Again with the false dichotomies.xXxJessicaxXx said:Why do you believe they considered female avatars less important was it due to sexism or a business desicion based on demographic and time constraints?
Demographics? Maybe. That would fit with "wanton apathy," as two people stated not too long ago.
As for time constraints? If they've never heard of the "it will be ready when it's ready" policy, that's really on them.
No, I didn't.Mr.SunShine said:Whoa whoa whoa whoa...
Slow down. What you said is basically "They didn't cut out gender for customization, they cut out gender for more customization"
I dont- what? I can't say that what you just said makes any sense, you just proved my point for me...
Let me break this down for you: In light of the fact that customization options in Brink number in the quadrillions, there's no way that we won't be getting some degree of near-repetition among said options.
Splash Damage claimed that adding more cosmetic items made their customization "deeper" than female characters would have. Aside from the logic of that being bizarre? Character models are usually a higher priority than cosmetic items. Female characters were an afterthought to them, at best.
So, in short? The choice was never between male characters that were hugely customizable, or male and female characters that were minimally or not at all customizable. Splash Damage decided that another three character models were less important than another ten slightly different tan cowboy hats. And they still have the gall to call their customization "infinite."
Funny thing about that: I could have sworn that companies usually set their own deadlines.Doctor Glocktor said:You see, there are these wacky things called deadlines.
Despite what many of this threads posters believe, they actually have to be adhered to. Total surprise, right?