KAPTAINmORGANnWo4life said:
But...Oblivion didn't really have an ending. If it did, what was it? The end of a Guild? The video from after the end of the Main Quest? The end of Shivering Isles?
Too loose. Too obvious in its pandering. Nothing to see here.
As someone who just "finished" Oblivion (hahaha, yeah, I'm still playing), I'd say the ending starts when you get Martin to Cyrodiil and ends when that bureaucrat guy commissions the armor for you.
And, as far as endings go, it was pretty freaking awesome.
And I'm certain you already know this. Even if you slightly disagree with my time cutoffs, you know what the end to Oblivion is. It's the main quest. That's why it's called the
Main Quest.
And, come on, Shivering Isles is an expansion pack. It's a separate game that allows the importing and exporting of a character from Oblivion. The story of Shivering Isles is
not actually a part of Oblivion any more than Shadows of Undrentide is a part of Neverwinter Nights.
You're trying to act like Oblivion doesn't have any narrative flow with a defined end because it's open world, but you know it does; everyone knows it does. The game doesn't force you to participate in the narrative flow, but that doesn't mean it isn't there.