The thing is, if a game tells you that you can play as a fire sorceress and then you get to a point in the game where all of the enemy's have extreme resistance to fire attacks which causes a massive jump in difficulty for the player isn't that bad design? That works in a game like Nethack where you expect to have all sorts of terrible things happen to your character. I think that Blizzard has come to the conclusion that most of their customers would be aggravated if there was no way to undo a miss clicked spell allocation and if the game railroaded them into avoiding certain builds.thethingthatlurks said:This is a bit worrying. The point of RPGs, no matter how hacky-slashy, is to role play. I want to have fully control over my character, and that includes being able to make mistakes. I'd love for Diablo3 to allow for re-specs, as I'm sure I wasn't the only one who accidentally misclicked once and lost a valuable skill point, but I don't want to turn a fire sorceress (just for example) into an ice focused char, just because the the big bad final boss is resistant to fire. But whatever, let's wait and see. As long as it isn't too casual, I will buy and enjoy it!
-Samurai- said:I'm happy with the map size. It's a big map. I'm confused as to whether or not the environment will be random as with the last games. How boring would that have been to have the Blood Moor or Dry Hills be the same every time?
I guess they're going for more organic map-layouts, which are probably harder to randomize (unlike D2's more grid-like layouts). I do hope this means the terrain has tons of little details and flourishes. Dungeons are still randomized apparently.Tom Goldman said:Exteriors have non-random layouts but random distribution of events and monsters.
I saw that part, but didn't know what "outside" they were talking about. There are some areas outside that lead to dungeons that were always the same. Blizzard talks in riddles sometimes.tomvw said:-Samurai- said:I'm happy with the map size. It's a big map. I'm confused as to whether or not the environment will be random as with the last games. How boring would that have been to have the Blood Moor or Dry Hills be the same every time?I guess they're going for more organic map-layouts, which are probably harder to randomize (unlike D2's more grid-like layouts). I do hope this means the terrain has tons of little details and flourishes. Dungeons are still randomized apparently.Tom Goldman said:Exteriors have non-random layouts but random distribution of events and monsters.
Do you still have the CD key, because if you do then you can just attach it to your Battle.net account and download it anytime you want.cursedseishi said:And I can't play it sadly, lost the disk and such for D2, still have the expansion... and if i 'pirated' it, people would wag fingers, and id not be allowed onto B.net, which is no fun either...
The entirety of Diablo II was randomized, save for the specific event areas (towns, boss rooms). There were set-pieces, but they were attached to each other in different ways. In one session, you might have five areas to the north, and in the next you might have one in three directions and two to the south.-Samurai- said:I saw that part, but didn't know what "outside" they were talking about. There are some areas outside that lead to dungeons that were always the same. Blizzard talks in riddles sometimes.tomvw said:-Samurai- said:I'm happy with the map size. It's a big map. I'm confused as to whether or not the environment will be random as with the last games. How boring would that have been to have the Blood Moor or Dry Hills be the same every time?I guess they're going for more organic map-layouts, which are probably harder to randomize (unlike D2's more grid-like layouts). I do hope this means the terrain has tons of little details and flourishes. Dungeons are still randomized apparently.Tom Goldman said:Exteriors have non-random layouts but random distribution of events and monsters.
Anyway, as you said, I hope that if it isn't randomized, it has loads of detail.
If they kept the environmental damage(knocking walls down onto opponents), random environments would be awesome. You could stumble across ruins that weren't there last time, and bring the things down onto monsters.
The entrance to the outer cloister is the same every time, as is the last floor of the forgotten tower. The Halls of Vaught, The Travincal, Upper and Lower Kurast, the outside of Nihlathak's Temple, The Valley of Snakes, and many others are the same every time. None of them include boss fights(unless you count quest people such as The Countess, but she isn't really a boss, and most quest people (such as Radament or Izaul) are in randomized areas), and none of them are towns.RvLeshrac said:The entirety of Diablo II was randomized, save for the specific event areas (towns, boss rooms). There were set-pieces, but they were attached to each other in different ways. In one session, you might have five areas to the north, and in the next you might have one in three directions and two to the south.
While they are roughly the same layout, they aren't the same area. The randomization is used to keep you from following precisely the same path, but you'll be sent in vaguely the same direction each time (there have to be limits placed on randomized areas, otherwise you'll end up with unplayable sections of the game).-Samurai- said:The entrance to the outer cloister is the same every time, as is the last floor of the forgotten tower. The Halls of Vaught, The Travincal, Upper and Lower Kurast, the outside of Nihlathak's Temple, The Valley of Snakes, and many others are the same every time. None of them include boss fights(unless you count quest people such as The Countess, but she isn't really a boss, and most quest people (such as Radament or Izaul) are in randomized areas), and none of them are towns.RvLeshrac said:The entirety of Diablo II was randomized, save for the specific event areas (towns, boss rooms). There were set-pieces, but they were attached to each other in different ways. In one session, you might have five areas to the north, and in the next you might have one in three directions and two to the south.
The ones I listed are exactly the same every time. They've never been different.RvLeshrac said:While they are roughly the same layout, they aren't the same area. The randomization is used to keep you from following precisely the same path, but you'll be sent in vaguely the same direction each time (there have to be limits placed on randomized areas, otherwise you'll end up with unplayable sections of the game).-Samurai- said:The entrance to the outer cloister is the same every time, as is the last floor of the forgotten tower. The Halls of Vaught, The Travincal, Upper and Lower Kurast, the outside of Nihlathak's Temple, The Valley of Snakes, and many others are the same every time. None of them include boss fights(unless you count quest people such as The Countess, but she isn't really a boss, and most quest people (such as Radament or Izaul) are in randomized areas), and none of them are towns.RvLeshrac said:The entirety of Diablo II was randomized, save for the specific event areas (towns, boss rooms). There were set-pieces, but they were attached to each other in different ways. In one session, you might have five areas to the north, and in the next you might have one in three directions and two to the south.