Blizzard: Valve Shouldn't Trademark DotA

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Exort

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Saucycardog said:
Just because they are the orginal creators sadly does not mean they have the rights. They gave developement over to Icefrog and now he has the say of what happens to it.
Eul never give development to any people. DotA: Allstar is a Fan made map by Giunsoo.
So at best IceFrog can have DotA: Allstar trademark, that is if Guinsoo of Riot Games(Dev of LoL) agrees.
 

Exort

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hclarke15 said:
There are so many creators of DoTa. They're like collectibles.
Valves got one
HoN's got one
LoL's got one
No idea if blizzard has one
BTW LoL and HoN are very similar to DoTa but they are standalone games. Heroes of Newerth is $30, and League of Legends is free to play but makes money selling skins and heroes. Sort of complicated but it means you can play characters without paying and if you want to pay you can get a more consistent variety.
Hon and Valve have the same guy. IceFrog.
and he create nothing (ok, he did many new heros)
Creator of DotA is Eul.
Creator of DotA: Allstar is Giunsoo of Riot Games.
IceFrog is who update the map after Giunsoo left to form Riot Games.
 

Exort

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fundayz said:
Exort said:
I just love the nerd rage people have when they lose. Lol
Ha keep thinking you won
Of course, you give no counter statement or reasons, but a "you fail" and rage quit.
You know it is like watching those 12 years old on Xbox live calling you "noob" then rage quit.
It gives me the same feeling.
 

fundayz

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Exort said:
Of course, you give no counter statement or reasons, but a "you fail" and rage quit.
You know it is like watching those 12 years old on Xbox live calling you "noob" then rage quit.
It gives me the same feeling.
Hint: Look at the bold in the quote
 

Saucycarpdog

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Exort said:
Saucycardog said:
Just because they are the orginal creators sadly does not mean they have the rights. They gave developement over to Icefrog and now he has the say of what happens to it.
Eul never give development to any people. DotA: Allstar is a Fan made map by Giunsoo.
So at best IceFrog can have DotA: Allstar trademark, that is if Guinsoo of Riot Games(Dev of LoL) agrees.
Actually, now that I think about it, no one has the rights to Dota. It's a fan-made map. No one ever patent it.
 

Exort

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fundayz said:
Hint: Look at the bold in the quote
Ok it is not owning the IP, Sorry I mess it up with Starcraft 2 Editor (Battle.net market place)
But in the WC3 editor EULA commercial gain is one thing that breaks the lience of use.
the part of EULA:


C. You are entitled to use the Program for your own use, but you are not entitled to: [ . . . . ]
(iii) use or allow third parties to use the Editor and the New Materials created thereby for commercial purposes including, but not limited to, distribution of New Materials on a stand-alone basis or packaged with other software or hardware through any and all distribution channels, including, but not limited to, retail sales and on-line electronic distribution without the express written consent of Blizzard;

Anyway there is a lot of heated debate on whether Blizzard own your IP of yourCustom map in lot of Forum for WC3. But the EULA never dirctly said it, SC2 did because there is a marketplace for it. Again, sorry for that I use something that is not a fact yet, or ever will be.
EX: http://www.wc3c.net/showthread.php?s=d05b42134173c095753eb072baf2ddd1&t=52559 (about page 5 I think.)
So basicly the EULA means no one own the IP of custom maps, since not even the map maker can Commercialize it, (but it doesn't stat blizzard relation with the map. That is why there is a Debate.)
 

Crasha

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Exort said:
fundayz said:
Hint: Look at the bold in the quote
Ok it is not owning the IP, Sorry I mess it up with Starcraft 2 Editor (Battle.net market place)
But in the WC3 editor EULA commercial gain is one thing that breaks the lience of use.
the part of EULA:


C. You are entitled to use the Program for your own use, but you are not entitled to: [ . . . . ]
(iii) use or allow third parties to use the Editor and the New Materials created thereby for commercial purposes including, but not limited to, distribution of New Materials on a stand-alone basis or packaged with other software or hardware through any and all distribution channels, including, but not limited to, retail sales and on-line electronic distribution without the express written consent of Blizzard;

Anyway there is a lot of heated debate on whether Blizzard own your IP of yourCustom map in lot of Forum for WC3. But the EULA never dirctly said it, SC2 did because there is a marketplace for it. Again, sorry for that I use something that is not a fact yet, or ever will be.
EX: http://www.wc3c.net/showthread.php?s=d05b42134173c095753eb072baf2ddd1&t=52559 (about page 5 I think.)
So basicly the EULA means no one own the IP of custom maps, since not even the map maker can Commercialize it, (but it doesn't stat blizzard relation with the map. That is why there is a Debate.)
That just means that they can't sell Warcraft maps if they wanted to, or use any of the assets in other project.

