Well, the heavy body type in this game appears to be a man on some sort of sci-fi steroid analogue. You could have the female equivalent be A. a woman on some sort of sci-fi steroid analogue, or B. a woman in power armor with the same hitbox as a man on some sort of sci-fi steroid analogue.BlackEagle95 said:I've read an article, forget where. The Brink developers all said that the inclusion of female models would not only mess with the depth of the customization, but with balance and appearance.
Look at the heavy body type in this game. Now, imagine him as a female. No matter how you do it, the female characters would have less health, or look insanely unrealistic. That would force players who want to go heavy to play as men. Women are lighter, so they would be unfairly faster.
They want to do it right.
They plan on working on it for a future release. I wouldn't be surprised if they already started.
(Note: This is based off of an article I read a few weeks back. I'm not sure if everything is accurate, but I know they wanted it.)
Re: the speed thing, it's actually the other way around, but any IRL gender-based speed difference is unimportant anyway. Brink doesn't need to try to realistically depict micro-differences in male vs. female body performance at the peak of physical conditioning for the same reason that it doesn't need to portray realistic consequences of getting shot.
Also, these problems would also immaterial if the devs had decided to only have female characters. Considering that they decided they would rather allocate resources to 1 gender and more minor customization options than 2 genders and fewer minor customization options, that would have been a completely valid and more interesting option for them to take. It also would have been a step in the right direction re: gender imbalance in video games.