Except, they kind of do.xvbones said:Hated Dragon Age 2? Did you buy it used?
Well then, Bioware has no incentive to listen to your complaints.
Yeah, sure, the used buyer has no right to complain, I'll go with that for now. You know who does have a right to complain, though? And did?
The new buyer. Or, put another way, the REASON the game was there for me to buy a used copy of three hours after it was released.
Sell me a deep, immersive game that has 40 or so hours of playability, and it'll last me a month or so... allowing the developer to sell more games while my used copy stays off the market. Sell me a deep game that I LIKE and I'll do you one better... I will keep that game, forever, in case I want to play it again. That game will not see the Gamestop shelves until I'm dead and buried and my heirs are selling off my old stuff, at which point the devs are unlikely to care.
On the other hand, if you sell me a short, drop in the bucket sort of game that doesn't appeal to me at all, that I finish that weekend and never want to see again (if I can even stand to play it all the way through), you're damn right I'm gonna complain. You know how I'm gonna do that? I'm going to cart your game back to Gamestop, get what I can back for it, and let someone else buy it used. Perhaps, at the lower price, that person will find it more worthwhile, and keep it off the market. Perhaps he'll still think it's junk, at which point... gasp! He gets to complain again, returning it and snatching yet another sale from the developers. Hmm. Seems to me that they should care, then.
The way I see it, every copy of a game that you find used at Gamestop already IS a complaint, from someone who, by your logic, matters. When was the last time you found a used copy of Chrono Trigger you didn't have to beg someone for, climbing mountains to find them and paying them well over sticker price? Never, that's when, because it's a great game, and people want to keep great games. Even long after they're easily emulatable.
Now, I'm not that hard to please. I have 83 games in my apartment at last count (that I could find), which I bought new, and which I plan on keeping as long as I can play them. The six that I have returned thus far (most of which, to be fair, were left behind by a roomate and were not my thing, not purchases I would have made. Still, if you can't find room in your duffel bag for a game then here's a hint... it's not very good) I returned because I never want to see them again. Maybe I'm weird, maybe they're perfectly good shooters that will get snatched off the market by people more into it than I... but if they're bad enough to end up back at the Gamestop time after time, losing the developer a sale each time?
Well, then. I think they should probably start caring about that.