Bara_no_Hime said:
Inferus Eques said:
I too would like a game that has some mechanics like this. Because it's awfully convieniant when playing a game like Skyrim that you as a female character can just pull some armor off of a dead male bandit and then just pop it on without thinking about it, especially if's plate armor. This is a concept that could be expanded further down the line as well. Like an orc trying on plate armor that was made for a bosmer height and weight, it wouldn't fit just right and maybe some penalty to agility or protection stats would be nice until the armor is refitted in town. Or am I just overthinking it?
Naw, that sounds like fun. And you could work it the other direction as well - it would be funny to see a male warrior temporarily stuck wearing plate armor with boob cups (until he could take it to a town and have it converted at a forge).
The conversion aspect would be important so that you wouldn't have a character unable to use a cool item due to wrong size penalties. It just takes a quick "adjustment" at a forge and you can set it to what you want/need.
I don't think that would work... or possibly it'd send an inaccurate message. This sets up an interesting mechanic, but effectively punishes players for being the "wrong gender" by forcing them to pay/waste time to have their gear "adjusted" in order to have maximum effectiveness... (as a side note, would that then give transgendered characters.. you all know that's the next logical step in a discussion about gender politics... a significant advantage or an even greater disadvantage be being either "always right" or "always wrong" gender?). Maybe if the game only had female characters/protagonist (which draws its own problems, see the
Queen's Scarlet Blade MMO), or if
all armor needs to be "fitted" before it can be worn/effective (see Venetica... [shudder]), then in what way would that differentiate male and female characters in a meaningful way as per the challenge)? surely that's just adding an extra, wasteful step in loot acquisition, like buying ID stuff in Diablo 1&2 (thus creating a grindy slog for players as opposed to the intended commentary on fitting clothes, boobs, and armor in the same general space... again, just like Venetica). Or is fluff dialogue all that is needed to complete the statement?
How does one balance making characters' mechanics unique based on physical characteristics, but equally effective in game terms without isolating one or the other or sacrificing "fun" from the game to make the statement?
It is a puzzlement... but I think there's a good start here.