Blizzard's New MMO Will "Blow People's Minds"

Skratt

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Yvl9921 said:
I think that most of us already knew the contents of this announcement before they announced it.

Still betting on them changing their subscription model to be a battle.net subscription instead of a game by game basis. That's the only way this game can co-exist with WoW.
The Starcraft and Diablo players might have a thing or two to say about that - unless the subscription is for just the MMO projects. But I agree with you, and think that most companies should adopt this. Maybe do like a $15 for the first game and $5 for each additional, especially since WoW is so profitable, you could probably use the profits just for that game to cover the expenses for that and all their other projects combined and still see profit.
 

LiftYourSkinnyFists

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Tom Goldman said:
I'll bet anyone $5 that it'll still have a fetch quest or make us kill 10 giraffes, just for old time's sake.

you're on, I have faith that this might just revolutionize MMORPGS and be amazing.
 

Atmos Duality

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Since Blizzard hasn't said anything to move the status quo, I'll repeat it because I feel obligated to.

*Ahem*

"The next Blizzard MMO will NOT blow people's minds; it will rely on the same predictable bullshit of forcing you to grind for hours at a time, so in turn you loop your friends into their scheme so that they can help you gather electronic waste on an accounting database.

You will all pay a small monthly fee for the 'privilege' of playing a "game" that does absolutely nothing but slowly bore you to death, yet you can't seem to bring yourself to quit because the gameplay is scientifically designed to be addictive by virtue of Random-Chance Operant Conditioning."

In short, as a game it will suck dick, but it will still make mega-bushels of cash every month because it's a social gathering point.

Blizzard's statement is hype and nothing else. Read it if you want, but I'd personally disregard it until Blizzard actually puts something on the table.
 

Ghengis John

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Tom Goldman said:
Sams believes that the new MMO won't necessarily steal customers from WoW, but become a second game for Blizzard fans to enjoy at the same time. "As to our new unannounced game, we believe that it will be more complementary than competitive," he said. "And while people do have a limited amount of free time that they can devote to these types of games, we do think that people will want to check out the new and the old."
Sams went on to add that the age of "sleep" had come to an end and concepts such as reality, family and productivity were outmoded and over-rated vestigial organs in the evolution of a new race of master grubs, fed only by their monitors intoxicating glow and a new cross-promotional gamefuel drink that would endow them with "a limited degree of photosynthesis."

Sorry. It just seems like they lack souls, or empathy. Or a hybrid of the two I'm currently calling empathoul. Ask your pharmacist.
 

Mcface

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No it wont.

It will be WoW with new graphics, probably in space.

They are with activision now, nothing original mmo wise will come from this studio.
 

Lrbearclaw

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Wandrecanada said:
If Blizzard can actually produce anything original anymore I'll be the first to congratulate them. As far as I'm aware they lost all their real innovative talent when WoW launched and it's been nothing but rehashes and copycat since.
Considering how so much of WoW was taken from EverQuest(1) and Tolkien it is a little hard to say that they did not have "rehashes and copycat". (Example: In EQ gnomes had a steampunk culture complete with clockworks and robots. WoW... has gnomes having a... steam... punk... culture with... robots...) Keeping in mind EQ is 12 this month I find it quite difficult not to laugh when they think WoW was so innovative.

Here are just a few EQ things "borrowed" by WoW thought to be innovative:
Gnome with steampunk culture (as was my example)
Instanced Zones for raids and certain quests
Gear that once put on gos from tradable to no trade
Giant megadragon roaming the world wreaking havoc on player and NPC alike (Kerafyrm/The Sleeper did it in EQ 10 years ago)
World trashed into a shadow of what it was where continents are islands (EQ2's entire premise which launched about the SAME time as WoW did so way before Cataclysm)


Only thing truly different (other than graphic but then EQ's 12 and still popular) is that WoW spells/abilities/disciplines that EQ has to maximize your potential. This made WoW more button-mashing than skill/intelligence based and the game infinitely easier.

By this point, the WoW fanboys have their panties in a twist so here I will say: I DID try WoW. Yes only the 2 week trial but then I was on it 6-8 hours every day of said trial and found the game too clunky (camera/controls) and lacking in difficulty. I LIKE that in EQ(1) everything wants to rip me apart and teabag what is left. I LIKE that it requires skill to maximize my DPS as a Ranger.

