will always be hackable because all of the information (keys, encrypted data etc) is all in one location.

thatonedude11 said:
There has to have been a better solution than forcing everyone to be online all the time though. I find it hard to believe that in the many years Diablo 3 was in development they couldn't have come up with something that allowed offline play and a hack free online play.
Well, if you find that solution, I'm sure Blizz would love to know. The thing is though, there isn't a comparable game out there that has both an offline mode and a hack free online mode. Hell, you could probably go as far as to apply that to the video games industry as a whole.

Strazdas said:
do calcualtion online. servers can handle mahematics now.
You can't though, not if you want to give people a purely offline mode.
 

runic knight

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Mar 26, 2011
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Well, was thinking about giving D3 another shot with the expansion a while ago. Unfortunately this is just another in a list of issues that make me more then happy to not give them more of my money. Thanks Blizzard jackass, you spared me some cash by showing how out of touch Blizzard still is even after backtracking on some of its previous stupidity.

But yeah, like everyone else has said, you made the game for the playstation man, don't be dishonest.
 

Iron Gix

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Mar 26, 2010
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all the more reason to just buy it for the console and it is really naive to thinking this was nothing but having full control over diablo.
 

WeepingAngels

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May 18, 2013
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Frankster said:
Steven Bogos said:
But, Martens again puts his foot down, stating that people don't remember "how mad they were" that Diablo II had both an online and offline mode.

"I don't think people necessarily remember how mad they themselves were that they had an offline mode and online mode in Diablo II. This will probably be controversial for me to say. People will be like, "I wasn't mad!" But I was there at the time, and then I studied this for a living."

"It sucks when your friend or brother is online and he wants to join this game, but you realize you're an offline character and he's an online character, and there's no way to transfer over because offline characters can be hacked and hex-edited to hell and back, right?" continued Martens, explaining that the company still feels that forcing Diablo III to be online was the right choice.
My BS detector is ringing a bit here.

But then I do not "study games for a living" so I could be wrong, anyone else wanna weight in on this? Were people back in 2001 really incensed and foaming at the mouth that there was both an online and offline mode in d2?
This is just Blizzard trying to justify always online DRM by claiming that players really want it, despite players telling them the opposite.
 

Psychobabble

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Aug 3, 2013
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Wait excuse me. What? Sorry I'm having trouble hearing you over the sound of how awesome Grim Dawn is. Kevin Martens said what again? Oh. Okay. Don't really care. Personally feel that D3 is a shallow and crappy game that doesn't deserve to wear the Diablo name. All the added annoying features like always online are just icing on the giant turd masquerading as cake. Maybe if his team had spent more time trying to make D3 a good game rather than wasting time mindwanking with failed features like the auction house D3 would be a game worth playing.

Also I'm not sure why Martens is wasting his time attempting to justify his companies stupid policies when we know most of Blizzards lemming-like fans will happily lap every bit of festering dung that plops out of his companies diseased anus. Sure some of them might complain it tasted like shit after the fact, but since Blizzard already has their money they don't particularly care.
 

SinisterGehe

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May 19, 2009
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Don't worry blizzard you might not add offline functionality, but the horrible industry destroying pirates that are just there just to destroy people's live hodd for fun will add it.

Far as I recall none of my friends were dissapointed that there was offline and online, there was even online for offline characters and the proper B.net with unique characters to it.
IT WASN'T A ISSUE BACK THEN why would it be now?
 

babinro

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Sep 24, 2010
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Why don't they ever mention DRM as part of the reasoning?

BattleNet protects them from millions of dollars in lost sales. It has to play a role in the decision even if it's not the primary one. It's hard to take any of these PR answers seriously when they pretend that this is a complete non-factor.

I'm not angry mind you. I agree with their decision to go online only to protect themselves from thieves as best as possible. Any other reasoning for the decision is just gravy. Until gamers as a whole can be proven not to steal from a DRM free gaming company, we don't deserve the right to be trusted.

I'm praying that The Witcher 3 goes down among the least pirated AAA games in history as proof that having DRM isn't an important part your development time and effort. Only then will other major companies start to see things differently.