actually they had it over a year, enough for them to change weapon limits health systems eic, just not enough to make tons of content.Austin Howe said:Ok, let me make this clear. I have not played it yet. Actually, I can't honestly say I plan to play it.
But these are the facts: Gearbox attained the project after 3d Realms worked on it for almost a decade. Frankly, I wouldn't be suprised if all Gearbox was able to do were a few touches and basically finishing levels and such. Basically, most of the bad design decisions were 3D Realms. We knew this was coming. It's pretty much your fault for holding out hope. Just Saiyan.
I'm not saying I like regenerative health or the basic 2-weapon system, but considering the game simply would never have existed, I don't think gearbox did such a bad job comparatively.kayisking said:It was gearbox's choice to implement a two weapon limit.
It was gearbox's choice to switch to regenerative health.
It was gearbox's choice to add in puzzle elements.
It is gearbox's fault the game sucks.
"No! My mind rejects it!" <-- Think I'm going to use that line from now on.Vibhor said:To all complains about Duke Nukem being halo clone, read this [http://godmode.keenspot.com/d/20070924.html] strip and you would understand(probably) why DNF was such a disaster.
Wow, you missed the whole thread didn't you?The_Great_Milenko said:You know what I'm so sick of all this f***ing whining and bitching about Duke Nukem Forever sucking. Lets get one thing straight we all knew for those of us who waited that it was going to probably suck anyway. There is no way in hell Duke could live up to a fifteen year expectation there just isn't. And for that matter i don't care if it turned out to be a cooking game instead what we expected I'm just going to be glad that i own a piece of gaming history and when the chips are down and all is said and done after the full release I'm going to always bet on Duke because I'm a fan. When a band i like puts out a crappy CD after years of waiting for it I don't go all sullen and say they suck i just look back on their old stuff and know if they want our respect back then they will try harder the next go around. And with that I'm done I've said my peace and my two cents worth.
Oh yeah and on June 14th I'm going to Hail to the King Baby
Nah, I remember Gearbox announcing it themselves. It's a stupid decission, having 50 different weapons was Duke's thing. Things like the shrink-ray used to be stuff you could just play around with. Sure, they weren't the most effective weapon but they were fun. But since you now can only carry two weapons, you're stuck with a assault rifle - sniper rifle combo for 90% of the game. It makes many of the special weapons useless since if you try to swap it for say, the sniper rifle, you'll always run into a sniper 30 seconds later that you can't hit.DustyDrB said:I saw someone link this video once to show that DNF had the ability to carry many weapons at least until 2008. You can see them changing weapons at the 4:26 mark. The other developer (forgot their name) could have still changed it between then and them going belly (which I believe happened one year later), though.kayisking said:We know this because Gearbox said it themselves. 3d realms version didn't have a weapon limit, it didn't have regenrative health, and it didn't have puzzles. Gearbox said something about bringing Duke up to modern standard. IT'S THEIR FAULT!!!
friend request accepted, always nice to meet new people, especially when it's a fellow Brit, don't see many of those round hereHotFezz8 said:PureChaos said:the only thing i'm looking forward to about the release of this game is Yahtzee's review of it
THIS!!! THIS A MILLION TIMES!!!
lol that comment was so perfect you earnt yourself a friend request ;-)
I wasn't so much as stating the pocket arsenal as inferior as I was defending the two weapon option. What I meant was that your decision making had to take into account that you had to choose two guns to cover your ass and you had no idea if they would even be useful against the upcoming enemies.Atmos Duality said:Who says there isn't an element of long-term strategy in a multi-weapon scenario?ilovemyLunchbox said:A two-weapon limit causes you to be more resourceful and thoughtful in your gameplay decisions.
Hell, I recall saving up rounds for the rocket launcher back in Doom for really nasty fights, or saving my pipebombs in Duke 3D to open potential secret walls up. Sometimes, I had to improvise even when I *did* have all the weapons, simply due to different weapons being more effective on different enemies, or in different environments.
Recognizing how and when the situation has changed is no less relevant than when you have 2 weapons as when you have 10 (assuming the game isn't horribly skewed for difficulty).
See, there isn't a strictly-superior version for gameplay mechanics; just what is appropriate for your game at that given time. Trends change, but that doesn't mean you won't come back to an older gameplay mechanic just for the sake of nostalgia.
Left 4 Dead was one of the only solid health-bar-n-pack shooters released mainstream in the last 4 years. Was it for nostalgia? Of course not! Would it have been better with regenerating health? Definitely not!
People seem to get stuck in thinking that Old Gameplay Mechanic = Inferior just because it is bad. Graphics scale with time. Audio scales with time. But whats big in mechanical design comes and goes; it doesn't ever become "better" or "worse" except when it is applied in a new way (which may or may not suck. Compare the games Geist and Mindjack to see this in action.)
Then it's Gearbox's fault for just adding spices to try and mask the shit taste, rather than taking a little extra time and at least add some potatoes...Dr. McD said:I disagree, it's more like...kayisking said:It was gearbox's choice to implement a two weapon limit.
It was gearbox's choice to switch to regenerative health.
It was gearbox's choice to add in puzzle elements.
It is gearbox's fault the game sucks.
It was 3D realms' choice to switch to regenerative health.
It was 3D realms' choice to add in puzzle elements.
It is 3D realms' fault the game sucks.
It was Gearbox's choice to change none of this, you don't complain about the soup made being shit when it's your fault that you took somebody else's recipe, saw that it was crap, and decided to go with that instead of starting from scratch.
Kaaaaaah.....maaaaaaayyy......Austin Howe said:Ok, let me make this clear. I have not played it yet. Actually, I can't honestly say I plan to play it.
But these are the facts: Gearbox attained the project after 3d Realms worked on it for almost a decade. Frankly, I wouldn't be suprised if all Gearbox was able to do were a few touches and basically finishing levels and such. Basically, most of the bad design decisions were 3D Realms. We knew this was coming. It's pretty much your fault for holding out hope. Just Saiyan.
That seems fair.Necromancer Jim said:Perhaps a cooperation of terrible work on both developers' parts.connall said:I am more on the line of 3D Realms.Necromancer Jim said:I'm going to chalk it up to Gearbox being terrible developers.connall said:And these have worked in other games, so why not in this one?kayisking said:It was gearbox's choice to implement a two weapon limit.
It was gearbox's choice to switch to regenerative health.
It was gearbox's choice to add in puzzle elements.
It is gearbox's fault the game sucks.