Brink Has "102 Quadrillion" Unique Characters

deathbydeath

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Xyphon said:
All of those customizable options, but they couldn't get more than 8 voice actors? >_>"

Unless "packs" means an unspecified number of voices in different catagories like smart ass, insane, smart ect.
i think in one of the dev interviews, they said that they had to go to whatever region, and find someone there, get enough takes, and then pay that person. they did a lot of weird stuff for the customization in this game.
not that im complaining...
 

rsvp42

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Jan 15, 2010
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Pre-ordered and chomping at the bit right now.

Outright Villainy said:
I wasn't talking about it being simple. I was just saying they shouldn't have bothered with customisation at all if they're going to neglect the absolute basics.
Yeah, because "all or nothing" is how budgets and time constraints work at game studios. They didn't have the funds to implement a full set of female models, so they shouldn't have done the male ones properly? I'm not saying I don't think females should be in--they should--but condemning a company that went the extra mile just because they didn't go the extra five miles seems a little unfair.
 

jpoon

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And not 1 single female, hah! I still think this game isn't going to be very good. People are buying the bullshit hype just as expected.
 

rsvp42

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jpoon said:
And not 1 single female, hah! I still think this game isn't going to be very good. People are buying the bullshit hype just as expected.
What's the bullshit part of the hype?
 

jpoon

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rsvp42 said:
jpoon said:
And not 1 single female, hah! I still think this game isn't going to be very good. People are buying the bullshit hype just as expected.
What's the bullshit part of the hype?
I would suspect people believing that this game will bring anything new to the table would be one. Then the quadrillion unique characters which won't amount to jack shit for the most part. Wow I got a machine gun with a neato unique sticker on it, and I have dreads, hooray! It just looks like an average generic shooter to me but I'm not a fan of this type of game I guess.
 

rsvp42

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jpoon said:
I would suspect people believing that this game will bring anything new to the table would be one. It just looks like an average generic shooter to me but I'm not a fan of this type of game I guess.
Oh. Yeah, I'm wary of anyone expecting revolutionary changes in one game. Genres like FPS seem to be more of a slow evolution. The movement and objective systems in here look great though, and the way they described the mixing of multiplayer and story elements sounds like a step in the right direction. Also the customization is robust. I think we're in for a great addition to the genre, personally. Really hoping I'm not wrong.
 

Belated

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So many options, and yet not one of them is female. That's a shame. I was hoping they could finally make a game with a bust slider. Between "halves of grapefruits" and "two pumpkins". And perhaps a thigh slider too? Yes, I'm dead serious.

No, I'm not being a jerk. Don't report this post. There's nothing wrong with some body type customization.
 

Twilight_guy

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Nov 24, 2008
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GiantRaven said:
Twilight_guy said:
I still think throwing in a female model and textures wouldn't have been that hard.
Everything they did to make a male character, they would have to have done again.
Yeah, if they were idiots. Luckily they probably aren't. A good amount of the code and features used to manipulate the male model could be reused for the female model. The bulk of work that would need to be done is recording more voices, altering meshes to be female (lol, add teh boobz), and adjusting textures to fit the new model. This isn't starting from square one again, its redistributing some of your time to alter your work a bit.
 

Ekonk

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Apr 21, 2009
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And none of them female! Yayyyy!

Seriously how did it come to this.
 

moshineko

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Rednog said:
Meh, sounds a lot like Borderlands who claimed to have like hundreds of thousands of guns and really in the end it didn't feel like it at all, and I have a feeling these tint variations won't really be that noticeable. Just because you have a tiny tint difference it really shouldn't count as a whole unique character.
Indeed. I'm kind of surprised to not have seen (hope I missed it), people realizing that a different set of characteristics does not a character make. From what I've seen, there are about six or so real "characters" if you can even call them that, the three classes for each side. Boom, done. The rest has no true effect on gameplay or whatever small sad shred of story the game might have.
 

bob1052

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spectrenihlus said:
dancinginfernal said:
And people still complain about the lack of female characters.
If they had female characters there would be at most 204 quadrillion unique characters.
The choice to include something extra does not allow you to produce twice as much content in the same amount of time.

Think about someone sitting around pressing a button. He can press a button once a second using all of his ability, leaving no room for other tasks. In 10 seconds he can push the button 10 times. If you give him a second button and he tries to push them both an equal amount, he will still only have a total of 10 pushes.

There actually would be far less as a lot of the variations would be coming from reskinned, recoloured, easy to create things rather than having to remodel everything and reanimate everything a second time for the female versions.

Think of the above, only he needs to spend the first hour of his button pushing building the button, adding a second is a significant decrease to the overall, and also divides all the work rather than focusing it on one.

moshineko said:
Indeed. I'm kind of surprised to not have seen (hope I missed it), people realizing that a different set of characteristics does not a character make. From what I've seen, there are about six or so real "characters" if you can even call them that, the three classes for each side. Boom, done. The rest has no true effect on gameplay or whatever small sad shred of story the game might have.
If you are talking functionality, there are 3 body types that significantly alter your play style, and 4 different classes. That means there are 12 functionally different characters you can play as.

But functionally different is not what the blog post was about. It is about character customization. Aesthetics, not functional differences. The only thing I think you missed was the entire point of the blog post.
 

Art Axiv

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Dec 25, 2008
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I'm sure the reason why they didn't put female characters in the game is what I call "aim dilemma". Females are usually smaller and therefore are harder to hit when the hitboxes are accurate. Happened in many games before.
 

spectrenihlus

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bob1052 said:
spectrenihlus said:
dancinginfernal said:
And people still complain about the lack of female characters.
If they had female characters there would be at most 204 quadrillion unique characters.
The choice to include something extra does not allow you to produce twice as much content in the same amount of time.

Think about someone sitting around pressing a button. He can press a button once a second using all of his ability, leaving no room for other tasks. In 10 seconds he can push the button 10 times. If you give him a second button and he tries to push them both an equal amount, he will still only have a total of 10 pushes.

There actually would be far less as a lot of the variations would be coming from reskinned, recoloured, easy to create things rather than having to remodel everything and reanimate everything a second time for the female versions.

Think of the above, only he needs to spend the first hour of his button pushing building the button, adding a second is a significant decrease to the overall, and also divides all the work rather than focusing it on one.

moshineko said:
Indeed. I'm kind of surprised to not have seen (hope I missed it), people realizing that a different set of characteristics does not a character make. From what I've seen, there are about six or so real "characters" if you can even call them that, the three classes for each side. Boom, done. The rest has no true effect on gameplay or whatever small sad shred of story the game might have.
If you are talking functionality, there are 3 body types that significantly alter your play style, and 4 different classes. That means there are 12 functionally different characters you can play as.

But functionally different is not what the blog post was about. It is about character customization. Aesthetics, not functional differences. The only thing I think you missed was the entire point of the blog post.
Ahaaha notice I said at most.