i really cant see how you cant develop a game while working unseriously. i dont know if this is exactly unserious, but the Executive Producer of Dante´s Inferno actually brought his 18 month old son to the studio, and with his help, they made the animations for the Unbaptized Babies. and do you know what the kid was doing to make those animations? he was just running around randomly with those motion-detector suits on.Baby Tea said:I never thought game designing was meant to be fun.Altorin said:The guy literally said he wanted to take all of the fun out of making games. Something fundamentally designed to be fun.
Game playing, sure. That's suppose to be fun.
But designing? It's a job like anything else. Some guys might love it and have a blast, but it's still work. Not every debugger is going to be wearing a huge grin while plowing through page after page of code trying find the fix for that stupid bug.
I don't really mean to play devil's advocate, but maybe he's right in that regard. Take the game designing seriously, as serious work, and maybe you'll have less of a shoddy product on your hands. I don't know if that's what he meant when he said that, but it makes sense to me.
i think thats quite the prestige for a barely-knowing child.