Calm Down About "Duke Nukem Forever"

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Vibhor

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Aug 4, 2010
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To all complains about Duke Nukem being halo clone, read this [http://godmode.keenspot.com/d/20070924.html] strip and you would understand(probably) why DNF was such a disaster.
 

Dfskelleton

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As an American, I can't say anything about DNF until I've played it, although the demo left me less optimistic than before I played it.
 

Madman123456

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In the time that DNF has been in development coverbased shooting has been invented and then done to death. Several times. People have been asking for the return to health kits for years now. Actually longer then it would take to make an entirely new game, which is what gearbox should have been doing in my Opinion.

Duke Nukem was the character People hoped would bring back health kits, the ability to carry many exotic and ridiculous weapons and reasons to go and explore levels.

And then he didn't.
Whoever was responsible for this: Why? Why would you yank this old character out of the old school shooting and stuff him into cover based health regenerating blandness?
Duke Nukem, of all the game characters in the world is probably one of the least fitting characters for coverbased shooting. I have an easier time imagining Link behind a column in a cave and shooting arrows at enemies.

On the top of my head, i could think of several solutions to the regenerating bs. Have health regenerate slowly. If a player wants to sit on his as for a rather long time, he might do so. If he doesn't, he'd better remember where those healthkits two rooms ago where.

Gearbox hasn't had enough time to think of something like that and had the duke take cover liker every shooter character nowadays. If any Company who puts these shooters out wonders about rather low sales, they should be tactfully reminded that there are about a million games around which do the same thing.
 

Ham Blitz

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In all honesty, the only thing that makes me hesitant on Duke is the two weapon thing. Puzzles are fun, and I don't care on how the health system works, regenerating health can be nice. It's just that two of the weapons (one of which I enjoy) are usually very impractical but are fun to use, the two being the freeze ray (Which I don't know if they still have) and the shrink ray.
I don't know how it will play out in DNF so I can't say much, but I feel like those gun will be rarely touched in the single player for most people, at least in the first playthrough.
 

Assassin Xaero

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Now that you mention it, it makes sense. My two complaints from the demo were the two weapon limit and driving. Driving without a mouse is annoying and horrible for control, and looking at Borderlands, I'm pretty sure Gearbox would have made driving with a mouse in DNF. But, whatever. I'll still probably enjoy DNF when it is released here...
 

GiantRedButton

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Mar 30, 2009
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Austin Howe said:
Ok, let me make this clear. I have not played it yet. Actually, I can't honestly say I plan to play it.

But these are the facts: Gearbox attained the project after 3d Realms worked on it for almost a decade. Frankly, I wouldn't be suprised if all Gearbox was able to do were a few touches and basically finishing levels and such. Basically, most of the bad design decisions were 3D Realms. We knew this was coming. It's pretty much your fault for holding out hope. Just Saiyan.
actually they had it over a year, enough for them to change weapon limits health systems eic, just not enough to make tons of content.
but content isn't a problem of the game, you have so much different stuff to do.
 

Vapus

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May 15, 2010
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"ive not played it" bad design decisions.. .. yeh next time suck start my Truck thanks..
 

WorldCritic

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Yeah, I haven't played it yet, but from what I have seen it seems to be more of 3D Realms thing than Gearbox's. Though I am still wondering what the hell 3D Realms were doing that whole time.
 

bushwhacker2k

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kayisking said:
It was gearbox's choice to implement a two weapon limit.
It was gearbox's choice to switch to regenerative health.
It was gearbox's choice to add in puzzle elements.
It is gearbox's fault the game sucks.
I'm not saying I like regenerative health or the basic 2-weapon system, but considering the game simply would never have existed, I don't think gearbox did such a bad job comparatively.

But how can you complain about puzzle elements? Not Duke Nukemy enough?

I don't actually have any experience with the game itself, just saying.
 

Sinclair Solutions

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Vibhor said:
To all complains about Duke Nukem being halo clone, read this [http://godmode.keenspot.com/d/20070924.html] strip and you would understand(probably) why DNF was such a disaster.
"No! My mind rejects it!" <-- Think I'm going to use that line from now on.

