The problem with Titan is that from the way it sounds on the developer end, they are building this game on the basis of how they can make the most money. World of Warcraft was a labor of love when it came out, unlike what some people might believe, as it was Blizzards first foray into Massive Multiplayer Online Games when the genre was still fairly new. Money was on the mind, but it was also about building an enjoyable game from both the player and developer perspective.
In a way, extreme financial success in the gaming industry is both a goal and the kiss of death for studios it seems.
In a way, extreme financial success in the gaming industry is both a goal and the kiss of death for studios it seems.