Bosses that you JUST. CAN'T. BEAT.

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MCerberus

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I never beat the last New York levels of Crimson Skies. I don't do well in the acrobatics sections, and dear lord they love to put a strain on your ammo stocks towards the end. Closest I ever came was running out of ammo and still having one engine to go on the Spruce Goose.
 

Twyce

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Matador from Shin Megami Tensei: Nocturne

I think he was like...What? One of the first bosses in the game? I wasn't playing the game as 'seriously' as I should have been and got my ass handed to me. Like a year later, I started fresh and actually got the skills required to beat him - like the one where you actually get healed by his attack.

Still lost. Said screw it and moved on. One day I will defeat him!
 

BlackBark

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Roggen Bread said:
BlackBark said:
Dullahan from Golden Sun: The Lost Age. Curse him and his damn Djinn Storm! I don't think I ever managed to beat him. I could already mop the floor with the Doom Dragon, but this guy...he's just unstoppable. I never even got to see the final djinn summon because of him. Bastard.
I actually managed this dude once. Was very very hard. However, final djinn summon did not really win me over.

But anytime I try Arena and this guy comes up, I am so fucking out of there.

I also have the feeling, that he is easier to beat on a lower-ish level.
Haha, yeah. There's no way I'd want to fight him in the arena either. I remember the fights with him would take ages, he had the highest health of all the bosses, I think.

Did you beat him using any special method? I've read somewhere that his attacks repeat in a cycle. Also, what level range do you consider low-ish, because I always seem to be very low level on JRPGs. I remember the first time I took on the Doom Dragon, I think my characters were only in high 20s and low 30s and the fight was really hard. When I fought Dullahan in another playthrough, my characters were much higher levels, but certainly couldn't have been higher than around 60. Also, I only really trained my favourite characters and just ignored the others so they were noticeably weaker. I had beaten the other bosses, although the fight with the water wizard guy was close.
 

Alarien

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Chris Tian said:
Alarien said:
Lost Sinner NG+ should have 2 pyromancers that spawn in from the cages on the sides of the room at around 65% of the LS's health. If does not do that (make sure your Bonfire Intensity is at least 2), then you were bugged... or maybe you fought LS with a summon or two and they murdered them quickly?

A lot of people have trouble with Lost Sinner NG+ solo. I messed around with it a bit and actually found that the problem isn't the pyromancers. It's that people *think* the pyromancers are the problem. The trick to this fight, for me, was simply ignoring them until I killed Lost Sinner. It meant I had to move around a little more and dodge the occasional fire spell, but this really wasn't difficult at all. If you keep the pyromancers on screen and focus entirely on the Lost Sinner, you can generally defeat her without too much trouble.

Actually, I should have a video coming out on that fairly soon. Maybe today.
I definitely solod the Lost Sinner on NG+, I got the fire weapon spell from it. I kept her very close to the door where you enter for the whole fight, maybe the pyros just spawned back in the room and we didn't notice each other?
Odd and highly unlikely. They spawn on the door side, on either side of the room and they will aggro the entire length of the room, so I don't think that's possible. It sounds like you encountered a bug.

One thing I've noticed is that boss "special" abilities sometimes don't fire. I think it may be connected to staggering them at a specific moment. It might be that some attack or stagger you got on her caused her scripting to bug out and the pyro's didn't spawn.

I had something similar happen with Velstadt in one of my playthroughs where I staggred him around the time he starts his dark power-up spell and he never ended up doing it and through the rest of the fight, he never gained his dark-bonus to his weapon and never cast a spell. Very odd and only saw it happen one time.
 

Roggen Bread

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BlackBark said:
Did you beat him using any special method? I've read somewhere that his attacks repeat in a cycle. Also, what level range do you consider low-ish, because I always seem to be very low level on JRPGs. I remember the first time I took on the Doom Dragon, I think my characters were only in high 20s and low 30s and the fight was really hard. When I fought Dullahan in another playthrough, my characters were much higher levels, but certainly couldn't have been higher than around 60. Also, I only really trained my favourite characters and just ignored the others so they were noticeably weaker. I had beaten the other bosses, although the fight with the water wizard guy was close.
Well, I did fiddle aroung with the tactics for a while.
Level? Maybe 40 - maybe 30.

