Therein lies the problem. If it's not used to differentiate characters in some way, then why bother having it? It isn't going to be perceived as a statement for the practicality (or not) of having breasts, but as a superfluous extra step in obtaining loot. When you can play any "pants-driven" games, like Diablo or Torchlight, and just put on whatever pants you happen to pull out of a monster's gullet (ew, by the way), why would anyone play a similar game that adds additional steps to that process and/or effectively randomizes which loot you can and cannot use at any given time? ...unless that game happened to be significantly better in most other respects. It's the choice of "you can stand where you are and eat McDonald's or walk up the street and eat Wendy's". Not to say the effort isn't worth it, only that it's much more difficult for a relatively marginal advancement.Lieju said:Then make sure neither sex is being punished more than the other.2xDouble said:This sets up an interesting mechanic, but effectively punishes players for being the "wrong gender" by forcing them to pay/waste time to have their gear "adjusted" in order to have maximum effectiveness...
Have as many female-fitted armor found from looting as male-fitted so that male-characters have to get them fitted as well.
That's what I was thinking, actually, but would that not lock players into a selection of physiques and body types? as opposed to the proposed sliders and middling options? Saints Row 2's designer was magnificently flexible, but when making things like gender/physique actually matter in-game, it can severely complicate the design process... again, for not really that much benefit, from a pure business standpoint.As for transgender, maybe have it be determined not by your sex, but by your physique?
I suppose it's all in how complex they want to make the system; it doesn't have to account for every possible body type, but we must consider how the game determines whether or not a character is male or female "enough" to require the refit. Would the maleness or femaleness be within certain thresholds, or above/below a single point? If the former, would those thresholds overlap in some way, or would there be gaps between, effectively creating additional "gender" types? and if the latter, what then makes the slider any different than a simple switch between secondary sliders determining physique? (like Saints Row 3)
Because codpieces are fairly universal and aren't particularly interesting from a design standpoint compared to chest/body pieces.Infernal Lawyer said:And again... why the fuck is this being focused primarily on boobs? I'm still baffled by this.