LifeCharacter said:
Chaosritter said:
And are you really complaining that fictive characters can't decide what they wear by themselves? Seriously?
When someone's pretending that real life women who choose how they dress are related to fictional women who are designed as fanservice, yes I am.
Also, you asked how female characters in sexy clothes would do conquering planets, lead a war against zombies or act as spec ops in combat zones. And I gave you just the answer: pretty good, actually.
I asked how "these women you see in short skirts and bared midriffs" (ie, the ones you see walking around) in sexy clothes would do conquering planets and fighting zombies, not female characters. Another misunderstanding?
For the record, I don't use the forums often, mostly because of high-emotion threads like these. But could I make suggestions on how to direct your current arguments?
1) ***Less focus on MMO player-character dress-styles***
Whatever game devs may offer in terms of armor designs, their design choices and the intentions behind them can be obscured by the player's intentions. For example, the hardcore player may go out of his way to dress a dancing bard in fuller clothing/armor to appear more serious, while a lecherous player might have a hardened tanking paladin undressed all the time.
2) ***More focus on high-profile female characters used in promotional materials***
Instead, I would recommend focusing on the representation of their starring female characters, while remembering what point in time said representations occurred. An obvious example would be the Heroes of the storm trailer https://www.youtube.com/watch?feature=player_embedded&v=0ecv0bT9DEo
I would also suggest avoiding in-game lore explanations (i.e. futuristic technology/arcane magicks nullify the need for bulky armor). Instead, it might be more illuminating to focus on why developers greenlit certain character designs for public viewing. Was she dressed like this to appeal to the drooling masses? Was she dressed like this to appeal to the social warrior club?
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I also remember someone mentioning League of Legend heroes. I've played both that and DOTA2, so I can make a few comparisons.
First, two snake-themed characters: Cassiopeia and Medusa.
http://gameinfo.na.leagueoflegends.com/en/game-info/champions/cassiopeia/
http://dota2.gamepedia.com/File:Medusa_splash.jpg
While Cassiopeia is roughly 50% snake and 50% bikini-woman, Medusa's design is much scalier and has a larger focus on intimidation.
Then, there are the sultry redhead characters: Ms Fortune and Lina.
http://gameinfo.na.leagueoflegends.com/en/game-info/champions/missfortune/
http://dota2.gamepedia.com/File:Crystal_Maiden_Lina_Steam_Profile_Background.png
They both are obviously sultry in dress and tone, and both expose significant skin as well. However, and this may be a personal bias of mine, Ms Fortune is trivialized by exaggerated sexiness (excessive use of heart symbols, wears sexy-stereotype high-heels) while Lina maintains a certain class by being represented as a skilled magician, allowing her to dress light (she floats barefooted).
DOTA2 has a reputation of putting thought into the design of its heroes, while LoL (no offence) is aiming for a comparatively casual crowd. The same crowd Heroes of the Storm appears to be aiming for, if I may add. LoL is criticized for having a majority of its human female champions designed to entice young male players with cleavage and butts:
http://gameinfo.na.leagueoflegends.com/en/game-info/champions/katarina/
http://gameinfo.na.leagueoflegends.com/en/game-info/champions/leblanc/
http://gameinfo.na.leagueoflegends.com/en/game-info/champions/zyra/
http://gameinfo.na.leagueoflegends.com/en/game-info/champions/syndra/
BUT not all of LoL's human female champs are like this. Sejuani was recently redesigned from a metal bikini to being better fur and armor to complement her character as a front-line northern warrior:
http://gameinfo.na.leagueoflegends.com/en/game-info/champions/sejuani/
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Finally, I'd like to remind everyone to refrain from ad hominems and overtly positive/negative adjectives, as those only distract from the main argument. Also, I'd like to reiterate a statement I've already seen a few times in this thread.
*Sexuality* itself is not being argued against, nor anyone arguing that it be completely removed from games.
It is the *over-reliance* on overt sexuality that is the topic of the main argument. Thank you and good night.