Racthoh said:
No? High level item runs might be a pain if you're not a sorceress (teleport) but they're hardly impossible.
Now I'm forced into assuming that I cannot reliably acquire gear to beat the game unless I use a sorceress. So much for choice.
I also must assume that I need to LAN now, because without cheating, I cannot transfer any items across to other characters.
The game isn't made for single player, and nobody wants to bother with actually playing it online because they all rush, bot, Bhaal Runs, or PvP. They all skip the core of the game. Care to guess why?
This is a direct result of Blizzard focusing EXCLUSIVELY ON THE MULTIPLAYER.
They even made ladder-only Runewords. Why? The odds of legitimately building nearly any of them offline are laughable; literally worse than winning the lottery.
There is no logical reason to restrict them in single player other than to encourage people to only play online.
Anyway...
Even by using the logic that with significant difficulty, you can acquire equipment with other characters, we just turned the game into a complete game of chance.
Sure, you can claim this makes the game intentionally difficult. You'd be correct, but only because it's using "Artificial Difficulty" to do so. Grind is the worst possible type of artificial difficulty, and it's a concept that should be stomped out of existence, because it doesn't enhance gameplay at all.
That's why most online players (read: the VAST MAJORITY) dupe, hack, and bot to bypass this. So now my only practical options are to grind away and hope for something useful (not likely), or cheat.
Bottom line: Neither of those can be attributed to good game design.
You don't need a specialized build, especially not for single player.
You do if you're playing past Nightmare Mode by yourself, without cheats. Without grinding, you cannot progress. Period. I've played Diablo 2 far longer than I want to admit (ugh...since 2001) and I have never seen anyone legitimately beat Single Player, without any help, dupes, or cheats, since version 1.09.
By far, BY FAR, most (I'd dare to say ALL) of those players who complained that the game is "too easy" HAVEN'T ACTUALLY PLAYED IT BY THEMSELVES. They get rushed to level 85. Their friends drop duped gear on them by the truckload. None of this is representative of the game's content or design.
If Blizzard wants to sell me on Diablo 3, the single-player experience had better not rely so extensively on grind to make the game difficult, because I've had enough of that.
A good hack-n-slash game should occasionally force the player consider how to deal with mobs of enemies rather than just rolling a big stat-bowling ball at them and hoping for the best.