When Valve takes it out of the engine, and modernizes everything, there's no conflict with that EULA, so I don't know what EULA you read that everyone else obviously (including Blizzard) obviously never saw.
 

Exort

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Crasha said:
That just means that they can't sell Warcraft maps if they wanted to, or use any of the assets in other project.

When Valve takes it out of the engine, and modernizes everything, there's no conflict with that EULA, so I don't know what EULA you read that everyone else obviously (including Blizzard) obviously never saw.
No.

C. You are entitled to use the Program for your own use, but you are not entitled to: [ . . . . ]
(iii) use or allow third parties to use the Editor and the New Materials created thereby for commercial purposes including, but not limited to, distribution of New Materials on a stand-alone basis or packaged with other software or hardware through any and all distribution channels, including, but not limited to, retail sales and on-line electronic distribution without the express written consent of Blizzard;

Not even stand-alone project as long it is the "new material" created on Warcraft 3 Editor.
Or Source engine (the Engine that Valve uses.) since it is a "other software".
 

Crasha

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It's like you look at what I say, and then respond to something else. I'll give it to you though, you're very coherent, because apparently that's what you do all the time.
 

Exort

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Crasha said:
It's like you look at what I say, and then respond to something else. I'll give it to you though, you're very coherent, because apparently that's what you do all the time.
It depend on how you define the "new Material" is it the code or the concept. Valve is repacking the Concept of DotA in Source Engine.

C. You are entitled to use the Program for your own use, but you are not entitled to: [ . . . . ]
(iii) use or allow third parties to use the Editor and the New Materials created thereby for commercial purposes including, but not limited to, distribution of New Materials on a stand-alone basis or packaged with other software or hardware through any and all distribution channels, including, but not limited to, retail sales and on-line electronic distribution without the express written consent of Blizzard;

so it is basicly distribute the "new materials" (as a form of concept) with the "other software" Source engine.
OR
Distribute the "new materials" (as a form of concept) into a Stand-alone game

Ok, is that clear now? I'm not responding something else this time, I just thought you could see the connection.
 

Krion_Vark

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Exort said:
Crasha said:
That just means that they can't sell Warcraft maps if they wanted to, or use any of the assets in other project.

When Valve takes it out of the engine, and modernizes everything, there's no conflict with that EULA, so I don't know what EULA you read that everyone else obviously (including Blizzard) obviously never saw.
No.

C. You are entitled to use the Program for your own use, but you are not entitled to: [ . . . . ]
(iii) use or allow third parties to use the Editor and the New Materials created thereby for commercial purposes including, but not limited to, distribution of New Materials on a stand-alone basis or packaged with other software or hardware through any and all distribution channels, including, but not limited to, retail sales and on-line electronic distribution without the express written consent of Blizzard;

Not even stand-alone project as long it is the "new material" created on Warcraft 3 Editor.
Or Source engine (the Engine that Valve uses.) since it is a "other software".
You just killed your own argument with your argument. If it is not CREATED on WC3's editor it does not get umbrellaed in the EULA. DoTA 2 is a COMPLETELY stand alone NOT created on the editor therefore that part that you are quoting is just a meaningless wall of text.
 

Exort

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Krion_Vark said:
You just killed your own argument with your argument. If it is not CREATED on WC3's editor it does not get umbrellaed in the EULA. DoTA 2 is a COMPLETELY stand alone NOT created on the editor therefore that part that you are quoting is just a meaningless wall of text.
Do you know DotA 2 is called DotA by Valve?
and have the same heros in the WC3 DotA.
Those Hero was created in WC3 editor.
DotA by Valve is not a new DotA game, it is WC3 DotA with matchmaking and better graphics.
It is said that the 100+ heros in WC3 DotA is in the Valve DotA.
So how is that not created by WC3 editor.
 

