Blizzard Explains Tough Decisions Behind StarCraft II Trilogy

Atmos Duality

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MaxPowers666 said:
They said that the game was to big to do in one and had to be three games. The only reason it is so big is that atleast half closer to 3/4 of the missions had nothing to do with the main plot. That is my point.
So the complaint comes down to the story, not the cost:content ratio itself.
Does this mean Blizzard wants more money than they used to? No, not really.

To use the previous game as an example: Brood War's missions were almost entirely filler by gameplay mechanic definitions even though they moved the story forward. How many missions were strictly "Attack multiple bases"?

It's an inverse-relationship with Starcraft 2, where proportionately less missions moved the central plot forward, but there were more more diverse missions left over for gameplay.

And of course, it's easy to paint this experience in a negative light: What you saw as filler, I saw as expanding the setting or exploring some other smaller story arcs. You assume greed is involved, I felt like I got my money's worth.

Both points of view are valid, therefore, it's subjective.
 

veloper

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If they sell the zerg and protoss campaigns as expansion packs with new units, instead of full priced installments, then I won't complain.
 

Altherix

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Do love the fact what I'm guessing a lot of fan-boys are jumping on what they figure are hypocrites that are criticizing WoL.

Yes, I own and played it and here's what it boils down to for me and why it looks like nothing but a way to generate more money from your fanbase.

When it was announced originally they were splitting it into a trilogy to bring about the "Epic" story of SC2, I gave them the benefit of the doubt. Perhaps they are telling the truth, the game is going to be "Epic" long, drawn out a roller coaster ride that you just have to own and play the game in order to experience.

Not a story you can read the plot, watch videos of the cut scenes on Youtube and get the jest of it. Nor game play that seems like Starcraft in HD then an updated game.

WoL, was the latter, not the former, you honestly aren't missing much, game play or story in my opinion.

That said, I'll more then likely get all three, just going to find discounts for the other two.
 

Chewster

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Apr 24, 2008
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Therumancer said:
Agreed, and I will also add that this isn't even necessary for their pocket books as they have that giant cash sink called World of WarCraft. You know the one: the game they concentrated on for years while ignoring their other, more interesting IPs that people like, basically screwing over their fanbase who has no interest in MMOs.

I have to wonder.
 

Shaoken

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Rack said:
Somewhat true but one of the better things about Starcraft 1 was that you got 2-3 new toys each mission and in the Expansion you started off with a full complement. SC2 feels very backwards by comparison.[/quote]

True, but you were also working with less missions per race in the first game and expansion.

MaxPowers666 said:
They said that the game was to big to do in one and had to be three games. The only reason it is so big is that atleast half closer to 3/4 of the missions had nothing to do with the main plot. That is my point. If like in the previous games where pretty much every mission was plot driven then sc2 all three of them would easily fit into one game. Instead they wanted to add tons of extra missions half of them basically being tutorials for different units to expand it into 3 games. Thats why my point is valid in this case. You cant say your game is to big for one and had to be divided in three when it contains mostly filler missions. Well unless your admiting its because you want more money.
Okay dude, I want you to think about the two features in the terran campaign; upgrading and being able to chose which missions to complete in which order. Both of them needed a lot of time to be effective. Cutting down on missions makes both systems redundant, and the game pretty much becomes Starcraft 1 with prettier graphics and a different story. So Blizzard decides to try something new and you criticise them for not being the same.

I have no problem with filler missions if they extent the game and make it longer but when their is so many it makes it into 3 games I dont like it. I dont think were better off with a trilogy when the core story would more then fit into one game. Hell they could have done one game and and a single expansion and it might have flown.
Well we're going to have to agree to disagree there. You seem to like rather simplistic approach to storytelling; only the core story matters and everything else is pointless. Others, like myself, prefer a more in depth and layered story. For instance games like Mass Effect and Zelda would be losing a lot if you just stripped away all the side plots.

The whole point behind these "filler" missions is to give the impression that you are actually in a fleshed-out universe, because otherwise it seems rather flat. Look at the original starcraft; while the Sons of Korhol were fighting the Confederacy what else was happening? At no point were we given any indication that the universe did in fact exist while these characters weren't percieving it; it wasn't exactly the best storytelling. Here, we get a sense that there are things happening that don't have to deal with Raynor.

And you're also wrong with your filler remarks by the way. Filler is to fill in time without contributing anything at all. Each mission tree characterises Raynor and gives him some character development. Filler would just be him saving the day and walking off into the sunset.

Cynical skeptic said:
Shaoken said:
Wow dude, that was some pretty aggressive quibbling.

Its tempting to not even dignify it with a response, but lack of response is invariably interpreted as "victory" on these, the digital seas.
Seriously dude, if you don't want to respond, don't respond. Who gives a fuck what others think?

