MolotoK said:
Do car makers sell less cars because people buy used cars? No.
People who sell used games need the money to buy new games. They probably wouldn't have bought the game in the first place if they knew they couldn't sell it again.
While I also disagree with the original post on many, many levels, I also have to point out a major problem with this comparison you've made:
Car makers can continue to sell new cars because
new cars are better than old ones. Less wear and tear, less dirt and grime, none of the scratches and dents that come with use, you've got the full force of the warranty...
Used cars offer a similar, but not-as-fresh product at a suitably lower price. Actually, it's
far, far lower. We're talking about
half. But you're also getting "less product," in the sense that your car won't last as long as a new one would (without reinvestment).
Games, however, don't depreciate. That means publishers are forced to compete against
their own products. And the only competition point is price -- which they can't win. You can never beat someone on price if
they don't have to pay to make the game. It would be like Ford having to compete against a company that could sell
exact, zero-mile copies of their latest truck... but
always a few thousand cheaper.
But when publishers do something to try to ensure that new copies are worth more than old copies, like
Arkham City's use of the Catwoman code, people complain that it's unfair... when I think it's also a bit unfair to expect these people to
do nothing to try to make their products worth more than Gamestop's (or any other used game seller). Especially when those companies are only offering the customer a savings of, what, five bucks?