Buy used? Can't complain.

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Guardian of Nekops

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xvbones said:
Hated Dragon Age 2? Did you buy it used?
Well then, Bioware has no incentive to listen to your complaints.
Except, they kind of do.

Yeah, sure, the used buyer has no right to complain, I'll go with that for now. You know who does have a right to complain, though? And did?

The new buyer. Or, put another way, the REASON the game was there for me to buy a used copy of three hours after it was released.

Sell me a deep, immersive game that has 40 or so hours of playability, and it'll last me a month or so... allowing the developer to sell more games while my used copy stays off the market. Sell me a deep game that I LIKE and I'll do you one better... I will keep that game, forever, in case I want to play it again. That game will not see the Gamestop shelves until I'm dead and buried and my heirs are selling off my old stuff, at which point the devs are unlikely to care.

On the other hand, if you sell me a short, drop in the bucket sort of game that doesn't appeal to me at all, that I finish that weekend and never want to see again (if I can even stand to play it all the way through), you're damn right I'm gonna complain. You know how I'm gonna do that? I'm going to cart your game back to Gamestop, get what I can back for it, and let someone else buy it used. Perhaps, at the lower price, that person will find it more worthwhile, and keep it off the market. Perhaps he'll still think it's junk, at which point... gasp! He gets to complain again, returning it and snatching yet another sale from the developers. Hmm. Seems to me that they should care, then. :p

The way I see it, every copy of a game that you find used at Gamestop already IS a complaint, from someone who, by your logic, matters. When was the last time you found a used copy of Chrono Trigger you didn't have to beg someone for, climbing mountains to find them and paying them well over sticker price? Never, that's when, because it's a great game, and people want to keep great games. Even long after they're easily emulatable.

Now, I'm not that hard to please. I have 83 games in my apartment at last count (that I could find), which I bought new, and which I plan on keeping as long as I can play them. The six that I have returned thus far (most of which, to be fair, were left behind by a roomate and were not my thing, not purchases I would have made. Still, if you can't find room in your duffel bag for a game then here's a hint... it's not very good) I returned because I never want to see them again. Maybe I'm weird, maybe they're perfectly good shooters that will get snatched off the market by people more into it than I... but if they're bad enough to end up back at the Gamestop time after time, losing the developer a sale each time?

Well, then. I think they should probably start caring about that.
 

LiquidSolstice

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Zachary Amaranth said:
LiquidSolstice said:
This is about whether or not developers need to listen to used gamers.
They don't. And they also don't have to listen to new gamers.

I think your own statement of "try to keep up?" might fit here.
By that extension, I don't have to listen to you either. Or my landlord. Or my ISP. Or my government. Or...
 

cgaWolf

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LiquidSolstice said:
Look at it this way. Person A buys new for $60 (and that money goes to the publishers), plays it, gets support for it, possibly DLC, mod tools, etc. He sells it to you used for $30. He pockets that cash. Where exactly do you see the incentive for any publisher to provide YOU with any support/feedback option?

You don't.
The problem with this argument is that it's only valid in a model where only a single sale happens over an extended amount of time, and where that money doesn't get reinvested into the same category of product; whereas the reality of game guying is that we all like to buy sequels in franchises (if we like the franchise), like to buy games of a dev we trust/like, and that people who sell used games probably use some part of the money they make to buy the next game - quite possibly from a different developer (which brings the original developer $0), however their game only got bought because that very same construction was behind the possibility of buying their game too.

As the two of us already found out, we have no data on this, and i can't make an educated guess as to the real numbers - but if we take all the game purchases over an extended amount of time (say 12-18 months), what part of the money used to buy them comes from income from employment, what part comes from gifting (money or games), what part comes from used game sales, and what part comes from used non-game sales.

The personal budget of people with limited disposable income doesn't work in a way that disregards prior or future expenditures!
If i have 60$ i can spend on one game, or on 2 used games, either of those two possibilities can come out ahead in value - and while the dev may not see direct revenue if i go with the 2*used game route, it's quite literally possible that i only have those $60 because of a combination of work+gift+used_sale (sorry for the awkward description). As such, if no one buys my used game, i am not in a position to buy a game at all in the future, thus again ensuring $0 to a dev.

As an argument a bit outside the scope of the discussion, i'd like to toss into the pot that sustaining a brick & mortar middleman business through used game buying may not be the worst decision for the economy - the more people that are employed, the more people consume, the more jobs get created. One not buying a game because he can't afford it helps no one.


