Nemmerle said:
Well, if that's what women find attractive... okay? I'm not convinced it is, but on the assumption that it's not just a joke or something you're saying because it's convenient to the argument - in terms of the general principle behind it, you've as much right to eye-candy as everyone else. Then we can both disregard the calls to remove this sort of stuff, enjoy our attractive counterparts, and we all win.
Just don't see why anyone would have a problem with that. Like, how could you not want women to find men attractive? Kinda seems like shooting yourself in the foot.
Well, I mean, if I'm being honest, Lucio's the Overwatch character I find most attractive, and he does fit a lot of the "effeminate" markers. He even cocks his hips in a fairly feminine gesture, and his outfit kind of emphasises him in ways I think people would call feminine before he even starts moving. I mean, I say this speaking only for myself. Maybe one of the other characters gets a lot of love. It could be that 95% of the femalde population is really into dat Zangief.
But TBH, what I really want is what the guys get routinely. And that's to have characters that look cool or badass. This is not to say that I was being glib before, as the Lucio example may demonstrate. My primary interest when playing a game is usually playing a game. It's just that I'm not averse to some attractive guys at the same time.
The thing where it usually becomes an issue is that most women in games seem to fall intothe fanservice area. At least, prominent characters and the like. Being honest, though, I'm not really sure this is a problem with Overwatch. Granted, I haven't watched a lot of animation--I haven't followed Overwatch closely and saw this mostly because I was wondering what the hubbub was about--but I definitely see female characters that would fill the niche I'm looking for. Zaryah looks like a boss, Mei and Tracer look cool (both in a sort of adorkable sense), and Pharah's at least decent. Again, this is animation notwithstanding--they could all do strip teases for all I know, but at least on a design level, I can pick out characters I like.
But I can't speak for other people. They may not be satisfied. This is where coexisting gets a little more tricky, and especially so in a market where mainstream games have a variety of sexy women and not necessarily a lot of sexy guys. Hell, it was only about a year ago the news hit they were toning down Mevis' attire in that Final Fantasy mobile game. Now, I think FF costumes are ridiculous, and pretty much none of them do it for me, but his outfit was kind of in line with the way a lot of women end up designed, and it made people uncomfortable and needed to be changed. It always seems to go the other way. When WoW redesigned their races, for example, you got an even larger dispiarity between orcs/trolls on a male/female basis. When I checked out those models, I was thinking "wow, wouldn't it be great if modern computers had the capacity to do both?"
Which brings me to the frank issue about Tracer and her pose. I'm not losing any sleep over it being removed. If Blizzard decided tomorrow to bring it back, I would lose no sleep either. When I saw the news article, I was sort of incredulous. Like, "that's it?"
Admittedly, the meta argument interests me more than the specific one. They keep it in? Fine. They take it out? Fine. I'm generally in favour of more options. At the same time, Blizzard seems to have agreed that this was inappropriate for their character, and as I don't really care much one way or another, I'm fine with their decision. Though one of her other poses still shows off her butt quite well. Forget which. So I'm not entirely sure this changes anything.
But back to that meta argument for a moment, there's still an issue of conflict. Say I want strong female characters and someone else wants sexy, and our values of the two words end up being incompatible. We essentially have to coexist in the same space, so how do we proceed? Even a handful of women who aren't eye candy seems like it's too large a concession to make and that doesn't even get into male characters.
Again, that doesn't necessarily apply here, but you made a comment as to what women wanted, and I think that touches upon it.
I also don't think there are many characters in gaming designed with women in mind, period. Whether male or female, power fantasy or just plain fantasy, I think the industry tends to design around a male ideal of what women like. That doesn't mean there are never attractive characters (Classic Dante comes to mind), just that I don't think anyone was thinking "we need to appeal to the female base" when the design process was happening.
And it's possible that I'm no longer coherent because it's almost 2 Am. Hopefully this was actually coherent outside of my head.