Games used to be designed as progressively upward trending challenges with considerably smaller margins for error. Now they're designed as a series of vicarious spectacles, which the game holds your hand all the way through, making sure you don't get lost or hurt.
Again, you're painting every game with the same brush. I'll bring up another example; Portal. It gets increasingly harder and the game provides less clues as time went on. Another example; Silent Hill 2. The closest it got to holding your hand was telling you where you should go. But it never told you what was between you and there, how to actually get there, and what you should do once you got there.

As such, I would argue that pac-man is more complex than most games made today. In order to actually "beat" it, one needed to learn the behavior of all the ghosts and apply that knowledge until the game bugged out.
That's not complexity, that's a false difficulty. That's the developers designing a game to be unwinnable. It'd be like saying Tetris is the most complex game ever because you have to learn to micromanage and you can't ever win.

Whereas, nowadays, people consider a game "beaten" if they've facerolled through the single player campaign on the lowest difficulty (which have simply gotten easier since their first implementation in arcade settings screens).
Seriously man, you sound like an elitist. "Oh games are easier now, all these new kids aren't as good as me because they never played unwinable games before!"

Then, even if you attempt to argue that "deep" games are a relatively recent phenomena, and even if I agreed with you, its still hard to argue their continued presence. There was practically a glut (a peak, if you will) of such games around the period you speak, but now they're non-existent.
Mass Effect 2. 2010. "Is it right to sterilise a race because they're too warlike? Which is morally acceptable; destroying a race of machines or reprograming them to accept your conclusion? Is it right to exploit technology that was made off the backs of tens of thousands of dead civillians?" That was released this very year, yet according to you it's non-existant.

Also, I like the self-contradictory nature of holding up a small handful of "modern" games as evidence against my assertion that gaming, over the years, is a progressive drop in all aspects (except price) and using the exact opposite argument to say "the past suxx!!"
Except I'm not saying the past sucks. I'm arguing that such generalisations are stupid and untrue, and that you seem incapable of telling the difference between games beyond what period they were made in.

I'd go so far as to say you're looking at the present through eyes tainted by hype, while accusing anyone who points this out of looking to the past with overly romanticized nostalgia.
Except I know I'm right, because you pretty much paint today's games as all being "Kane and Lynches" and ignore any game that happens to disprove you. I acknowledge the greats of the past, but I don't act like all of them were like that while you act like every modern game is exactly the same.
 

Strixandstones

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*YAWN*

I am amused by the people saying "the gaming industry is just milking us" or an appropriate paraphrasing of the above, THAT'S THEIR JOB. The clue is in the word "industry". The make a product (and I must say, I have never been disappointed with the amount of work that goes into a Blizzard product) and sell it at a profit. Computer games, whilst having their own special beauty, are not pieces of art for society to examine itself in; they are distractions from our daily lives for escapists such as ourselves immerse ourselves in. If you are sad that you have to pay money to receive a product, you might need to think about the amount of money that has gone into making this game and the creative minds that have brought it to fruition. If it's too steep for you, work harder and get paid more. I will happily pay to receive the next two instalments because Starcraft II is a very good game and I am interested to see where the Zerg and Protoss will be led. Will they throw in a fourth race of "creators" that have been heavily hinted at? I hope they do.

In this age of "recession", corners are cut daily and true quality is traded in so we can all tighten our budget brand belts. Don't complain that Blizzard keep releasing good, mildly expensive games. It's like being a sports car collector and then complaining that their wonderfully tuned machines are getting "too expensive". It takes a lot of time and money to make something outstanding. If you care about quality over mass-produced, middle of the road intellectual gruel then get your wallets out boys and girls.

Alternatively, sell all your inferior games to be able afford it.
 

Niccolo

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One of Many said:
You have just earned your choice of drink/cookie/sweet, to be paid for my me. Well done.
JeanLuc761 said:
I honestly expected the above two posts to be in sync with the majority of comments for this news post. Bravo to the two I quoted and those who are looking at this logically.

I haven't been this disappointed in the gaming community in a long, long time.
I'll take a hubcap-sized choc-chip cookie, thank you. I love me some choc chip cookie.

As to both of you, thanks. xD I was actually expecting to be painting a giant flame target on myself with my little rant.
 

gamer_parent

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Tom Goldman said:
The StarCraft II trilogy was developed to add more fun to the game, not for profit, according to Blizzard.
BAHAHAHAHAAHAHAHAHAHAHAHAHAHAHAHA!!!! Oh man, that was good. I needed that.

 

OceanRunner

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It's like Left4Dead 2. If it has enough new content, then it's justifiable to release it all in a new game.
 

Zanaxal

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Whiney kids who don't even play the multiplayer wants everything for free ofc.

