I tend to judge fighting games based on their depth, balance and how solidly they feel when you play them. In that regard, both Capcom and Namco are so far beyond Midway that they couldn't see the MK team in their rear view mirror if they flat out stopped moving forward and started backing up. The only thing MK has ever had going for it is the gore and a decent cast of characters. As a serious fighting game, it's almost always been a failure.demoman_chaos said:I wouldn't call Capcom competent, but Midway isn't really either (the main reason MK is a big hit was because it was bloody to the point ratings systems had to be made).StriderShinryu said:I'd try that.. if only to see what MK would be like if made by a competent fighting game developer.
Is there a fighting game company that is actually competent? Namco thinks we all are masters and have a bad habit of overpowering their bosses in Tekken, and the balancing in Soul Calibur is quite bad. That means they are out as well.
As to balance, it's always a tough thing to accomplish, especially if you consider both hardcore players and the average joe as points that also somehow need to be balanced (which is where I feel the Soul Calibur series went wrong). I think Capcom has done the best job of this recently with SF4 and SSF4, but they've had some massive misses too (like in MvC2). The more characters and crazy stuff you throw in, the harder an already near impossible task is going to be. Once the game actually gets out into the hands of the pros then it once again becomes an entirely different ballgame.. though this is where Capcom succeeded with SF4 largely because they did so much of the pre-release testing with actual pro fighting game players. I hate unbalanced fighters, but I'm willing to accept a little bit of imbalance if it means more variety and maybe more fun.