It does actually have some of that stuff. Certainly you don't have a full fledged level editor, but there's some pretty crazy stuff you could do, literally making a 3D first person platformer out of it if you want to have a bunch of boxes floating in mid air, particularly if you throw in jet packs. While I'm sure Forge 2.0 is missing some things in Little Big Planet, the reverse is also true, while LBP2 makes it look like you could do everything in Halo except for the first person aspect.Dexiro said:migo said:It's not on the level of Little Big Planet 2, but it is on the level of Little Big Planet. LBP let you do some cool stuff, but it was still constrained to platforming, while LBP2 gives you far more options. Halo Reach is fairly constrained to an FPS, but you can actually make a combat racing game out of it as well, and you could even make some portal like puzzles. With Halo Reach thanks to Forge 2.0 you get an FPS, 3rd Person Vehicle Combat, Combat Racing, Puzzle Platformer, and who knows what else. With Little Big Planet you're still just with a sidescrolling platformer with very creative levels, but nonetheless it's still just one game.dexiro said:As a massive LittleBigPlanet fanboy I'll have to disagree with you there!
From what i saw Halo Reach was basically just whacking pre-made objects down. Unless it has logic operators and connectors and stuff i still don't think they're on the same level.
Given what people were able to do with Forge 1.0 and all the tricks they pulled off, I could definitely see Forge 2.0 being damn flexible once some people pull of tricks to do some more things.I'm half expecting to be proven wrong, i mean it would be really nice to see a 3D editor that's as flexible as LBP.
I could go with that, yeah.Maybe it'd be safer to say that Forge World is more similar to ModNationRacers, that game has a really flexible editor, but it mostly boils down to using premade objects in creative ways.