Trollers don't even know what sc2 iz i bet.

WoW kiddies who pay 10$+ per month tho is fine? and 3-4 of crappy expansions to boot? thats some total waste of money right there, they haven't reduced the price once.

As to what 1 starcraft game has the same value as 10 generic fps's imo. So its a good price none the less.

They were planing on maybe having a monthly subscription for mp, im just happy that never happened.
 

veryboringfact

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Before Michael Bay, people made films.
Before J.K.Rowling, people wrote books.
Before Kotick, people made games.

Today, people make money.

And every single one of you who believe or defend this Fox-news-grade, spin-doctor wool-pulling are a part of the cancer that is killing / has killed PC gaming.
It's not even about the money, it's about what select people in the industry who aren't even interested in making games think they can get away with, and what *YOU* let them get away with.

Let's recap;

You get to pay 3x the price for 1/3rd of the experience (discounting all the carebear-catering filler, as if anyone needed to be shown how to play starcraft) and the "updates" will just milk you for more and more as you misguidedly believe it has to get better at some point. Eleven years ago Blizzard copied their decent "Orcs Vs Humans" strategy game to fit an AWESOME sci-fi storyline. Today Blizzard made a boring, confused sci-fi storyline to fit *the exact same strategy game* from eleven years ago. And, of course, to make one-kajillion dollars.

The only way i can even begin to see your points of view is by assuming that back when PC gaming actually mattered you were all just a bunch of sperms squiggling around in daddy's nutsack.
 

Kagim

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In between all the complaints could someone link me to where blizzard officially stated that they were not going to be releasing a battlechest?

I look for it but i can never find it...

But it would have to be true, otherwise all the people complaining wouldn't have much ground to stand on.
 

lansid

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Pre-Purchase. This is the demon to which is the bane of the video game industry. By doing this you tell the developers and especially the publishers "We don't care about the state of game or even what the game plays like, we HAVE to have it!"

The mentality of people and video games is almost zealot-like. Even if the game is so horrible or broken people STILL try to convince themselves of how awesome it is or justification of what they did or how they did it. Bottom line like some above have said, "They do it for money." Maybe it wasn't as greedy back then, but after megacorps started buying out IP's and companies like they were the Borg... so they could set the standards and they could price what they wanted to make more money off of the gaming industry.

Mark my words. You will see a different pricing and content approach now that Activi$ion is involved. There will be THREE full priced games, one for Terran, Zerg and Protoss. AND... and there will be THREE DLC MINIMUM for EACH race. If you love the game and believe that the content justifies the price. *nod* All the more power to you. Worth varies between people and you're entitled to that. All I'm pointing out is this is what is going to happen... because regardless of what they price the next two, you're going to want to complete the set, no matter what. And you will pre-purchase it... because you don't want to be left out in the cold waiting another week in uncertainty on whether or not you'll ever be able to get YOUR copy.

TL;DR version: Set back > $250 to buy 2 more full priced games and 3 more DLC's because they know you'll pay the price for them.
 
May 1, 2010
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To me, this whole 'fiasco' illustrates how idiotic the gaming consumers are and why there's been an uncontrollable boom in DLC and the like.

The bitching is only spawned (as far as is evident) by the very people that will part with their cash on the day of game release. In being so blatantly hypocritical - companies are taught more and more that their demographic are nothing but cash bleeding retards, who even when seeming discontented will happily support whatever tactics they wish.

Do you know what I've done in response to such money milking activities? Stopped buying the games. I haven't complained, I haven't signed petition, I've just excercised my right as a consumer and kept my money to myself.

I've been a self financing gamer for 8 years (and the only time I feel you can have an opinion, I expect half the whiners are parent financed and thus it means they get told "I'm not buying you the same game thrice") and even I have been driven to drop my expenditure exponentially. Instead of increasing profit margins with me, I only buy games that I know supply value for money. Otherwise I LoveFilm (GameFly) them if I have enough of a passing interest, but even now I cannot name more than ten games that I desire to play, because with the increase in popularity of the medium, collective quality has dropped.

There are a limited number of cookie cutters left in the kitchen, and all that happens is we keep getting the same shape cutters used time and again. Now this in itself is fine if you like the cookies being made, but as time goes on we'll just be left with three or four cutters because that's what the unwashed masses piss money out for the most.

The gaming industry as a whole, not just Activision, has grown far too fat far too quickly, but because consumers are generally idiots or third party transients (aforementioned parent financed) it can get away with it. Activision has just been clever enough to realise that no matter how badly you treat your consumers, they come crawling back like a scorned dog to its master at meal time.

This is a business, they are not your friends, and the sooner you realise this, the sooner it can begin to be deflated.

But its a big ask that people actually use their brains and not just knee jerk other people's opinions, ay?