Tactics: (Assuming you have all important djinns)
My main team is simplay the original 4. In the original roles with their elemental djinns. Kinda boring, but imho highly effective. Everyone of these should have one of the djinns who is able to neglect damage (that barrier-thing).

My healer, Mia, has had equipment that refreshed 22 mana each turn. As I recall correctly the most powerful healing spell (for your whole team) only costs 21 mana. Thus, you will NEVER run out of mana. This is important. Everyone in your team(s) should have revival items and potions that can heal everything.

There is this one djinn summon that revives everyone (even those in your other team) and refreshes hit-points and pp. Keep that one always ready in your other team.

Wind-dude should concentrate on buffing (defense, resistance, attack(!)). Isaac was my strongest hitter (had the helios-blade with that comet thingy). Garet was carrying all the curse items which made him quite strong with a failure rate of like 20%.

If I recall correctly I usually tried to just use the djinns for some of their abilitys are immensly strong and are even able to afflict dullahan (like blocking pp). Summon: There is always daedalus.

Otherwise, simply attacking. And I learned (kind of the hard way), that even if everything looks fine, ALWAYS heal.


No guarantee for translation mistakes (played in German) and plain wrong stuff. This is like 7 years ago.
 

scorptatious

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Twyce said:
Matador from Shin Megami Tensei: Nocturne

I think he was like...What? One of the first bosses in the game? I wasn't playing the game as 'seriously' as I should have been and got my ass handed to me. Like a year later, I started fresh and actually got the skills required to beat him - like the one where you actually get healed by his attack.

Still lost. Said screw it and moved on. One day I will defeat him!
Yes, Matador is pretty much the stumbling block for most people who play Nocturne. ESPECIALLY if it's their first SMT game and they have no idea what to expect.

Buffs, debuffs, and taking advantage of resistances and weaknesses are the keys to victory in that game.

For that fight, you'll need moves like Sukunda or Fog Breath do bring down his evasion, sukukaja to bring up your own, Rakukaja to buff your defense, and preferably someone who knows Media AND isn't weak to wind. You can fuse an Uzume at lv. 18, who knows Media and absorbs wind.

You can also use a demon with Dark Might, which allows it to get a crit EVERY SINGLE TIME when he attacks normally so long as it's a New Moon.

I wish you the best of luck when you fight him next. :)
 

Ihateregistering1

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Someone may have already mentioned it, but the final boss in "Ninja Gaiden 3: Razor's Edge".

I slugged through that whole damn game on the harder difficulty, dying dozens of times on some of the bosses, and I was determined to beat it on said difficulty, but after dying about 100 times on the final boss, I just couldn't take it anymore and I turned down the difficulty setting.

The first time I played through Dark Souls, I tried more times than I could count to beat Ornstein and Smough without summoning someone to help me, but I finally gave up and summoned some assistance. Strangely, I've played through the game twice more after that and they never really gave me a problem after that.

Flamelurker on Demon's Souls. Christ, I did a damn jig when I FINALLY beat that guy.
 

Drops a Sweet Katana

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The Pursuer in Dark Souls 2 by the looks of things. My character just isn't able to do enough damage in a short enough space of time and can't take more than 3 hits during the course of the fight due to light armour and low health even in human form. Coupled with the weird way they handled rolling and parrying in the game, I just can't maintain the level of evasiveness I need to stay alive and if I do, I'm not doing enough damage to shorten the fight. I know exactly what to do, I just can't last long enough to do it. I pretty much need to spend ten minutes on the fucker without making a single mistake, which is not likely. The best part is that I'm fairly sure I need to defeat him in order to progress.
 

Silvanus

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I never managed to beat any of the Dark Aeons, but after a certain point, Final Fantasy endgame bosses cease to be about enjoyable turn-based combat and become just a bit absurd. When the enemy's every move is some kind of mega-death-ray which targets every party member simultaneously, and you are absolutely obligated to have null-every-status-ailment and auto-mega-phoenix on everybody, then there's no bloody freedom to the combat any more. It's just maths and grind and finding the one thing you're allowed to do without everybody dying.


Anywho, who else is ludicrously difficult... Liadri the Concealing Dark from Guild Wars 2 took me a huge number of attempts to beat, but I finally managed it a few days ago. Also, Moldorm [http://zeldawiki.org/Moldorm_(Boss)].
 

