Blizzard: Diablo III About as Big as Diablo II

Tom Goldman

Crying on the inside.
Aug 17, 2009
14,499
0
0
Blizzard: Diablo III About as Big as Diablo II



Blizzard says Diablo III is of "similar" size to Diablo II, but with most of its predecessor's nagging issues fixed.

If you've been wondering what size of beast Diablo II [http://www.amazon.com/Diablo-III-Pc/dp/B00178630A/ref=sr_1_2?ie=UTF8&s=videogames&qid=1283383612&sr=8-2] as a guide. Jay Wilson, Game Director for Diablo III, has told IGN that the sizes of the games will be about even.

"Honestly it's similar size to Diablo II," he said. "There are some differences here and there, exterior environments are a little more diverse, dungeons are about the same." Further, he revealed that Diablo III's acts (story segments) will also get longer towards the middle and shorten at the end, because Blizzard liked this in Diablo II and felt it gave the feeling of "accelerating towards the finale."

Don't fret. Diablo II is a huge game. People are still playing it today. Someone is playing it right now. You're playing it right now, aren't you? Wilson also talked about some of the similarities in gameplay, and how Blizzard plans to fix things that just didn't work.

There will still be Hell and Nightmare difficulties, as expected, with randomly generated dungeons, as expected. Exteriors have non-random layouts but random distribution of events and monsters. As for quests, Wilson says: "It's a very linear quest line. We actually tried a much denser, more complex quest system and we found that players who played Diablo games just didn't really want that ... They wanted to stay focused on killing monsters." Because of this, Blizzard implemented side-quests that were more optional.

Wilson confirmed that the new skill system in Diablo III will be shown off at BlizzCon 2010. Despite it looking "a lot different," he says: "It's actually functionally not that different from the Diablo II system. It's got some key differences but in terms of the choices that it has the player make it's actually very similar."

The best thing Wilson revealed about skills is how they won't allow for a broken character, like he admits you could technically have in Diablo II. "The Diablo II system forces you to get a bunch of skills you don't want and makes the door completely open ... and as a result your player is very likely to end up being broken," he said. "What we wanted to make sure was that that didn't happen."

The issue he points out is my biggest problem with Diablo and other similar games that don't let you re-specialize. When you don't know what the end-game is like, you at least shouldn't be trapped into the decisions made while learning. Glad to see we won't face this in Diablo III, and that it should provide just as much gameplay, if not more, than Diablo II.

Source: IGN [http://pc.ign.com/articles/111/1117225p1.html]

Permalink
 

ionveau

New member
Nov 22, 2009
493
0
0
So its going to have the starcraft treatment? remake the game with the same mechanics but new maps
 

samsonguy920

New member
Mar 24, 2009
2,921
0
0
Tom, stop peeking into our windows.
Interesting how a new game released years after its predecessor will be about the same size. Makes one wonder what isn't going to be included. Hopefully nothing we will miss.
 

Desaari

New member
Feb 24, 2009
288
0
0
cursedseishi said:
And I can't play it sadly, lost the disk and such for D2, still have the expansion... and if i 'pirated' it, people would wag fingers, and id not be allowed onto B.net, which is no fun either...
If you still have the CD key you can download it legally from Blizzard. I'll edit with a link if I can find it.

Edit: You have to make an account at the Blizzard store, and register your CD key, then you'll be able to download a download manager for the game in your account.
 

SgtWaffles

New member
Apr 5, 2010
57
0
0
lockeslylcrit said:
SgtWaffles said:
Well when I get to play in 2015, I will be happy.
I'm already playing Diablo III. It's called Titan Quest. :)
Agreed, that game was superb. Too bad I lost all my saves when I was on the 3rd act :(
 

SaintWaldo

Interzone Vagabond
Jun 10, 2008
923
0
0
Tom Goldman said:
You're playing it right now, aren't you?
I'm already playing D2 with all the nagging issues fixed. It's called Torchlight, and it doesn't have its head up its own ass with self-importance!
 

John Funk

U.N. Owen Was Him?
Dec 20, 2005
20,364
0
0
ionveau said:
So its going to have the starcraft treatment? remake the game with the same mechanics but new maps
Er, did you read it? The similarity is in size and pacing.
 

thethingthatlurks

New member
Feb 16, 2010
2,102
0
0
The best thing Wilson revealed about skills is how they won't allow for a broken character, like he admits you could technically have in Diablo II. "The Diablo II system forces you to get a bunch of skills you don't want and makes the door completely open ... and as a result your player is very likely to end up being broken," he said. "What we wanted to make sure was that that didn't happen."