You didn't give me money for my software. Why should I listen to you?
Because if you don't, i won't give you money for the next piece of software you produce. With this line of arguing, you are limiting your customer base for all future releases to the maximum of the number that bought your first release. Obviously reality disagrees with you.

t is a 100% set in stone fact that the publisher does not receive a single penny from a single contained used game transaction. I don't need proof for that. Unless you're telling me that the used game owner is forwarding so much of a penny of that payment. That's all I'm talking about. I'm not talking about the future or even 5 minutes after, I'm talking about the transaction. If you can acknowledge and agree with that much, I've made my point. Anything further is certainly up in the air, but again, is not guaranteed.
I agree on the point that the dev receives $0 from this transaction; however i disagree that prior or future considerations can be ignored. Future devs may see a percentage of that money, and the current dev only sees money due to the same construction having taken place before the construction.

When looking at the use of disposable income for multiple products over a certain timeframe, you're not a liberty to isolate each datapoint, and claim is stands by itself. The very idea is ludicrous.
 

squid5580

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Arontala said:
The vast majority of used games suffer no decrease in quality. This means that everyone is going to be getting the same experience. Unless people who buy used games are having vastly different experiences than those who buy new, I don't see how it makes any difference.

If the only thing you have going for you is "This guy paid the devs indirectly, and this one paid even more indirectly", then I don't really see why you even care.


Although, I probably completely misread your post, so whatever.
Actually the used buyer has better odds of getting the superior experience. If they wait for a month or 2 the devs get the bugs worked out and so used buyers don't have to suffer through crap like invincible dragon bossfights. And don't have to reload over and over til their attacks actually do damage and so they don't have to resist the urge to take their Skyrim disc out and gnaw on it for a few hours like those who bought it new on day 1
 

ninjaRiv

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LiquidSolstice said:
Zachary Amaranth said:
LiquidSolstice said:
This is about whether or not developers need to listen to used gamers.
They don't. And they also don't have to listen to new gamers.

I think your own statement of "try to keep up?" might fit here.
By that extension, I don't have to listen to you either. Or my landlord. Or my ISP. Or my government. Or...
Well, you don't have to listen to your landlord... it's a dumb idea but you don't. Just like devs don't have to listen to those who buy used games. They should, though, simply because constructive criticism should never be ignored.
 

Tiamattt

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Here's a funny question that's been mentioned but not given enough focus: How are the developers suppose to know which complaints are from ppl that bought it new and ppl that bought it used?

Lets take Skyrim for example, and for fun say Bethesda Game Studios got 1000 angry emails full of "insert random complaint here." and pretend that 20% of those emails came from people that bought it used. How would they know which of the 200 emails to totally ignore?

Simple answer they can't. They have no way of knowing since they can't possibly check, not to mention a large % of complaints are usually from anonymous forum posters like us. So if they wanted to fix whatever people are complaining about they have to listen to them all. Sure they can ignore them but then they risk pissing off people and jeopardizing future sales.

Just to drive this home lets take a recent thing that happened to me. I brought a game while not used but at a significant discount thanks to black friday, big enough that I'm sure to the developer I might as well bought it used. The game had a lot of dlcs along with a recently released expansion pack, all that I probably would've happily paid for if it wasn't for the fact that the original game had major problems with it. Now the company will be releasing a similar game in 2012, one that sounds great to me on paper and that I would normally buy brand new BUT if it has the same problems as it's predecessor then they won't see a cent from me.

Yes I made my complaints about it vocal in other places(not going to do it here though) and the company totally has the right to ignore me. But if they do then they lose a loyal follower of their products along with any chance of ever seeing my money.

TL-DR: Customer feedback is important, ignoring people willing to pay for your product one way or another would be foolish and in the end only cost them $$$. Besides any criticism they get from used buyers can be used to improve their next product and make their future customers happier, which in turn will = more $$$.
 

ScRaT_the_destroyer

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Nov 18, 2009
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my opinion to used games is this: when a consumer buys a game from Game or Gamestop or whatever they purchase a disc and a license to operate that disk on whatever system they choose. if that person chooses to sell said game, the license they purchased transfers to the next person along with the physical disc itself, note that by selling their game the first purchaser has no access to the game (therefore it is not piracy).

in my opinion a used game sale is roughly equivalent to a new sale, ie. the person who has bought said game new has decided to sell their game on. the money the next purchaser spends goes to the person/entity selling (in someway recouping their cost of purchasing it in the first place).

buying and selling goods either used or new is the very essence of the free market, albeit most have attached caveat emptor. if you disagree with the free market; fair enough but it's what operates at the moment.
 

winter2

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Oct 10, 2009
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Haha... I love the condescending tone of the OP.

Oh wait... I didn't ask his permission to speak. My bad!
 

Tim Chambers

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Dec 10, 2010
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I rarely feel the need to add much to these conversations, but this whole used game market thing is getting a little out of hand. The reality that game developers, game distributors and even the gamer needs to face is that the industry is going to continue to look for ways to get the most money.