Crasha

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Krion_Vark said:
Exort said:
Crasha said:
That just means that they can't sell Warcraft maps if they wanted to, or use any of the assets in other project.

When Valve takes it out of the engine, and modernizes everything, there's no conflict with that EULA, so I don't know what EULA you read that everyone else obviously (including Blizzard) obviously never saw.
No.

C. You are entitled to use the Program for your own use, but you are not entitled to: [ . . . . ]
(iii) use or allow third parties to use the Editor and the New Materials created thereby for commercial purposes including, but not limited to, distribution of New Materials on a stand-alone basis or packaged with other software or hardware through any and all distribution channels, including, but not limited to, retail sales and on-line electronic distribution without the express written consent of Blizzard;

Not even stand-alone project as long it is the "new material" created on Warcraft 3 Editor.
Or Source engine (the Engine that Valve uses.) since it is a "other software".
You just killed your own argument with your argument. If it is not CREATED on WC3's editor it does not get umbrellaed in the EULA. DoTA 2 is a COMPLETELY stand alone NOT created on the editor therefore that part that you are quoting is just a meaningless wall of text.
Thank you sir.
 

Krion_Vark

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Exort said:
Krion_Vark said:
You just killed your own argument with your argument. If it is not CREATED on WC3's editor it does not get umbrellaed in the EULA. DoTA 2 is a COMPLETELY stand alone NOT created on the editor therefore that part that you are quoting is just a meaningless wall of text.
Do you know DotA 2 is called DotA by Valve?
and have the same heros in the WC3 DotA.
Those Hero was created in WC3 editor.
The way your argument is going is a stupid way. Simply because you cannot trademark something as miniscule as a character. Hell they could be the same name same look. But you do know that as long as the character for DoTA 2 is not CREATED FOR DoTA 2 as in coded and created through use of the WC3 map editor it does not fall under the useless wall of text you posted.
 

Exort

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Krion_Vark said:
The way your argument is going is a stupid way. Simply because you cannot trademark something as miniscule as a character. Hell they could be the same name same look. But you do know that as long as the character for DoTA 2 is not CREATED FOR DoTA 2 as in coded and created through use of the WC3 map editor it does not fall under the useless wall of text you posted.
You know they are trying to copy hero model and items Icon as close as WC3. Those Model and Icon belong to WC3.

I know law don't protect "concept" well, but if you read the title you found it is a question of "should" or "should not", not Legal or illegal.
 

Krion_Vark

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Exort said:
Krion_Vark said:
The way your argument is going is a stupid way. Simply because you cannot trademark something as miniscule as a character. Hell they could be the same name same look. But you do know that as long as the character for DoTA 2 is not CREATED FOR DoTA 2 as in coded and created through use of the WC3 map editor it does not fall under the useless wall of text you posted.
You know they are trying to copy hero model and items Icon as close as WC3. Those Model and Icon belong to WC3.

I know law don't protect "concept" well, but if you read the title you found it is a question of "should" or "should not", not Legal or illegal.
AS LONG AS IT IS NOT EXACTLY THE SAME it doesnt fucking matter. Why? Because according to the wall of text as long as it is not created in WC3's Editor it cannot be challenged. Who is to say Valve is even going to charge for this game anyway? Huh? We have no idea what Valve is planning on doing with the DoTA IP. We have no idea what they are going to do with this game either. Seriously? Yeah the IP should stay with the community and not be taken by a company since it was CREATED by the community.
 

RobCoxxy

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UnmotivatedSlacker said:
RobCoxxy said:
UnmotivatedSlacker said:
RobCoxxy said:
UnmotivatedSlacker said:
RobCoxxy said:
Activision Blizzard:
Pissed they didn't think of it first.

One more idea Kotick will love though, copyrighting other people's ideas and getting money for it.

Awesome. ¬_¬
They had years to do it. The point they're making is that no one should own it.
Would you rather have nobody own it and there be no sequel?
Or Valve (who can do no wrong) own it and release a kickass sequel? :)
Wow, Valve can do no wrong? You really sound like a fanboy. They don't need to trademark it to make a game out of it. The only reason they would need to trademark it would be to keep everyone else from using it. Which they have no right to do considering they had no part in creating it. And no I'm neither a fan of Blizzard or Valve, but based on my observations, Valve is in the wrong. It's a community project and it should stay that way. If Blizzard understands this why can't Valve?
Half Life, Left 4 Dead Portal, Tf2? That's what I mean by Do No Wrong.
Their games tend to kick ass.
If there is anyone you want making your game, it's them.
...Ok, so they make good games. That still doesn't give them the right to trademark it.
True. But the original creators haven't really said anything negative about Valve.