The issue he points out is my biggest problem with Diablo and other similar games that don't let you re-specialize. When you don't know what the end-game is like, you at least shouldn't be trapped into the decisions made while learning. Glad to see we won't face this in Diablo III, and that it should provide just as much gameplay, if not more, than Diablo II.
This is a bit worrying. The point of RPGs, no matter how hacky-slashy, is to role play. I want to have fully control over my character, and that includes being able to make mistakes. I'd love for Diablo3 to allow for re-specs, as I'm sure I wasn't the only one who accidentally misclicked once and lost a valuable skill point, but I don't want to turn a fire sorceress (just for example) into an ice focused char, just because the the big bad final boss is resistant to fire. But whatever, let's wait and see. As long as it isn't too casual, I will buy and enjoy it!
 
Feb 13, 2008
19,430
0
0
Tom Goldman said:
Blizzard says Diablo III is of "similar" size to Diablo II, but with most of its predecessor's nagging issues fixed.
Surely the point of an update is to try and fix all the nagging issues? Which ones have they left in??
 

Turtleboy1017

Likes Turtles
Nov 16, 2008
865
0
0
thethingthatlurks said:
The best thing Wilson revealed about skills is how they won't allow for a broken character, like he admits you could technically have in Diablo II. "The Diablo II system forces you to get a bunch of skills you don't want and makes the door completely open ... and as a result your player is very likely to end up being broken," he said. "What we wanted to make sure was that that didn't happen."

The issue he points out is my biggest problem with Diablo and other similar games that don't let you re-specialize. When you don't know what the end-game is like, you at least shouldn't be trapped into the decisions made while learning. Glad to see we won't face this in Diablo III, and that it should provide just as much gameplay, if not more, than Diablo II.
This is a bit worrying. The point of RPGs, no matter how hacky-slashy, is to role play. I want to have fully control over my character, and that includes being able to make mistakes. I'd love for Diablo3 to allow for re-specs, as I'm sure I wasn't the only one who accidentally misclicked once and lost a valuable skill point, but I don't want to turn a fire sorceress (just for example) into an ice focused char, just because the the big bad final boss is resistant to fire. But whatever, let's wait and see. As long as it isn't too casual, I will buy and enjoy it!
Very true. My first playthrough in D2, I had a summon necro. I gave it some bone spells, a few curses, and had a blast playing through the campaign on normal with some friends.

And then I discovered PvP and Hell mode. I got my ass kicked, and decided to start a new character. I made an elemental druid, and held my own pretty well against other players and hell campaign. It was really fun, albeit a bit frustrating, and in my opinion was very "Diablo 2" as I can name dozens of people who probably did that.

But I'm all for new things, and I'm sure Blizzard will do a swell job with any system the implement.
 

benbenthegamerman

New member
May 10, 2009
1,302
0
0
heh... Heh... HEH... HEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHEH...

Sorry, just... its just funny to hear things like this given Blizzard's track record for release dates... Don't count your chickens before they hatch.
 

Credge

New member
Apr 12, 2008
1,042
0
0
lockeslylcrit said:
SgtWaffles said:
Well when I get to play in 2015, I will be happy.
I'm already playing Diablo III. It's called Titan Quest. :)
This X87.

TQ was, and is, AMAZING.

Looking forward to Grim Dawn for sure.

http://grimdawn.com/

And Torchlight 2.
 

thethingthatlurks

New member
Feb 16, 2010
2,102
0
0
DeadlyYellow said:
"In size, it's relatively as large as Diablo II if it didn't have Act III."
So roughly the size of half a dozen or so bathroom tiles that randomly rotate everytime you enter the room? :D
 

Alar

The Stormbringer
Dec 1, 2009
1,356
0
0
Sadly, I've not heard good things about Diablo III yet. I'm hoping that what I've heard will improve, but most people say the demos they've experienced are very bland, and that games like Torchlight 2 are the -real- hack-and-slash, sword-and-sorcery, dungeon-crawling epic we should be looking forward to.

I don't know what to do. @_@
 

WhiteTigerShiro

New member
Sep 26, 2008
2,366
0
0
thethingthatlurks said:
This is a bit worrying. The point of RPGs, no matter how hacky-slashy, is to role play. I want to have fully control over my character, and that includes being able to make mistakes. I'd love for Diablo3 to allow for re-specs, as I'm sure I wasn't the only one who accidentally misclicked once and lost a valuable skill point, but I don't want to turn a fire sorceress (just for example) into an ice focused char, just because the the big bad final boss is resistant to fire. But whatever, let's wait and see. As long as it isn't too casual, I will buy and enjoy it!
Firstly, just because the respec system is there doesn't mean you're forced to use it. And secondly, Diablo has always been more of a dungeon hacker than an actual RPG. It just gets lumped into that genre because you gain experience to grow in level.