SoManyCrimes said:
Deadcyde said:
Dragonbums said:
Do be designed as characters first not for sex appeal? Is that honestly so hard?
You act like its some sort of mystery of the universe. It's like any body who make games for an audience outside of the kid audience loses the ability to design female characters that doesn't revolve around boob cuts and skin fluanting. Take a look at the femalle designs of Steven Universe and you'll see what we are talking about.
why? why does it matter? It's fantasy. Not only that you have the option of ignoring it. So why is it important that sex appeal be toned back? Keeping in mind that sex sells for a reason. (it's fun if you didn't know)
EDIT: looking at steven universe now... er.. they're exaggerated. Almost like someone is doing it on purpose to prove a point rather then realistically portray character depth.
I don't normally comment on these sorts of things, but this has baffled me. You asked what Dragonbums wanted, as though it wasn't clear. Dragonbums responded, clearly, and now you've shifted the goalposts.
When you say "stop fucking with my escapism, you self-entitled twats", why isn't a legitimate response "stop hogging all the escapism"? Yes it's fantasy, but perhaps some people would like a different fantasy for a change? Why should they be the ones who have to ignore the stuff they don't like all the time? Why shouldn't the rest of us have to share just a proportion of that, occasionally? Your argument seems to be: "I want things to be the way I want all the time and everyone else can just shove it and shut up, is that really too much to ask?"
To also call those
other people the self-entitled ones seems to be taking hypocrisy to pathological levels.
Why? Well, off the top of my head, simple business understanding. The people who you now call "Self-entitled" are the same audience that have kept the industry making the escapist entertainment not just around, but profitable. They, on average, are the largest demographic that supports the industry and thus are the reason it, you know, exists in the current form in the first place. Even a fool would understand that because of that oft over-looked fact, they would get the lion's share of the developer's attention when it comes to making new games and the character designs within them. While this doesn't guarantee the designs would be great or unique, nor that there would not be pandering because of the demographic share among certain titles and genre, it does explain the frequency as one of simple business and not ideology, which is important to remember in this.
And that is not to say that it all has to be one way, not at all. Merely that the largest companies (like Blizzard) will worry about the biggest audience, especially when that audience has been very reliable in the past. While that does mean you see lots of pandering in general and occasional over the top character design, or even sexualization for the sake of sexualization, it doesn't make that self-entitled to ask why the demographics who historically, and currently don't come close to supporting the companies financially have to be represented equally with those that have. Tell me, is it not a little entitled to expect to find a dress on a rack at the store in a grown man's size and cut, knowing full well that the maker of that product knows it has a very very obvious gender slant too? Because last time I checked the games people complain the most about in regards to sexualization are the same ones with around 80-90% younger adult male audience (you know, the same general demographic usually pandered to in the lowest common denominator way).
Going beyond that though, it is not like those that don't care for sexualization do not have options in gaming. From mainstream to indie, there are hundreds of thousands of games without it. As you say yourelf, some people have different fantasies, and as it just so happens, there is a market for that too. It is just that market is a hell of a lot smaller, and you have to expect the amount of companies and money invested in that smaller market will be less because of that (until demand increases). Right now it comes off as complaining about a product not made to your taste and trying to justify a demand for a larger slice of games that suit your taste as some overall social issue instead. You are using your own dislike of an obviously popular (though quite admittedly over saturated) type of product to claim it is something that it is not, abusing social pressures to try to change it to something you want instead. That is self-entitled to the letter.
Not all games are DOA, and there is a valid reason why so many have sexualized character models anyways. I am sorry if it bothers you, vote with your wallet and support the ones that you like, and hope others share your taste. Don't whine about what other people like as though it is some grand social issue here. It isn't. Not any more then my dislike of Twilight's popularity is a commentary on the sexist nature of the desires and fantasies of adolescent and grown women. Tell me, what is the average current gender balance for people who play MOBA? No, I don't want to hear about what you think it could be if they only had more models that catered to your taste or they didn't sexualize as much or whatever else. I'm taking the viewpoint of a conservative business here and will look at the general data we have available, not idealize about what might be. So, what is the general audience of MOBA, and what are some general trends among that audience? Then, after you give that, tell me why any company with a lick of sense would not market to them in every way possible?
Oh, and to cut off another rebuttal, every MOBA I know of has a huge variety of characters and designs, including everything from fan-services to more reserved. So, you know, people have options as it is, and this story never was an argument about a lack there of. Instead, it was someone thrusting a social complaint of the gaming community at large onto the deeloper and making a soapbox out of an interview, hence why I treat it like the social complaint.