CosmoJoe said:
Whatislove said:
It seems like they came to the conclusion most of us would have come to without ever seeing the game.
A game in development 6 years is most likely going to be shit in one way or another by 'modern standards'.
WoW was in development so long (I believe only 4 years though) that it launched with dated graphics, this didn't take much away from the game but it still shows the problem with having such long development times.
Actually I think Blizzard was very smart about the art/graphics for WoW. The cartoon-ish look they went with has a very distinct style and I find it rather endearing. That sort of style also ages a lot better than if they had gone with a more realistic look for the models; just IMHO.
I really think people put too much stock in tech specs and graphics engines. The feel of the game is also really critical. One thing I will say about WoW is the feel of the game is extremely smooth and responsive. Almost every MMO I have played since, while looking better, has felt a bit off. Either the animations are sloppy, or the jumping, etc is just not that responsive and makes for a clunky play experience.
I didn't mean the graphics or the art style were/are bad, even for the art style the graphics were 'dated' on launch, but like I said in the original post, it didn't take much (if anything) away from the game and more importantly made the game more widely available - it's just one thing that can suffer due to long development times.
I was only using graphics and engines as examples, because they are easy to exemplify
shintakie10 said:
I wonder if you'll have the same thoughts if Half Life 3 ever gets released.
I have my doubts HL3 has actually seen much development at all and valve is quite 'mums the word' on even if it's in development which is a far shot from basically saying "Hey, we've had a team of 100 working on this for 6 years"
They might as well be saying "Well we've had a team of 100 on this project for 6 years but we are canning it and restarting because we've spent the last 4 years trying to perfect a game that was probably almost complete in 2 and what was perfect 4 years ago is no longer up to standard"
Honestly.. Just get on with it, damn it.
Surely the majority of the later stages of development on titan (before this) were mainly tests, passes and small tweaks - if you are still adding key game mechanics or implementations after 6 years than what exactly have you been doing for the last 6 years?