spectrenihlus said:
dancinginfernal said:
And people still complain about the lack of female characters.
If they had female characters there would be at most 204 quadrillion unique characters.
The choice to include something extra does not allow you to produce twice as much content in the same amount of time.
Think about someone sitting around pressing a button. He can press a button once a second using all of his ability, leaving no room for other tasks. In 10 seconds he can push the button 10 times. If you give him a second button and he tries to push them both an equal amount, he will still only have a total of 10 pushes.
There actually would be far less as a lot of the variations would be coming from reskinned, recoloured, easy to create things rather than having to remodel everything and reanimate everything a second time for the female versions.
Think of the above, only he needs to spend the first hour of his button pushing building the button, adding a second is a significant decrease to the overall, and also divides all the work rather than focusing it on one.
moshineko said:
Indeed. I'm kind of surprised to not have seen (hope I missed it), people realizing that a different set of characteristics does not a character make. From what I've seen, there are about six or so real "characters" if you can even call them that, the three classes for each side. Boom, done. The rest has no true effect on gameplay or whatever small sad shred of story the game might have.
If you are talking functionality, there are 3 body types that significantly alter your play style, and 4 different classes. That means there are 12 functionally different characters you can play as.
But functionally different is not what the blog post was about. It is about character customization. Aesthetics, not functional differences. The only thing I think you missed was the entire point of the blog post.