I think Gearbox did the most they could with the mess they were handed. I'm not sure how people know Gearbox's choices (A url would be nice), but I think they had to fix whatever abomination 3D Realms handed them. It's possible that regenerative health and two weapons was the only thing they could do in the time that they had. Do we really know? They even delayed it another month or so so they could achieve a mirror shine. But if you polish a turd, it's still a turd. Maybe Gearbox wanted to be done with the whole fiasco as much as anyone else did.

I think we should give Gearbox a break. I have not played DNF, but I'm sure they did the best they could in the few months they had with the game. 3D Realms is the one who needs to explain themselves.
 

Vibhor

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The_Great_Milenko said:
You know what I'm so sick of all this f***ing whining and bitching about Duke Nukem Forever sucking. Lets get one thing straight we all knew for those of us who waited that it was going to probably suck anyway. There is no way in hell Duke could live up to a fifteen year expectation there just isn't. And for that matter i don't care if it turned out to be a cooking game instead what we expected I'm just going to be glad that i own a piece of gaming history and when the chips are down and all is said and done after the full release I'm going to always bet on Duke because I'm a fan. When a band i like puts out a crappy CD after years of waiting for it I don't go all sullen and say they suck i just look back on their old stuff and know if they want our respect back then they will try harder the next go around. And with that I'm done I've said my peace and my two cents worth.

Oh yeah and on June 14th I'm going to Hail to the King Baby
Wow, you missed the whole thread didn't you?
Nobody is whining because the game didn't live up to 14 years of development. All of them are whining because of the two weapon limit and the cover based gunplay. It just feels like Call of duty with an asshole as the main player.
 

kayisking

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DustyDrB said:
kayisking said:
We know this because Gearbox said it themselves. 3d realms version didn't have a weapon limit, it didn't have regenrative health, and it didn't have puzzles. Gearbox said something about bringing Duke up to modern standard. IT'S THEIR FAULT!!!
I saw someone link this video once to show that DNF had the ability to carry many weapons at least until 2008. You can see them changing weapons at the 4:26 mark. The other developer (forgot their name) could have still changed it between then and them going belly (which I believe happened one year later), though.

Nah, I remember Gearbox announcing it themselves. It's a stupid decission, having 50 different weapons was Duke's thing. Things like the shrink-ray used to be stuff you could just play around with. Sure, they weren't the most effective weapon but they were fun. But since you now can only carry two weapons, you're stuck with a assault rifle - sniper rifle combo for 90% of the game. It makes many of the special weapons useless since if you try to swap it for say, the sniper rifle, you'll always run into a sniper 30 seconds later that you can't hit.
 

PureChaos

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HotFezz8 said:
PureChaos said:
the only thing i'm looking forward to about the release of this game is Yahtzee's review of it

THIS!!! THIS A MILLION TIMES!!!

lol that comment was so perfect you earnt yourself a friend request ;-)
friend request accepted, always nice to meet new people, especially when it's a fellow Brit, don't see many of those round here :)
 

Forgetitnow344

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Atmos Duality said:
ilovemyLunchbox said:
A two-weapon limit causes you to be more resourceful and thoughtful in your gameplay decisions.
Who says there isn't an element of long-term strategy in a multi-weapon scenario?
Hell, I recall saving up rounds for the rocket launcher back in Doom for really nasty fights, or saving my pipebombs in Duke 3D to open potential secret walls up. Sometimes, I had to improvise even when I *did* have all the weapons, simply due to different weapons being more effective on different enemies, or in different environments.

Recognizing how and when the situation has changed is no less relevant than when you have 2 weapons as when you have 10 (assuming the game isn't horribly skewed for difficulty).

See, there isn't a strictly-superior version for gameplay mechanics; just what is appropriate for your game at that given time. Trends change, but that doesn't mean you won't come back to an older gameplay mechanic just for the sake of nostalgia.

Left 4 Dead was one of the only solid health-bar-n-pack shooters released mainstream in the last 4 years. Was it for nostalgia? Of course not! Would it have been better with regenerating health? Definitely not!