I hear some people on here talk about how the game developers are losing tons of money....

Really? You think that the people that actually are making games are suddenly going to get a raise out of this? Let me pose the question in this manner. Do you think that the fat cats at Activison and EA are going to put all of their newly found cash into the hands of their workers or will the upper administration of the EA buy their 12th mansion?

I am not sure how this industry gets away with complaining so much about used sales. People by furniture used, appliances used, homes used, cars used, and these markets are not trying this crap. I would expect that GM loses literally millions upon millions of dollars each year to the used car market. This is a market that has existed for decades. GM (while struggling at times) has continued to exist.

Shame on all of you who defend the idea that we must buy all of our games new or it is akin to robbery. You have been lied to.

DRM, early purchase codes, day one downloads, all of this is just gimmicky garbage that is not acceptable in their peer markets (the entertainment industry). Imagine purchasing a movie used and finding out that the third act was only available via download. There would be a public outcry. How about a book that does not include the final 4 chapters unless you purchase it new? Again, this sounds like a stupid idea. How is this acceptable for games?

I expect that at some point, digital distribution will become the primary way for people to purchase games. Now this does not mean that it will happen today or even next year, but it will happen eventually. The availability for games to be played by the lower economic classes of the world will diminish. The desire of game developers to be able to create something for the world to appreciate will diminish as well. The real kicker will be that the people that bust their butts to make the games will see very little of this new revenue....
 

TheDooD

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darth.pixie said:
Don't really agree. Playing the game determines if you would buy a fresh new copy of another game they make. Used games, thus cheaper, is a good way to hook a new customer. But then, game companies have awful publicity. The thing is, a good or even just a cheap game is rarely sold after purchase. And since good and cheap games are so rare these days...well...you see my point.

That said, I never bought a used game (If I'm bored, I want to play a game now not in a few weeks and I don't even have a Gamestop around) but ...developers still don't listen to my complaints and those that I know who agree with me. I might as well be pirating for all that they care.
You read my mind, this is how I been thinking for a few years now. Game Companies are basically lapdogs now to publishers and yes men of investors. There's few that's crazy enough to think $60 is the price we really should be paying for our games. When during the last gen games gone from $15-50 new. Which allowed many people to get something in a budget. Gamestop is pretty much keeping that tradition alive yet some Corporate dickriders think other wise.

The only way there's gonna be an abundance of used games at Gamestop if there's a LARGE dissatisfaction with the product from the first buyers. Then Gamestop WILL throw away any surplus that they can't move. So that's why you see them buy a returned game for 1/5 of it's original price point then reselling it for %50-95 of the original price. Gamestop doesn't want to keep used games so they give people rewards for doing such. Selling a new game you get store credit, buying it used you can return the shit within a week and ALL your money back.

I just wonder WHY are people bitching about this system.
 

MasochisticAvenger

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Nov 7, 2011
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Anyone besides me starting to feel like this thread should be locked. It's gotten to the point where the exact same arguments are getting repeated over and over.

Anyway amigos, new Extra Credits is out so I'm off. Later.
 

Xanthious

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Dec 25, 2008
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Here allow me to take a big runny shit all over the OPs initial argument and say that developers have no bloody way of knowing for certain who bought the game in what state. So arguing that used buyers have no right to complain is simply pointless at best and at worst is ignorant and extremely poorly thought out.

Beyond all that though the dirty little secret opponents of Gamestop will never admit is publishers needs Gamestop to sell their games new way more than Gamestop needs to sell new games. If you look at the percentage of new games that get bought at Gamestop specifically the figure is obscenely high. If Gamestop pulled new games off their shelves the publishers would feel a much bigger hit than Gamestop would. So arguing that places like Gamestop give nothing back to developers is simply disingenuous as Gamestop moves massive amounts of their products through their stores on a daily basis.
 

surg3n

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May 16, 2011
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Can I ask - has anyone here actually succesfully provided feedback, like sent an email and gotten a response? <From a commercial game developer/publisher>

Personally, I don't think developers want feedback after a game is released. They might look at feedback when preparing for a sequel, but really developers don't care if you like the game they just finished, as long as you bought it. There are exceptions, but those exceptions are so rare that they are practically smothered by the rest. I'm an indi developer, and truthfully I couldn't give a monkeys fart what people think of the game once it's released - I value feedback while developing, not after the event. In most cases, the developers are probably sick to death of the game by the time it's released - all the feedback that they have to listen to has been dealt with, anything on top of that is just an annoyance. Some feedback is downright painful to read, not because of scathing comments or anything, but because some people start constructing opinions before they can construct a freakin sentence. Even if your feedback is well written, it's still in a pile with all the mouth-breathers crayon rants. I think people would be better off making youtube videos of complaints, glitches, bugs etc - because there's more chance of being noticed, besides showing the bug etc in effect is much more useful to developers. Thing is, it kinda makes the game look worse, even if the issue is minor - so those would be the first issues to be dealt with, the issues bringing the game down in the eyes of youtubers.
 

