Acrisius said:
cainx10a said:
Acrisius said:
Guild Wars 2 won't have that, it will have an open, instance-free world, and still there is no way from NcSoft's side that they would add a fee to it. The developers themselves have assured the community of this several times.
*edit* I was supposed to quote a guy...oh well, my point is, the whole "we must charge like whores to continually support and maintain our game" is a load of manure, and anyone buying this bullshit are, sadly, gullible morons.
And any one who think game developers should work for free to support their favorite hobby is an even bigger one.
Well aren't you a sharp-tongued little demon?
I have no need to prove anything, Guild Wars is already an excellent example. I doubt the Guild Wars people are working for free over at ArenaNet and NCsoft, don't you? It's all a matter of HOW they make their money, I was merely saying that it's obviously possible to make money without becoming bitches. An FPS game has never had a subscription requirement BEFORE, so only something as stupid as the public would allow them to do something like that NOW. Didn't Valve try to do that back in CS 1.3 or 1.4 or something? I don't remember, but it obviously didn't work
Guild Wars is not a MMORPG, yeah, it's Multiplayer RPG for sure, but it does not have the components of a typical MMO that would warrant monthly payments. The towns were merely lobbies where players would trade and group up, and the heavily instanced game in turn only reflected the Online CRPG nature of Guild Wars.
Then again, ANET released 2 Campaigns and one Expansion pack as well as introduced micro-transaction elements to get
moar moneh . I purchased the 2 campaigns ($50 each) and the Expansion pack ($30+), as well as more than 5 character slots, the PvP pack ($50) for Nightfall because I didn't have the time to unlock everything for my PvP toons. Fact is, Guild Wars allowed the players who wanted to play without having to buy anything else to have a good, if not, great time.
But the new elements the other campaigns introduced pretty much warranted that players who wanted the best form of entertainment in Guild Wars, MUST purchase those so-called new chapters, whether Factions to enjoy playing as an assassin class or fight in casual PVP like Alliance Battle or Nightfall to enhance their PvE experience with a wonderfully crafted high-level focus campaign as well as customizable henchmen (heroes).
So yeah, it was F2P, but you did spend a fair bit of money on it.
The game is currently available on steam, the trilogy for $25. A friend just purchased it, so I'll be playing it along with l4d2/mw2 .
No free-2-play online games including mmos and other action games like Combat Arms would last without monkeys spending peanuts in their online store for tastier bananas.
Guild Wars was never a really
free experience if you consider that expansions and add-ons sales were needed to generate revenue over those years. And as far as I can remember, for a free game, it only had around 1 million to 2 million people (and that was eons ago, I doubt that many are still around), compared to WoW with it's ever increasing numbers.
Now, if you are going to talk about an FPS game, dare I say, FPSMMO, which is not completely unheard of, and by no mean, another CoD game targeted at moi who likes his MW2 free-2-play experience with DLC to bolster the experience and increase the lifespan of the product. However, in the greater scheme of FPS games, BF2 is where it's at for Fun+War-Stuff. Maybe BF3 will gameplay type that doesn't just involve capping flags conquest-style.