MMO's have subscription fees to help maintain the huge mass off updates and to help run huge servers. Somehow, I doubt that MW2 will have to do something like that (especially when the most players you can get on one server is 18, at least on the console versions). How does that validate a subscription fee?
If this comes into effect, I'll drop MW2 and go back to World at War. For all its faults, the online system was at least fair. What was wrong with the way Treyarch did things when it came to DLC? The option to pay for extra content was there, but not mandatory. Isn't that the best way to do things?
If this comes into effect, I'll drop MW2 and go back to World at War. For all its faults, the online system was at least fair. What was wrong with the way Treyarch did things when it came to DLC? The option to pay for extra content was there, but not mandatory. Isn't that the best way to do things?