Have you heard of the star wars galaxies emulator -its back to the version before sony got there handas on it -Zipa said:Star Wars Galaxies pre CU - ''you can not knockdown recover while knocked down'' *facepalm*
Yeah Its been around in before the game official game was closed down, though I don't play MMOs any more, I don't have time or the will any more.Bang Kaboom Ferrell said:Have you heard of the star wars galaxies emulator -its back to the version before sony got there handas on it -Zipa said:Star Wars Galaxies pre CU - ''you can not knockdown recover while knocked down'' *facepalm*
And cover in alpha protocol so many times when my character wouldn't go into cover or he wouldn't leave cover when I wanted him to
Yeah, that's why it has a build limit of 1.Cowabungaa said:I don't know if it really counts as broken, but in Red Alert 2 there was nothing that couldn't be won with a decent number of Clone Vats. Many lulz were had with those things.
The fun part about fighting games is the fact that the entire combo system of most 2D fighters (being able to cancel normal moves into special/super moves) resulted from a glitch in Street Fighter 2. The lead developer knew about it, but didn't bother fixing it because it was "too difficult to use so it didn't matter".RobfromtheGulag said:Typically I guess I'm a fan. In fighting games unintended for mechanics often end up becoming high level necessities.
Choices mattering is part of the writing, I just want to try them all, And I got screwed over by the save system also for quests and equiqment.Suki_ said:Probably somebody who wants to make a game where your choices actually matter.yuval152 said:The worst game mechanic(bad) is the save system in dragon's dogma, who makes an open world RPG and allows only 1 checkpoint and 1 save?
What platform do you play them on? Because I regularly hit the things in front of me doing stuff like that.Itsthatguy said:The hitscan system that mass effect 2 and 3 uses for player fired guns is also funny - Its possible (and extremely easy) to kill a YMIR mech by shooting at it through a wall (how to do it below).
Although bullets appear to come out of your gun, the game's hit detection system treats bullets as being fired from your camera. Hence, if you can see it, you can shoot it. Press yourself up against an object (without using it as cover). Move to the right side of it so that your camera is looking past it without your body being exposed. Now aim at something and fire. Congrats, you did it. Enjoy your slightly game-breaking exploit (IIRC it also works with powers).
So? I don't want the RP experience I just want to explore and enjoy the game, using more than 1 save isn't forced, if you want the RP experience you can play on one save but I don't want to.Suki_ said:I think you completely missed my entire point. Adding in a save system like skyrim pretty much removes all consequences of your choices. You would nolonger actually have to think you would just save and try bothing picking whichever gives you the better reward. At that point the game might as well just say fuck choices and hand you everything since they dont matter anymore.yuval152 said:Choices mattering is part of the writing, I just want to try them all, And I got screwed over by the save system also for quests and equiqment.Suki_ said:Probably somebody who wants to make a game where your choices actually matter.yuval152 said:The worst game mechanic(bad) is the save system in dragon's dogma, who makes an open world RPG and allows only 1 checkpoint and 1 save?
I don't know if I am playing the game wrong, but I don't remeber consequences that affect the game.Suki_ said:If you want that then you are playing the wrong game. You are basically complaining because a game wasnt meant for people like you. Its not a bad or broken game mechanic you just dont like that type of game. It has nothing to do with role playing its that they wanted a game with consequences. If you dont want a game where your actions matter go back to skyrim and leave the good games alone.yuval152 said:So? I don't want the RP experience I just want to explore and enjoy the game, using more than 1 save isn't forced, if you want the RP experience you can play on one save but I don't want to.
I'd have to disagree actually. Maybe if all you ever do is spam rockets from a distance it would be better, but even then, losing the damage output of the fourth rocket is just plain bad. Moreover, rocket jumping becomes a whole lot less useful when you only have two shots left afterwards, and for the most part, the speed isn't a big issue. 40% faster travel speed is nice for trying to direct hit a target in a narrow time window, but the direct hit is better in that case, and the regular rocket launcher is better for controlling space since it can fire more rockets before reloading.yuval152 said:The downside and the goodside aren't balanced.Cowabungaa said:snip
It's better to have a 40% faster rocket and lose 1 ammo slot. these things are unbalanced.