And before anyone can criticize my game fairly, I have to ask one simple thing: Did you ever play EQ and if so, how recently? If your complaint is that EQ is "too hard" then tell me... do you only play Easy Mode of games?


---

As to Titan, I will say "wait and see" we heard the same thing about Vanguard, Age of Conan and LotR Online. Vanguard was too much for 90% of computers to handle so no one plays it. AoC dwindled to all but dead in the water. LotRO is now free-to-play just so people play it.

Will Titan sink or swim? Dunno,but compared to the Big 3 out now (EQ, EQ2 and WoW) it has some stiff competition.
 

Lunar Templar

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Samechiel said:
Calling it right now: Titan is going to be set in the Warcraft universe, only a thousand years in the future and the main mechanic is that everybody has a giant robot suit that they do all their fighting in.
so basically 'world of starcraft' ?
i how ever, will not be playing it, what ever its gonna be, Blizzards game have been, largely a waste of my time so far, not bad, there good (cept WoW, it sucks) just way to over hyped

sides I'M looking forward to the Warhammer 40K MMO,(and Space Marine) it just sounds more awesome
 

Lokithrsourcerer

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Nile McMorrow said:
Tom Goldman said:
As for how the game will do that, Sams says Blizzard is building it with an eye on the future.
Well they already said they aren't doing a Starcraft MMO so we can rule that out but if it is going to be something unique I am definitely interested.
just coz they said they aren't doing it doest mean they're not telling fibs they are trying to keep it under wraps after all. Wasn't titan the name of one of the planets you go to in the original starcraft
(been a long time since i played that but it sticks in my mind for some reason)

hell maybe it'll be "Rock 'n' Roll Racing" online lol
 

Johnnyallstar

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They've got a lot to live up to. Just look at some of the MMOs coming out in the near future. SW:TOR has upped the interaction level with fully voiced characters, and Guild Wars 2 has an incredible design with a persistent, dynamic world.

I wish them the best of luck, but they've got some strong competition in the near future to be the "best." But I figure that enough Warcrackheads will make at least a temporary move for long enough to be financially in the black.
 

Vohn_exel

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Worgen said:
and it will fail because it cant stand up to wow
Actually as I read this, I can't help but think they're preparing for WOW's end. Nothing lasts forever, (except diamonds, darn you Zales!) and considering they made such a huge change with Cataclysm, they might be feeling the time is drawing near. Perhaps they don't see where they can go with WOW after this, or even just because they know that eventually some new product WILL come along and steal their thunder. They might as well be the one making that thundersucker.

Of course, it's all just my opinion, but thats how I see it. They know that eventually they're going to have to switch to something else, and so they're preparing for that time. I'm probably wrong about it all, heck I don't even play WOW. I just see this in their recent statement.
 

Bernzz

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Tom Goldman said:
I'll bet anyone $5 that it'll still have a fetch quest or make us kill 10 giraffes, just for old time's sake.
Old time's sake, or "We can't think of anything more, so we'll add these quests to pad the game out."s sake?
 

Imper1um

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Blizzard believes it will blow people's minds that they have actually been working on a WoW Clone the entire time that is on the "Microtransaction" model.

In all seriousness, nothing that Blizzard will produce will "Blow our minds." It's just another MMO that we've seen around the market. How many times have they said this with EVERY World of Warcraft Expansion?
 

Twilight.falls

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CannibalRobots said:
Twilight.falls said:
Ironically enough, not a single quest in WoW involves killing giraffes.
I dont even have to agrue against this, it just isnt true.
I find it disheartening you don't believe me. While I have played WoW for 6 years now, I can't recall a quest wherein a giraffe is killed. Database searches show that a giraffe is never the objective of a quest either. There are okapis killed, but never a giraffe. I could very well be wrong, however, as I have not played very much of Cataclysm.
 

Hop-along Nussbaum

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According to Wiki, it sounds like it could be "Halo in a WoW format". Sounds like World of Starcraft to me. Release date of 4th Quarter 2013. But we'll all be dead by then anyway.