Brink Has "102 Quadrillion" Unique Characters

Waaghpowa

Needs more Dakka
Apr 13, 2010
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TriggerHappyAngel said:
I like Brink because of the movement system and the team based gameplay, but the fact that it's character customization is that huge makes it even better.
For me it was because it's TF2 with free running and "realistic" elements, as opposed to cartoon. It looks great, and I hope that it turns out to be just as much fun as TF2. If it does, you can guarantee many hours will be spent playing it.
 

qazmatoz

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Sep 17, 2009
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If they were smart they could have had the option for both genders and released additional customization as DLC. Instead they chose to alienate half the population. I might have actually picked this game up, too.

If one of the key selling points is ultimate customization and I can't create the character that I want, then I'm not sold.
 

dancinginfernal

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Sep 5, 2009
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Duskflamer said:
102 Quadrillion guys and not a girl to see.

...How exactly was it reasonable to put so much work into the guys and not include girls, as opposed to a somewhat lesser quality of work that included both guys and girls? The numbers would still be staggering as far as how customizable the characters are.
People seem to not realize that adding female characters would require complete remaking of the movement system, animations, and models to permit that kind of appearance alone. Not to mention nearly double the amount of space it will require, and probably take another year or two to do well.

I'm happy with a fleshed out customization system for one gender than a half-assed one with two.
 

teh_Canape

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May 18, 2010
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dancinginfernal said:
And people still complain about the lack of female characters.
if that really is a concern

why don't just give the characters mantits?
 

ZombieGenesis

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Apr 15, 2009
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How do "ways to die", "music hours" and "weapon upgrades" translate to unique characters...?
I'm not trying to be a jerk here, but how does that make any sense?
 

Zenn3k

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Feb 2, 2009
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Two characters that look exactly alike, but with different hair color =/= different.
 

instantbenz

Pixel Pusher
Mar 25, 2009
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Xyphon said:
All of those customizable options, but they couldn't get more than 8 voice actors? >_>"

Unless "packs" means an unspecified number of voices in different catagories like smart ass, insane, smart ect.
I would like to see you get a team together who's willing to properly organize and prepare 3250 lines from more than 8 people within dev time.

Anyway, it was a big undertaking and I'm thoroughly impressed. I've had it pre-ordered for some time now. I can't wait to lawl at how many people pick the same outfits.
 

yayforgiveaway

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Aug 25, 2009
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To those scared by large numbers. Let's say that stupid 8 bit RGB gives you 256^3 = 16 777 216
unique colors.
 

Asehujiko

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Feb 25, 2008
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9_6 said:
People still get impressed with procedural content in this day and age?
I thought that stopped with spore.
Escapist staff says it's a lot, therefor escapist users believe it's a lot. This site is kind of stupid in that regard.
 

shadowform

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Jan 5, 2009
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If you actually look at this, it's really not all that impressive - just a big load of marketing bullshit. Lets analyze:


Unique Security Characters (not counting minor tint variations or body types): 4,530,240
Unique Security Characters (not counting minor tint variations but including body types):13,590,720
Unique Security Characters (including minor tint variations, but not body types)15,775,119,360,000,000
Unique Security Characters (including minor tint variations and body types) 47,325,358,080,000,000
The unique characters (with body types) divided by unique characters (without body types) should give us the number of body types available:
3.

Similarly, tint variations divided by the version without should give us an idea of how many color combinations there are (about 3.5 billion). To put this in scale, giving the player the option to select the color of four badges, buttons, pieces of clothing, or trimmings with a 256-color palette (an utterly anemic palette, by the way, by modern standards) gives about 4.2 billion possible combinations. Or, put another way: if the player gets to choose the color of their helmet and their rank insignia, they'll have access to around 60,000 possible colors.

Similarly, I am unimpressed by the 'Unique Characters' count. Consider the basics - eye color, hair color, hair type, facial type, facial hair, even just using static pre-generated settings it would be possible to technically come up with a million or so 'unique' heads very easily, and this is all before factoring in things like minor changes to costume (pouches, or no pouches? shoulder strap, or no shoulder strap?). With four eye colors, four hair colors, ten hair styles, and ten types of facial hair, you get 16,000 possibilities. Put a slider on any one of these that lets you choose how long hair is and you can expand that one option alone to upwards of 30 different 'unique' appearances.

Bragging about how many unique character models there were in a game stopped being worth mentioning around the Playstation 2, and I'm more than willing to bet that - for all practical purposes - at least 70% of the game will revolve around people wearing one color shooting at people wearing a different color, because in the middle of a heated firefight, that's all you have time to distinguish before you either have to open fire or take cover.
 

Vanbael

Arctic fox and BACON lover
Jun 13, 2009
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The people at Splash Damage have me convinced. I'm looking forward to Brink.
 

XT inc

Senior Member
Jul 29, 2009
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And yet no demo and they are releasing next week. I think Games should have a build demo far enough in advance to test it and pre order it.

I like to think Brink will be all my mind thinks Brink will be, but years of the Mercenaries 2, Final fantasy 13's, Call of Duty 3's, Bioshock 2's etc. With the fear of it turning out like Shadowrun.

Hopefully the game lives up to the hype and makes me regret not preordering it, but Ill let the day one'ers kick the tires before I drive this super car or lemon.
 

Outright Villainy

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Jan 19, 2010
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dancinginfernal said:
And people still complain about the lack of female characters.
This is exactly why people complain about the lack of female characters, actually. They could find the time to add so much unnecessary tweaks to customisation, yet negate the absolute most basic.
 

Julianking93

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May 16, 2009
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Looks good and I even forgot this was a Bethesda game... but even still, from the trailers I've seen, it looks rather generic and boring but then again, I could be looking at this in completely the wrong way.

Though, the whole "no female characters" annoys me a bit >.>
With all that customization, there couldn't be a vagina option thrown in there?
 

Lukeje

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Feb 6, 2008
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That's only one-hundred and two-thousand billion. Damn Americans and their short scale.
 

Irony's Acolyte

Back from the Depths
Mar 9, 2010
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Well by the sound of it alot of those "unique" characters are just slight differences in other ones. Still it's obvious that there are alot of different combinations possible, even if you take away simple stuff like changes in color or weapon attachments.

Oh and why does "minutes of music" add to the total?

Also: inb4 Flame-war about lack of female characters