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BrawlMan

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They're both [Spikeout] also in Pirate Yakuza in Hawaii.
What? When, where, and what chapter?!

Why didn't anybody tell me?! Why didn't you tell me, @CriticalGaming?! Now I gotta find a used copy of that and play it. It's the e only way to play this game legally now!

Thank you, @NerfedFalcon.
 
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NerfedFalcon

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What? When, where, and what chapter?!
In both games, Spikeout should be available in the arcade(s); I don't know what chapter specifically you get the ability to visit them in, but they're a normal part of the open world like all the other minigames.
 
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BrawlMan

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It's amazing how much Rushing Beat was trying to copy Final Fight and Streets of Rage back in the 90s. More so the latter. It really got noticeable with Rushing Beat Ran though. In the first game, Rick (the Axel and Cody of the two) and Douglas (The Mike Haggar) have a front throw and suplex/wresting move when going behind an enemy, just like in Streets of Rage 1. Rushing Beat 1's story copies Art of Fighting 1 of all things. Mainly the ending for those in the know. The only difference being RB1 doesn't end on a cliffhanger, but has heavy bittersweet ending where Rick's father dies. It does visibly affect him later sequels, and especially in RBX for the first story sequence after beating stage 2. None of the stories/plot lines ever come up with the Western localization versions of the trilogy for dumb reasons and the American division being thundering dumb-asses insulting their target audience. Another attempt to copy the first game was that made Douglas from white to black in the American/EU versions, so as to compete woth SOR, because Adam Hunter is black, and always has been from the start. They also changed Douglas name to "Oozie Neslon", and they changed it again to Slash in Brawl Brothers (Western version of Ran). Douglas being black is now canon in Rushing Beat X, and that game is being done by another Japanese developer called City Connection. They gave him beard too.

In Ran, this gets expanded, as each character has a special and special forward attack like Streets of Rage 2. If you use the forward special attack, you lose health no matter if you hit something or not. The unique thing about it, was that if you used your health draining special, you could get your health back by not getting hit for about 10 seconds and your health would fully regenerate at whatever you had at previously. The only advantage Ran has over SOR2, is universal dashing. SOR2 still the better game, because it has 8 stages, better level design, more enemy variety, can fight up to 5-8 enemies at once without any slowdown (blast processing motherfuckers!), and the OST is Godlike!

Rushing Beat Shura is basically Jaleco's attempt at Streets of Rage 3/Bare Knuckle III. More than 4 characters playable, one character has to be unlocked by finding a different/multiple pathways (Shura does a better job with this, but not for the lack of trying in SOR3's case), deeper and darker story line with multiple endings, and new implemented super moves. It is the easiest of the trilogy similar to BKIII, but challenging in the right ways compared to the other two RB games. Shura still has it cheap moments with certain enemies and bosses. It's still not better than either version of SOR3/BKIII. I also don't like half the roster in Shura, so there is less replay value for me at least. I actually prefer Ran over Shura, even though Shura has the superior gameplay.

Here we are, over 30 years later, and we have a 4th mainline entry. Though it's a sequel prequel. It takes places after the first two games, but before Shura. RBX decides to come out 5 years after Streets of Rage 4, and about 5 other Streets of Rage style games. It plays pretty good, even though the early environments are not the best looking. CC decided to go 2.5D with this one, and combat got a complete overhaul. It still feels like Rushing Beat, but there are more direction inputs for ground and air combos or ground and air grapples depending on the character. A super meter, instead of turning red when losing a lot or half of your health. The game itself feels more like a sequel to Demolish Fist of all things, gameplay wise and somewhat thematically when fighting monsters or mutated/genetically modified people. RBX plays so much better than DF, and thank god for that.

For comparison:

Rushing Beat X Demo


Demolish Fist Arcade Game
@Worgen, @ExtraWildGames, and @NerfedFalcon.

Max Dood on Marvel Cosmic Invasion
 
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ExtraWildGames

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Played Lollipop Chainsaw; can't say I enjoyed it much, lol.

Hit detection is really wonky, enemies aren't really that interesting to fight, nothing really special as far as combat interactions or dynamics, and overall feels pretty unresponsive as far as input. The hit detection is pretty bad though, you'll be doing a chainsaw front flip that travels far, but it won't hit enemies literally <25 degrees out the way point blank. It just seems that her hitboxes are all super small and don't line up with the range of the attack anims. NOT good, lol.

The game is also just super dry enemy wise. It's honestly a lot of the same enemies over and over again, with barely any change to their crowd dynamics or how you approach a level. Definitely a below average experience for me. I honestly wanted to go back and play NMH3 after this, it's almost the same feel and gameplay wise but more fun.
 
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BrawlMan

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Played Lollipop Chainsaw; can't say I enjoyed it much, lol.
Play either Killer Is Dead, Oneechanbara Z2: Chaos, or Oneechanbara Origin. Or all the above. All three of them have much better and deeper combat than LC, and a lot more over the entire NMH Trilogy. I love that No More Heroes games.
 

ExtraWildGames

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Play either Killer Is Dead, Oneechanbara Z2: Chaos, or Oneechanbara Origin. Or all the above. All three of them have much better and deeper combat than LC, and a lot more over the entire NMH Trilogy. I love that No More Heroes games.
I'm playing NJ2 Black, Metal Wolf Chaos, RE4:2005, Shadow Warrior 1 & 3, GearBits and DMC3, finna take me a minute to get to that one.
 
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BrawlMan

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I'm playing NJ2 Black, Metal Wolf Chaos, RE4:2005, Shadow Warrior 1 & 3, GearBits and DMC3, finna take me a minute to get to that one.
No problem; take your time. You are having so much fun right now. Let me know NG2 Black and Shadow Warrior 3 works out for you. Those two are my favorites of the respective franchise.
 

BrawlMan

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Does look pretty cool, going on the list.
There's a demo still available, if you're interested. There is a block and parry system. It works surprisingly well. The good news is that it's not required to play the game. From what I played of the demo so far.
 
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BrawlMan

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Too bad most of the games are ass and overly difficult on the collection. At least they offer cheats so you can get through the games. Most of them I already have on my RG35XXH.

 

Worgen

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Whatever, just wash your hands.
Game coming out called Dynamite Flare, it apparently had demo out that I missed. It looks like a single lane brawler and the animation style is very loonytoons/battle toads.
 
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Game coming out called Dynamite Flare, it apparently had demo out that I missed. It looks like a single lane brawler and the animation style is very loonytoons/battle toads.
Looks to be a better Battletoads game than the one from 2020. It wasn't bad, but could not top the arcade game.

 
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NerfedFalcon

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At least the combat looks really God Hand.
'Looks really' nothing, most of those normal attacks straight up are from God Hand.

Not that I'm really complaining about that, more God Hand is a good thing, but hopefully the devs use the time between now and the release to really make those hits feel punchy, because that's what this trailer seems to be lacking the most compared to the original. Solid mechanics are one thing, but God Hand also put a lot of effort into making you feel every hit you hand (or that gets landed on you).
 
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BrawlMan

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Toxic Crusaders comes out December 4th, 2025.

Scott Pilgrim EX
 
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