What's the bullshit part of the hype?jpoon said:And not 1 single female, hah! I still think this game isn't going to be very good. People are buying the bullshit hype just as expected.
I would suspect people believing that this game will bring anything new to the table would be one. Then the quadrillion unique characters which won't amount to jack shit for the most part. Wow I got a machine gun with a neato unique sticker on it, and I have dreads, hooray! It just looks like an average generic shooter to me but I'm not a fan of this type of game I guess.rsvp42 said:What's the bullshit part of the hype?jpoon said:And not 1 single female, hah! I still think this game isn't going to be very good. People are buying the bullshit hype just as expected.
Oh. Yeah, I'm wary of anyone expecting revolutionary changes in one game. Genres like FPS seem to be more of a slow evolution. The movement and objective systems in here look great though, and the way they described the mixing of multiplayer and story elements sounds like a step in the right direction. Also the customization is robust. I think we're in for a great addition to the genre, personally. Really hoping I'm not wrong.jpoon said:I would suspect people believing that this game will bring anything new to the table would be one. It just looks like an average generic shooter to me but I'm not a fan of this type of game I guess.
Yeah, if they were idiots. Luckily they probably aren't. A good amount of the code and features used to manipulate the male model could be reused for the female model. The bulk of work that would need to be done is recording more voices, altering meshes to be female (lol, add teh boobz), and adjusting textures to fit the new model. This isn't starting from square one again, its redistributing some of your time to alter your work a bit.GiantRaven said:Everything they did to make a male character, they would have to have done again.Twilight_guy said:I still think throwing in a female model and textures wouldn't have been that hard.
Indeed. I'm kind of surprised to not have seen (hope I missed it), people realizing that a different set of characteristics does not a character make. From what I've seen, there are about six or so real "characters" if you can even call them that, the three classes for each side. Boom, done. The rest has no true effect on gameplay or whatever small sad shred of story the game might have.Rednog said:Meh, sounds a lot like Borderlands who claimed to have like hundreds of thousands of guns and really in the end it didn't feel like it at all, and I have a feeling these tint variations won't really be that noticeable. Just because you have a tiny tint difference it really shouldn't count as a whole unique character.
The choice to include something extra does not allow you to produce twice as much content in the same amount of time.spectrenihlus said:If they had female characters there would be at most 204 quadrillion unique characters.dancinginfernal said:And people still complain about the lack of female characters.
If you are talking functionality, there are 3 body types that significantly alter your play style, and 4 different classes. That means there are 12 functionally different characters you can play as.moshineko said:Indeed. I'm kind of surprised to not have seen (hope I missed it), people realizing that a different set of characteristics does not a character make. From what I've seen, there are about six or so real "characters" if you can even call them that, the three classes for each side. Boom, done. The rest has no true effect on gameplay or whatever small sad shred of story the game might have.
Ahaaha notice I said at most.bob1052 said:The choice to include something extra does not allow you to produce twice as much content in the same amount of time.spectrenihlus said:If they had female characters there would be at most 204 quadrillion unique characters.dancinginfernal said:And people still complain about the lack of female characters.
Think about someone sitting around pressing a button. He can press a button once a second using all of his ability, leaving no room for other tasks. In 10 seconds he can push the button 10 times. If you give him a second button and he tries to push them both an equal amount, he will still only have a total of 10 pushes.
There actually would be far less as a lot of the variations would be coming from reskinned, recoloured, easy to create things rather than having to remodel everything and reanimate everything a second time for the female versions.
Think of the above, only he needs to spend the first hour of his button pushing building the button, adding a second is a significant decrease to the overall, and also divides all the work rather than focusing it on one.
If you are talking functionality, there are 3 body types that significantly alter your play style, and 4 different classes. That means there are 12 functionally different characters you can play as.moshineko said:Indeed. I'm kind of surprised to not have seen (hope I missed it), people realizing that a different set of characteristics does not a character make. From what I've seen, there are about six or so real "characters" if you can even call them that, the three classes for each side. Boom, done. The rest has no true effect on gameplay or whatever small sad shred of story the game might have.
But functionally different is not what the blog post was about. It is about character customization. Aesthetics, not functional differences. The only thing I think you missed was the entire point of the blog post.
Considering the majority of games refuse to give players options like that, yes.9_6 said:People still get impressed with procedural content in this day and age?
I thought that stopped with spore.
According to a interview they planned to include female characters from the get go but ran into some (budget?) problems and decided to just make the male customization as good as possible.Art Axiv said:I'm sure the reason why they didn't put female characters in the game is what I call "aim dilemma". Females are usually smaller and therefore are harder to hit when the hitboxes are accurate. Happened in many games before.
I'm hoping so as well, they better have a Russian accent, which i'm sure they will because i saw a russian guy in the cinematic trailer. (the guy that gets squashed by the tank)Xyphon said:All of those customizable options, but they couldn't get more than 8 voice actors? >_>"
Unless "packs" means an unspecified number of voices in different catagories like smart ass, insane, smart ect.