If they were assholes and there was no copyright, they could wait until the game was made before suing Valve for many, many dollars.

Plus, you're forgetting that a lot of Valve games are based on community mods. CSS for example.
A community mod. Which was bought by Valve.
And made into a franchise.
 

Exort

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Krion_Vark said:
AS LONG AS IT IS NOT EXACTLY THE SAME it doesnt fucking matter. Why? Because according to the wall of text as long as it is not created in WC3's Editor it cannot be challenged. Who is to say Valve is even going to charge for this game anyway? Huh? We have no idea what Valve is planning on doing with the DoTA IP. We have no idea what they are going to do with this game either. Seriously? Yeah the IP should stay with the community and not be taken by a company since it was CREATED by the community.
You obivious isn't following the DotA news... We do have idea what Valve is doing.
In it the concept art of a hero look very alike to the WC3 version.
And trademark is called TRADEmark for a reason, meaning People want profit from it. Or why bother.
They are planing on custom skin, so I guessing it might be micro-transaction or full paid game + micro-transaction like TF2?
anyway TRADEmarking it means they want profit from it one way or another.

And I already told you this is not about legal or illegal but should or shouldn't

http://gameinformer.com/b/features/archive/2010/10/13/dota-2-announced-details.aspx
Becareful it is a big "stupid" wall of text.
 

Krion_Vark

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Exort said:
Krion_Vark said:
AS LONG AS IT IS NOT EXACTLY THE SAME it doesnt fucking matter. Why? Because according to the wall of text as long as it is not created in WC3's Editor it cannot be challenged. Who is to say Valve is even going to charge for this game anyway? Huh? We have no idea what Valve is planning on doing with the DoTA IP. We have no idea what they are going to do with this game either. Seriously? Yeah the IP should stay with the community and not be taken by a company since it was CREATED by the community.
Did you read. You obivious isn't following the DotA news... We do have idea what Valve is doing.
In it the concept art of a hero look very alike to the WC3 version.
And trademark is called TRADEmark for a reason, meaning People want profit from it. Or why bother.
They are planing on custom skin, so I guessing it might be micro-transaction or full paid game + micro-transaction like TF2?
anyway TRADEmarking it means they want profit from it one way or another.

And I already told you this is not about legal or illegal but should or shouldn't

http://gameinformer.com/b/features/archive/2010/10/13/dota-2-announced-details.aspx
Be careful it is a big "stupid" wall of text.
First off you just posted something from Gamestop. Second trademarks do not necessarily mean money. Trademarks can also mean just getting your name attached to a product THATS IT. Whoopdi-fucking-do the characters are looking the same BIG FUCKING DEAL. So your telling me that if FFX and FFX-2 had completely different characters it would of been just fine? FUCK NO. Seriously if its in the same universe following the same principles I would expect there to be the same characters. Hell if Max Payne and Max Payne 2 had two completely different characters people would still buy it? Yes but they would complain like fuck about it. Hell we are giving Valve EXACTLY what they want from this because we are keeping the news relevant or did you not notice thats what people tend to do now? Kill me if I am wrong but that is what Bobby Kotick is keeping Activisions name in the news and relevant because they haven't really put out a good game recently. Hell Valve fans are getting pissed because Ep 3 isn't out yet. You can keep arguing that Valve is EVIL but all they are doing is keeping their name relevent indie developers do not have shit loads of resources to keep going if they start to lose money. Hell for all we know DoTA 2 could be a fucking code name and the pictures they send out completely false and then release some amazing game. WE HAVE NO FUCKING IDEA WHAT THEY ARE ACTUALLY DOING! Stop trying to act like you do.

*EDIT*
You are going by them going for the same look as the heroes by the pictures and the pictures alone. -.- really? REALLY? Seriously now just because FAMILIAR characters are shown does not mean there won't be new ones too the article doesn't really say anything besides the guy who works on Allstars is the one that is doing the game. Well for originality we can't get angry at Valve anymore but more at Icefrog.