I still disagree with you. Bungie's matchmaking system is what made Xbox Live so accessible and nearly every Live game after has adopted it. As I understand it, every Live game now uses "TrueSkill" which was adapted from Halo 2's ranking system (even if you can't see a number rank, it's there). Did you ever play an XBox Live game before Halo 2? They were awful. You could rarely find games, and if you could they were horrendously laggy. I don't know enough about Internet connections and all that jazz to know if Bungie did something different with the servers to make it easier, but Halo 2 was miles above other Live games.Mr. Mike said:Okay yes, major typos in my paragraph. My bad. What I meant to say was that online gaming in general has been done far more successfully on PC before Halo even existed. While Halo 2 might have been one of the first major successes as far as console online gaming goes, to me it's like one of those fools on IGN that always posts "First!". Congratulations, you were first, now can you add something decent with that?The Bandit said:I... What? Are you serious? Your first two sentences are lol inducing. How was online console gaming happening more successfully on PCs? The rest of your paragraph doesn't even make sense.Mr. Mike said:I don't care what people say about Halo 2 paving the way for online console gaming. It'd been happening much more successfully on PCs for years and years. And it was inevitable that this generation of consoles would be highly focused on online connectivity. Playstation 2 had it's PSN, Xbox had Live. The only difference between Xbox and the Dreamcast is that the Dreamcast was a little too early to the game while the Xbox came in at the perfect time.Katana314 said:This is a fucking travesty, and I'm not a Halo player.
<Filter game: Half-Life 1>
Hey, look. There are some 70-100 servers available for Half-Life 1 Deathmatch. And that doesn't even count mods.
When was Half-Life released? It was sometime before 2004. 2001? No...actually, 1998.
I have seen UNsuccessful games get longer support than that.
Therefore, no props to Halo 2. I'm surprised people could mindlessly play it for that long without any real mod support.
Halo 2 made what online console gaming is today. If you like PCs, fine. If you think they're better, fine. But this is a fact, and they DO get props for that. Your fanboyism doesn't change it.
And if you're going to argue, let's set a few ground rules: Don't come back telling me why online PC gaming is better. Don't come back telling me why online console gaming sucks. Don't tell me why Halo is a terrible game. Tell me how Halo 2 didn't make online console gaming what it is.
Spoiler alert, you can't.
Furthermore, I wouldn't say Halo 2 was the innovator here. Microsoft's Xbox Live was the innovator. Halo 2 just happened to be a popular game that many adopted. Halo 2 was the catalyst, not the overall industry-changing thing.
And for the record, I'm not a PC fanboy at all. If anything, I'm a PS3 fanboy. Yet I have not mentioned that once. I do not hate Microsoft, nor the Xbox. I'd take a Windows computer over a Mac any day. The 360 is a very capable machine and owns the PS3 over local multiplayer gaming by a long shot.
Nonetheless, Halo 2 isn't the industry changer you say it is. Xbox Live was, and Halo 2 was just a popular game for it.
(Note: Sorry if this response is just as poorly written as my previous, or if I make no sense. I rarely proof-read, and I think when I typed the earlier response my dog was barking at me and I was annoyed.)
Halo 2 wasn't just a popular game that everyone jumped on. It made Live easy, simple, and accessible. Microsoft invented the electricity, but Halo 2 was the fancy gadget that used the electricity.
And, I have to thank you for responding cordially to a completely dick post. I apologize for that.