Shaoken said:
Wow dude, that was some pretty aggressive quibbling.
Its tempting to not even dignify it with a response, but lack of response is invariably interpreted as "victory" on these, the digital seas. So I'll just do my best to ignore the way you dropped back to pre-crash products and companies in order to lend credence to your arguments.
Games used to be designed as progressively upward trending challenges with considerably smaller margins for error. Now they're designed as a series of vicarious spectacles, which the game holds your hand all the way through, making sure you don't get lost or hurt.
As such, I would argue that pac-man is more complex than most games made today. In order to actually "beat" it, one needed to learn the behavior of all the ghosts and apply that knowledge until the game bugged out. Whereas, nowadays, people consider a game "beaten" if they've facerolled through the single player campaign on the lowest difficulty (which have simply gotten easier since their first implementation in arcade settings screens).
Then, even if you attempt to argue that "deep" games are a relatively recent phenomena, and even if I agreed with you, its still hard to argue their continued presence. There was practically a glut (a peak, if you will) of such games around the period you speak, but now they're non-existent.
Also, I like the self-contradictory nature of holding up a small handful of "modern" games as evidence against my assertion that gaming, over the years, is a progressive drop in all aspects (except price) and using the exact opposite argument to say "the past suxx!!"
I'd go so far as to say you're looking at the present through eyes tainted by hype, while accusing anyone who points this out of looking to the past with overly romanticized nostalgia.