Graphics can always improve, but they're not going to be what really progress the gaming industry.StriderShinryu said:Absolutely they can get better, and they absolutely should. Having more graphical capability will only allow developers more freedom in what they want to design and create.
Those waves are totally fake. And pixels? What is this, the 1800s?MammothBlade said:I'll give you complete immersion, 100m underwater chained to a pixellated cinder block...![]()
I don't play much on PCs. My graphics card sucks, even, but I still see people lose their shit over the new graphics, or even variation between the two consoles (since "Real Gamers" TM don't support the Wii).I haven't noticed much of a change in graphics over the past few years. Can't tell a 2009 game from one released in 2012. Perhaps that's because graphics hit a plateau with the current generation of consoles. I don't want this to become a PC vs. console thing, that's just how the system works at the moment.
Games companies shouldn't prolapse themselves trying to deliver "next-gen" graphics.
And for that I am truly sorry.Anthraxus said:I know, and I agreed with you. That's why I started with ...This.janjotat said:It takes a lot of time and a lot of money to create good graphics. That is why indie studios generialy don't have very good graphics. You need to be AAA and have lots of money to do so. The better the graphics the more money unnecessary. I was saying devs should focus their attention more upon game play, complexity/depth, more content i.e. making it more fun.Anthraxus said:This. How about improving and expanding on gameplay, complexity/depth, more content ?janjotat said:I would rather they spend more time making a game more fun rather than looking pretty.
Better graphics are cool, but def not at the cost of hampering more important things.
The..How about part... wasn't directed at you.
This is what I'm hoping for. Rather than having to devote fifty artists to tasks that don't make the game any more enjoyable, it would be great if a lot of that can be handled by the engine alone. Physics simulations are much simpler to implement (and more resource friendly) than they were just a few years ago, and a big draw of the Unreal Engine 4 is it's real-time lighting and particle effects.ScrabbitRabbit said:We might not necessarily see a huge spike in budget sizes. Think about it; extra processing power means that certain work arounds no longer need to be implemented. For example, rather than having baked-in shadows that take a long time to create, just have them rendered dynamically in the game world. Unreal Engine 4 is explicitly being designed to make it quicker and easier to build complex and great looking games.
Listen to this guy. He has the vision of progress needed for the video games industry at this time.Luca72 said:A recent return to Morrowind reminded me that graphical fidelity ain't got shit on a creative level designer. At the moment, graphics in AAA titles aren't that far off from photorealism when still, but as soon as things are moving they look like video game graphics again. That Halo 4 video has really shocking detail, but it doesn't draw me in any more than anything from Halo 1 because as soon as that woman starts talking she looks like an emotionless action figure. A highly detailed one, but still not a real person.
This is what I'm hoping for. Rather than having to devote fifty artists to tasks that don't make the game any more enjoyable, it would be great if a lot of that can be handled by the engine alone. Physics simulations are much simpler to implement (and more resource friendly) than they were just a few years ago, and a big draw of the Unreal Engine 4 is it's real-time lighting and particle effects.ScrabbitRabbit said:We might not necessarily see a huge spike in budget sizes. Think about it; extra processing power means that certain work arounds no longer need to be implemented. For example, rather than having baked-in shadows that take a long time to create, just have them rendered dynamically in the game world. Unreal Engine 4 is explicitly being designed to make it quicker and easier to build complex and great looking games.
I'm personally holding out for realistic liquid physics, like in those Nvidia demos a few years back. Indie devs should have a field day with that.
Even though Unity is an up-and-coming good engine, I wouldn't say it's still lagging behind Unreal or Frostbite.ResonanceSD said:introducing the Unity 4 Engine.
Implementation of this will cut down on game budgets whilst ensuring a better visual experience.
Silver Bullet? Maybe.
Is that am Improvement though? Watching this video.MeChaNiZ3D said:Are they as good as real life?
No?
Still room for improvement then.
Oh I agree. I wasn't commenting on the merits of photorealism, just saying that if we really had a lot of time and money to waste, which it seems some people do, graphics can get better. But then again, I wonder if maybe 50 years in the future, current-gen graphics will look like Deus Ex looks to us. I don't think so, but seeing as that's all some game series have going for them, they'll try to get there anyway.Eddie the head said:Is that am Improvement though? Watching this video.MeChaNiZ3D said:Are they as good as real life?
No?
Still room for improvement then.
The guy makes some good points that photorealism is at best a pipe dream and at worse hampering artistic expression.
have you seen what PC's can deliver ? Seen the UT4 tech video? the old UT3 tech video?(we still havent gotten to THAT yet because of limitations of consoles and hardware..)maconlon439 said:I've read a lot of discussions of what the next-generation of gaming will be like, and I wonder if we really can improve on gamings graphical capabilities. I've seen "what the current consoles" have to offer, and I don't know how much graphics can get much better from here.