I believe it depends on the Difficulty. On Very Hard and Insane, the AI will cheat (on Insane it gets extra cash as well) but on Hard or lower, it doesn't do that.Cynical skeptic said:Now, I'll believe the AI doesn't "cheat" on any difficulty in the campaign. Those are very tightly designed maps with only a few probabilities for the AI to operate upon. But in large maps, the AI opponents do cheat. I've sawnoutofmemory'd (fog of war removal cheat) maps with me, 1 ai, and 6 empty starting zones, and it always "scouts" my area with it's first series of units, without fail.Sebenko said:Having watched the SC2 "Behind the Scenes" DVD, the AI opponents don't know, at least according to Blizzard. They still send out scouts and whatnot so either they're deliberately coded to act as if they don't know or Blizzard weren't lying and they have in fact got an RTS AI opponent which doesn't cheat. Hell, I think it even limits their APM with regards to their difficulty settings.
I can't wait to see the QQing from people who watched their B.Net account get banhammered for cheating.
Or, as protoss, rushed out 7 observers to see how it scouts, and my base is always hit first.
Not to mention, on the highest difficulty, it will always have the perfect counters to whatever tactics you use.
What ridiculous statement is that?Kogitsune said:I have to say this is also yet another creative way to bring in a little more cash for Blizzard. Not that perma banning hackers is a bad thing.
I wish I had the replay saved to prove it, but I swear I was in a 2v2 game on an 8 player map in which the enemy computer actively searched out (by going to the nearest base, then the next nearest) myself and my ally as I could see by my control of a Xel'Naga tower. They were hunting.Amnestic said:Having watched the SC2 "Behind the Scenes" DVD, the AI opponents don't know, at least according to Blizzard. They still send out scouts and whatnot so either they're deliberately coded to act as if they don't know or Blizzard weren't lying and they have in fact got an RTS AI opponent which doesn't cheat. Hell, I think it even limits their APM with regards to their difficulty settings.Cynical skeptic said:Oh come on! if the AI opponents can do it, why can't I?John Funk said:it's another to win a game because you were using a modified client of the game that told you every single one of your opponent's moves in advance.
I can't wait to see the QQing from people who watched their B.Net account get banhammered for cheating.
Maphacks, they remove the fog of war.Alar said:What do they mean by cheating, anyways? Wait, they could see their enemies movies? That's weird. What kind of hack would do that?
My guess would be they'd have on screen displays of what their opponent is building so they can build a counter for it.Alar said:What do they mean by cheating, anyways? Wait, they could see their enemies movies? That's weird. What kind of hack would do that?
Who actually cheats? In my personal experience the answer is: kids. I'm not entirely sure about multiplayer, but watching some of my younger relatives play a single player game they don't necessarily have the skills to succeed yet and lack the drive to fight for a challenge, so they readily turn to cheats so they can slaughter the computer and have fun. I can also relate to this myself, as can many others I'm sure, from when I was young. I mean Game Shark anyone?Guyovick said:This is one form of hack.Alar said:What do they mean by cheating, anyways? Wait, they could see their enemies movies? That's weird. What kind of hack would do that?
http://www.youtube.com/user/psyStarcraft#p/u/10/LBOrDptVtak
AHHH!!!Rainboq said:[HEADING=1]Nuclear launch, detected[/HEADING]
There's a fair difference between cheat codes the creators intentionally left in the game, and modified exes.tony2077 said:I used to cheat in singleplayer games but a few years back i stopped looking for cheats and just tried me best to get through the game