GeorgW said:
Actually, Microsoft owns the Halo IP, so if they do make an MMO, it will have nothing to do with Halo. Besides, Bungie themselves said they're tired of Halo and want to do something new, so don't expect anything similar either. I really hope they don't make an MMO, everyone's just better off if they stick to FPS.
You took the words out of my (mind) because both points regarding Halo indicate it will be something different.
As for a Bungie MMO, you yet again share my sentiments because I would rather see a new and innovative game, FPS, TPS, RTS; anything that doesn't include the abbreviation for "Massive Multiplayer Online..."
Now, perhaps my memory is just playing tricks, but wasn't it
just announced that
Blizzard has their
own secret MMO project in the works? Between WoW, the unknown Blizzard game, and the unknown Bungie game, that seems like MMO overkill on Activision's part. The only thing that would really accomplish is creating money vacuums that require mostly just expansion packs to update but otherwise stagnate as far as newly implemented creative changes (I would assume).
Activision would just
love to have
three games that can latch possibly
three or more intermingling groups onto a MMO Subscription teat.
Atmos Duality said:
Well, there's nothing wrong with Halo...except that the entire series has been stuck on repeat since Day 1.
It's largely gotten shinier, rather than significantly better. At least the Unreal and Quake series dramatically improved on the technical efficiency and design space of their games; until Reach, the design space for Halos 1-3 (and ODST) might as well have been kept in a tiny box.
Combine that with the side effect that Halo had on the industry (everyone copied it to some degree; it made consoles more profitable than PC creating a point of favoritism that didn't exist before), and other promising avenues for the shooter were eliminated because they were deemed "risky" or "inferior".
Now, all of this makes perfect economic and business sense; don't get me wrong.
But there's something wrong with taking ALL the fun/risk out of making games just to replace it with souless profit machines.
Then again, the same can be said of music, movies, and TV. So what the hell do I know?
That is a good point because given the trend of general stagnation that you've pointed out regarding Halo, this could actually translate well to an MMO model. Instead of making a completely new IP with several games, make one MMO, maintain the basics, and upgrade with expansions.
The grave consequence of the business model is indeed the loss of fresh, creative spark that pushes games to entirely new levels in uncharted possibility.