Benpasko

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FriesWithThat said:
The Pursuer in Dark Souls 2 by the looks of things. My character just isn't able to do enough damage in a short enough space of time and can't take more than 3 hits during the course of the fight due to light armour and low health even in human form. Coupled with the weird way they handled rolling and parrying in the game, I just can't maintain the level of evasiveness I need to stay alive and if I do, I'm not doing enough damage to shorten the fight. I know exactly what to do, I just can't last long enough to do it. I pretty much need to spend ten minutes on the fucker without making a single mistake, which is not likely. The best part is that I'm fairly sure I need to defeat him in order to progress.
If you can get a parry, you get enough time to shoot him with one of the ballistas for about 1000 damage. And no, he's 100% optional.
 

Shodan1980

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For me it was Oblivion from Final Fantasy X. He's the optional hidden boss that's unlocked when you murder all the Dark Aeons. I thought Dark Magus Sisters were hard but with every stat but Luck maxed out and with everybody at around 40k+ health he still beats the tar out of you. Apparently you have to grind fortune and luck spheres and replace every node you can with Luck boosts while still maintaining maxed stats. I gave up.

Ornstein and sodding Smough. I just cannot do them by myself. Ended up summoning Solaire and a random co-op on NG and now playing through NG+ I'm determined to beat them by myself. Manus gave me less trouble.

FriesWithThat said:
The Pursuer in Dark Souls 2 by the looks of things. My character just isn't able to do enough damage in a short enough space of time and can't take more than 3 hits during the course of the fight due to light armour and low health even in human form. Coupled with the weird way they handled rolling and parrying in the game, I just can't maintain the level of evasiveness I need to stay alive and if I do, I'm not doing enough damage to shorten the fight. I know exactly what to do, I just can't last long enough to do it. I pretty much need to spend ten minutes on the fucker without making a single mistake, which is not likely. The best part is that I'm fairly sure I need to defeat him in order to progress.
Just go through No Man's Wharf after killing the Dragonrider in Heide's Tower of Flame and you'll end up in the same place you'd get to if you killed The Pursuer (though coming at it from a slightly more obtuse direction). The Flexile Sentry boss that blocks you in the Wharf is much more straightforward than the Pursuer and if you have difficulty there's an NPC summon in the form of Lucateil for it, though her summon sign is well hidden.
 

Chris Tian

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Alarien said:
sniped for space
Okay, then I had a bug. I was actually kind of disappointed, since the LS was so easy the first time, that I looked forward to the additional challenge.

Velstadt does spells??? Oh man, now I have been screwed out of two way more challenging boss fights than the ones I got.

The boss fights of DS2 disappointed all together, since the "hug his butt tight and hit when you can" strategy is way to efficent with all of them.
 

FrozenCones

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Right now the only boss I can't beat is Alduin but thats because the encounter is bugged. Unless i'm doing something incredibly wrong he will not take a single point of damage.

There is one encounter I have managed to beat.....once but ive never been able to do it again. Its fucking laughable.

Ready?!?

 

PinkiePyro

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FrozenCones said:
Right now the only boss I can't beat is Alduin but thats because the encounter is bugged. Unless i'm doing something incredibly wrong he will not take a single point of damage.
wow *laughs* I found Alduin to be a really pushover compared to that dude on the whalebone bridge you have to fight first
then again are you fighting on console or pc? becuse A. I modded the crap out of the game and I abuse the hell out of shouts and B. are you remembering to use Dragonrend on him he is untouchable unless you rend that sucker

edit: just relised you might be talking about one of two fights (derp) the first fight on the throat of the world is known to "bug out" for some people

Chaosian said:
OT: There was a handheld Mario RPG I played back in the day called Mario and Luigi: Partners in Time. It was pretty fun, but holy god did it drag. The final boss, to this day, I have not, and likely will never beat, because it just takes so god-damn long to damage. I probably made my build wrong but- FOUR HOURS to get to the final form of the final boss, to which I just responded: No game, I think I'm done... now.
never played PiT but Bowser's inside story's final boss broke my hand my hand cramped so bad at the end I had to wear an ace bandage for several days afterward... (--;)

for my boss I cant fucking kill its Bonigo-bonigo from OoTs shadow temple



I can avoid being damaged by him directly and can hit him but I get too disorented and fall off the drum repeatedly which kills me *headdesk*
 

rvbnut

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BlackBark said:
Dullahan from Golden Sun: The Lost Age. Curse him and his damn Djinn Storm! I don't think I ever managed to beat him. I could already mop the floor with the Doom Dragon, but this guy...he's just unstoppable. I never even got to see the final djinn summon because of him. Bastard.
That guy was insane. Amazing fight once you could beat him. But the RNG for the Djinn Storm. That fight....just no words can describe the fury that guy brings up.
 