People seem to get stuck in thinking that Old Gameplay Mechanic = Inferior just because it is bad. Graphics scale with time. Audio scales with time. But whats big in mechanical design comes and goes; it doesn't ever become "better" or "worse" except when it is applied in a new way (which may or may not suck. Compare the games Geist and Mindjack to see this in action.)
I wasn't so much as stating the pocket arsenal as inferior as I was defending the two weapon option. What I meant was that your decision making had to take into account that you had to choose two guns to cover your ass and you had no idea if they would even be useful against the upcoming enemies.

I'm really just against all of the purist losers who want the same game from over a decade ago, and any changes are an intended offense against the fanbase.
 

Evaheist666

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I don't know WHAT exactly people were expecting this game to be (I'm sorry but if you thought it would be a revolution then you're a moron) but as far as I've seen this is the Duke Nukem sequel I've been waiting for. I'm just pissed they released it so late.
Can't wait for the next one.
 

Zhukov

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Dec 29, 2009
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I for one am being perfectly calm.

I'm just calmly saying that the game is complete crap.
 

Bagk Nakh

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Dr. McD said:
kayisking said:
It was gearbox's choice to implement a two weapon limit.
It was gearbox's choice to switch to regenerative health.
It was gearbox's choice to add in puzzle elements.
It is gearbox's fault the game sucks.
I disagree, it's more like...

It was 3D realms' choice to switch to regenerative health.
It was 3D realms' choice to add in puzzle elements.
It is 3D realms' fault the game sucks.
It was Gearbox's choice to change none of this, you don't complain about the soup made being shit when it's your fault that you took somebody else's recipe, saw that it was crap, and decided to go with that instead of starting from scratch.
Then it's Gearbox's fault for just adding spices to try and mask the shit taste, rather than taking a little extra time and at least add some potatoes...
 

Reaper195

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Austin Howe said:
Ok, let me make this clear. I have not played it yet. Actually, I can't honestly say I plan to play it.

But these are the facts: Gearbox attained the project after 3d Realms worked on it for almost a decade. Frankly, I wouldn't be suprised if all Gearbox was able to do were a few touches and basically finishing levels and such. Basically, most of the bad design decisions were 3D Realms. We knew this was coming. It's pretty much your fault for holding out hope. Just Saiyan.
Kaaaaaah.....maaaaaaayyy......
Hehehe....

I have been waiting for this game for a long time. And when I heard it had been cancelled, I wasn't surprised. I was sad, yeah. But it was not much of a shock. When Gearbox took it over and announced that they were going to release it, I was expecting it to be...well, exactly what it turned out to be. A average shooter that will really be entertaining to the hardcore Duke fans.

I won't say I was expecting it to be truely great, and while I did have a fair amount of fun playing it (I spent about an hour and a bit in the strip club. There really are quite a few things to do there. Pun intended...maybe), there were a few parts that made me think they had been added simply to make it longer than the average FPS nowadays.


I also liked the irony in which Duke makes a joke about the Halo armour being only for pussies, which has shields, and yet he also has regenerating 'Ego'. That I genuinely laughed at, wondering if the developers either did that on purpose, or missed made an additional, unintentional joke.
 

Neonit

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Dec 24, 2008
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it is good. its just not the second coming of jesus. and belive or not, that is what a lot of people expected from this game. played at friend house for an hour or so, nothing wrong with it.

but then again, everybody is enticed to their own opinion.


i like it. its good. its better than halo, worse than modern warfare on my list.

then again, im not so whiny as most of the people so maybe thats the secret.....
 

TheScottishFella

The Know-it all Detective
Nov 9, 2009
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Necromancer Jim said:
connall said:
Necromancer Jim said:
connall said:
kayisking said:
It was gearbox's choice to implement a two weapon limit.
It was gearbox's choice to switch to regenerative health.
It was gearbox's choice to add in puzzle elements.
It is gearbox's fault the game sucks.
And these have worked in other games, so why not in this one?
I'm going to chalk it up to Gearbox being terrible developers.
I am more on the line of 3D Realms.
Perhaps a cooperation of terrible work on both developers' parts.
That seems fair.