Unless they make a Colin 'Bomber' Harris vs. Colin 'Bomber' Harris Simulator.fix-the-spade said:"canned due to the requirement of "very precise pattern recognition from the Natal system""
That doesn't sound good, although it does sound in line with what the evil journalists were reporting all the way back at Natal's reveal. I still think Natal's going to be a complete bust, lack of feedback combined with the need to move exactly as the developers (and not your body) intend you to. Like a Wiimote but needing even more space and humiliation.
Not sure how it would handle the strawberry whip, the vanilla whip and the chocolate whip. Might give you a public warning...AceDiamond said:Unless they make a Colin 'Bomber' Harris vs. Colin 'Bomber' Harris Simulator.
The whole concept sucks. I much prefer the PS3 Motion Controller. Looks like what a Wii should be -.-Hubilub said:I doubt it would work that good anyway.
Actually, I think it would be crap.
Then again, I'm always pessimistic about these things. Ever since the Eye Toy frustrated me to no end when I was a kid.
[sub]Stupid thing sucks...[/sub]
I think you underestimate the Wii hardware.Jaranja said:The whole concept sucks. I much prefer the PS3 Motion Controller. Looks like what a Wii should be -.-Hubilub said:I doubt it would work that good anyway.
Actually, I think it would be crap.
Then again, I'm always pessimistic about these things. Ever since the Eye Toy frustrated me to no end when I was a kid.
[sub]Stupid thing sucks...[/sub]
i saw them say this and the other excuse of hand gestures and localization. i think it's a damning thing towards Natal and how it will be more like the EyeToy than anything else.Tom Goldman said:I thought so too, but it could have been that to program the game for such precise movements would have been the challenge, rather than Natal not being capable. It's not really clear.Pingieking said:As several people have noted, the "canned due to the requirement of 'very precise pattern recognition from the Natal system'" line isn't very assuring.