Diablo2000

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Twyce said:
Matador from Shin Megami Tensei: Nocturne

I think he was like...What? One of the first bosses in the game? I wasn't playing the game as 'seriously' as I should have been and got my ass handed to me. Like a year later, I started fresh and actually got the skills required to beat him - like the one where you actually get healed by his attack.

Still lost. Said screw it and moved on. One day I will defeat him!
I never know Matador was suposse to be such a hard boss, I killed him in my second go. The first one went kinda well but I lost because I was still getting the hang of his attacks, the second one I killed him no sweat.

Nightmare boss in Nocturne was the skull like monk that you meet later on, that guy on his first form was alright, but come the second form and the rape train finally arrived.
 

FrozenCones

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chickenhound said:
FrozenCones said:
Right now the only boss I can't beat is Alduin but thats because the encounter is bugged. Unless i'm doing something incredibly wrong he will not take a single point of damage.
wow *laughs* I found Alduin to be a really pushover compared to that dude on the whalebone bridge you have to fight first
then again are you fighting on console or pc? becuse A. I modded the crap out of the game and B.I abuse the hell out of shouts

Chaosian said:
OT: There was a handheld Mario RPG I played back in the day called Mario and Luigi: Partners in Time. It was pretty fun, but holy god did it drag. The final boss, to this day, I have not, and likely will never beat, because it just takes so god-damn long to damage. I probably made my build wrong but- FOUR HOURS to get to the final form of the final boss, to which I just responded: No game, I think I'm done... now.
never played PiT but Bowser's inside story's final boss broke my hand my hand cramped so bad at the end I had to wear an ace bandage for several days afterward... (--;)

for my boss I cant fucking kill its Bonigo-bonigo from OoTs shadow temple



I can avoid being damaged by him directly and can hit him but I get too disorented and fall off the drum repeatedly which kills me *headdesk*
I'm playing it on PC without any mods. I actually looked this up after my original post and it is a known bug. Apparently I have to fast travel from The Throat of the World to anywhere on the map before combat commences then back again to do damage.
 

tzimize

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Hixy said:
Fought Ornstein and Smough like 20 f**ckin times and got murdered. So I went and killed Pinwheel so I could get 20 estus flasks . . . then still got f**ckin killed. Then I got PS4 and have'nt played xbox at all but every time I look at the 360 I feel the shame of my repeated defeats. People keep making threads about DS and I am like ''I have'nt got that far yet :/ '' and I fell incredibly incompetent! Actually f**k that game.
Same situation as you. They kept killing me so I went and got flasks...then I grinded a bit to upgrade my armor...and in the end I succeeded. One of my biggest victories and most nerve-wracking fights in gaming history. When I finally won I was standing upright with my hand in the air in the living room yelling. It was GREAT. I implore you to keep trying, if it seems too much...grind a bit and come back stronger. Every little bit helps :)
 

Chaos Isaac

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Elizabeth from Persona 3.

Just. No, I don't accept your shenanigans game. There's difficult, but fair, ala Dark Souls. Then there's fuck you because your face is stupid, ala Shin Megami Tensei boss fights. Then there's, "Oh, i'm sorry. We were just playing softball. Now we're gonna break every bone you got and drag you down the highway until we hit mexico." Which is, secret bosses in the Shin Megami Tensei games.

Also, Ruby Weapon from Final Fantasy 7. No, I don't like that you can arbitrarily knock away two of my characters. And have two support units yourself. Dick move.
 

NerfedFalcon

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I know it's to be expected of a final boss and all, but the third battle with Vergil in Devil May Cry 3 is simultaneously one of the most awesome and most frustrating boss battles I've ever fought. Force Edge combos, insane amounts of health that he can regenerate while also becoming immune to flinching, and he blocks all your attacks unless you counter immediately after his. But the music helps a lot, and the same-size showdown fights are some of the best in every Devil May Cry since the first.