ZippyDSMlee

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Sorry I am buying a legal product and have every right to complain if its bad, then again these days I make sure I spend as less I can on games because they have become the great disposable content of the times.

Your argument only works when you do not buy the product.
 

lacktheknack

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Jan 19, 2009
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erttheking said:
BTW, ever hear of Capitalism? Look it up.
This is NOT a valid argument. If it is, then I could use this exact argument in every anti-EA thread.
 

Magnicon

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xvbones said:
It disgusts me how blindly and ignorantly you have your head up the ass of the gaming corporations.

Anyone who has fully researched how the used game industry actually does or does not effect the gaming industry, and isn't a "right fighter", will likely come to the obvious realization that it has no negative effect, and never has.
 

Vivi22

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xvbones said:
Yup, they did. And you didn't pay them for the product, your money went to Gamestop and stayed at Gamestop.

The creators of that game saw no money from that sale.

Which means you didn't support them, you supported the used game store.
You still paid money to buy the game, expended valuable free time to play it, and could have benefited the company with positive word of mouth if the game were actually good.

So yeah, you have as much right to complain about a bad game as anyone else, if only because people should be aware of any problems with it, and buying it used does not make your opinion less valid.
 

Phishfood

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Spandexpanda said:
Phishfood said:
Very much so, but you can't do it with a retail DVD. Thats why it cost us £100.
So your rationale as to why Blockbuster and libraries don't count, but Gamestop does, is that you (a person who doesn't own a blockbuster or a library I'm presuming), rented a DVD to put on a paid showing of, and it cost more than buying the DVD. Well played sir, well played.
What? that £100 went back to the (in this case) studio. Blockbuster pay the publishers/studios a large ammount of money to rent out their DVDs and games. Therefore, in the context of "giving money to the people who made the product" they do indeed help. Used sales however do not give anything back to the people who made the game as has been discussed to death.

Like I say, even the used car argument doesn't quite tie up - since cars need spare parts that (at least sometimes) come from the original manufacturer, meaning a used car sale still makes them money. Media is an odd industry, they are selling a product that requires just as much effort as any other product however the product is intangible. It needs no spare parts, it has no accessories or consumables. I can sort of understand why publishers are going a little bit crazy over this sort of thing. It doesn't excuse them of treating customers like dicks, but I can see where they are coming from.
 

Spandexpanda

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everythingbeeps said:
Here's the difference. One of them is a FUCKING CAR.
I fail to see the difference. BMW don't schedule press conferences to discuss how people buying their cars second hand is causing them to implement a biometric key that only allows the first owner to drive it.
 

cgaWolf

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surg3n said:
Can I ask - has anyone here actually succesfully provided feedback, like sent an email and gotten a response? <From a commercial game developer/publisher>
All the time, negative & positive. I believe aimed feedback (mail/forms) has a higher chance to be heard than random ranting/flaming on a forum. Worst case, i spent 5 minutes & nothing happens, but i can rationalize those 5 minutes easily. That said, whether you make a difference is harder to discern.

Making a significant difference when coming from a forum type community - rising above the general hubub into something noticeable by devs & community managers - requires a MASSIVE investment in time. My claim to e-fame (that no one remembers anymore :p ) is the creation of Assassinette's "Newbie Rogue Pointers" threads on WoW EU forums, and supporting them without moderator tools from end of Vanilla to beginning of Cataclysm.

While i actually *know* they made a (teeny-tiny) difference at company level [1.5m total views over its different incarnations, 2 front page mentions, blue asking for updates, and managing to get a question in during a devchat], the reality of those threads was hundreds of hours spent in keeping an eye on theorycraft, doublechecking results, statistical analysis of combatlogs, investigating anomalies, arguing & counterarguing in the thread, trying to find a middle ground between newcomers and the hardcore, while maintaining a high profile on the rogue forums in general to lend my words weight.
The reality is that even with all that investment, it would have been impossible if not for a dozen other players who galvanized around the thread and helped support it; and that keeping a high profile on a forum is at times risky, even if it's for a good cause (my protest against Hunger for Bloods 30s refresh time & its soundbite netted me http://imageshack.us/photo/my-images/178/bannedagainft5.jpg/ ). Another way i know i made a difference is that - by all objective standards - i should have eaten a perma-ban somewhere along the way, but only got a suspension ^_^