messy said:
King_Serpent said:
messy said:
I know the usual argument, but the effect may be higher in Mexico if children already want to be like this. Its not like in the UK/USA where there are less aspirations to this sort of thing.
I do not know if anyone mentioned this, but that is incredibly racist. Just look at what you said. Mexican kids do not have any more "need" to be violent than anyone in the US or the UK. There are so many games like this that it is idiotic to say this one will have any more of an impact. Also, if the kid is in the position that he feels he needs to join a drug ring it?s not going to be a video game that helps him decide what to do.
Also, movies can cover these topics. Until video games can create subject matter about these types of situations it will never be respected.
It's not racist however it was poorly explained, I'm not suggesting that there is something intrinsic about mexican individuals that leads them to become criminals. However they are, as a fact, less well off economically (on the whole) then people in the USA and the UK and it is well established that an environment (notice environment, not the people in it) of poor economic wealth is more likely to lead to crime. Also in my original post I said "if" notice the if. I have not made any sweeping statements, however the article mentions the high murder rate in the city already perhaps its not the best idea to combine killing with a sense of achievement, especially in the city itself. A lot of games cover the concept sure but perhaps not ones specifically set in one area (even GTA changes it to liberty city so there is more a sense of a flase environment). And the sheriff of the area himself, who has first hand experience of the said area is suggesting it may have a negative impact and I feel he has a better grasp of the situation then either of us. Even if the villains all belong to the "cartel" suggesting killing as an option isn't the best one. And yes you are right to point out that many other games cover killing and stuff but very rarely are they sit in current events, now there is no problem of setting it in modern events but as long as its done tastefully and with a responsible message.
I can't help but think, and I may be wrong and if I am I'll genuinely be pleased, that this game isn't going to contain some massive anti-drugs message. The cartel will most likely just be a lazy excuse to set the game in the "modern" setting that everyone wants and provide and easily explained "they sell drugs, and the only way to solve this is with bullets."
In regards to your final point about video games need to start representing things like this to be taking seriously is a fair point. However we should not jump to the defence of any game that tries to do it. Six days in Fallujah seemed like a reasonable attempt to handle something controversial via the media of video games. They worked with actual soldiers, researched it properly and were just trying to share the experience. Now previous CoJ games haven't glorified violence so I'm now willing to discount it completely, just the sudden jump to the "modern" day makes me wary that this could all just be trying to jump on the CoD bandwagon.
You argument does not sway me because you judge games that are not even out yet with very little information or will never be released. The guys doing Six days in Fallujah actually had the first hand experiences of the soldiers who fought at Fallujah, like you said. They were in fact asked to make the game by soldiers who were at that terrible event. I do not view these guys as attention seeking, but actually trying to tell a real story in an interactive manner.
In addition, I am not saying that you are racist, but as you have said, it was a slightly racist statement. The environment changing the people is a fair argument, but I for one find that their will be more moving a member of society to join gangs than video games. This game will not become a driving force in these kids. Now for last and main point that just makes this whole thing unbearable for me. There is, and I repeat, there is no conclusive evidence that games cause violence. No studies have conclusively proved these points and they will not for years to come. To judge the games by what we ?think? the truth might be is poor science. I personally believe that video games will have almost no long-term effect on us as humans in how much violence we can handle in real life. For example, I use my own experience. I have seen peoples heads blown off, limps cut off with fountains of blood, (arms shot of with fountains of blood), zombies blown to pieces, enemies chain sawed, and all other types of blood driven terror, that if seen in real life that would make me puke. I can tell the difference as can almost anyone without a large disconnect from reality. Once I saw a friend simply cut his finger by accident. That small amount of blood affected me more than any movie or video game ever has or will. I have not been desynthesized to violence nor will most people.
Sorry I actually have one last point to add. I dislike it when others push morality on others. If something goes against your morals do not partake of it. If it is a work of art especially then leave it be. I will not allow people to deny peoples rights to create art in any setting they desire just to make it more PC. Saying, ?This is nameless desert 39,? does not change it from being Afghanistan it just pleases people who cannot handle real debate on a subject through such an inspired new medium. (I know calling video games a medium is a bit off, but there are not many words to describe video games quickly so ?medium? will do for now.) Game story lines must be allowed to take place in areas of conflict even if the story does give the wrong impression, because then that allows (and in fact motivates) others who will be able to do real justice to the material. This is giving them the opening they need to create that work of art which shows the reality of the situation. If we back down to these types of people then we dismantle our ability to take a stand on anything. If we say fine video games do not deserve the same rights as movies or other mediums, then this would be a blow, I believe, to not just the video game industry but to the betterment of the human condition. You might say that is ?hyperbolic,? but I think that is short minded. These stories can pave the way for others to create interactive works of art. Remember every industry has had to deal with people claiming that something goes to far. Still, the industries have broken free. Video games must do the same and blocking paths is counter productive.
P.S Personally, I do not like the past Call of Juarez just because they are not well made. Still, they have every right to try to make something new. I always give these games the benefit of the doubt until they are released and reviewed or I am needlessly biased.