Why not be both?John Funk said:Should Resident Evil be fun to play and a competent shooter, or should it be scary?
I always thought the fact you can't move and shoot was what made RE4 work. Ok, the tank controls were a bit of a pain in some situations (like when a zombie you try to run past slashes you in the face with an axe), but it also added to the effect. While the game wasn't often really scary, the combat gave a sense of dread and tension. You had to run away from the hordes, find a place to make a stand and kill as many as possilbe, then run away again. It gave the feeling you were being overwhelmed by, you know, a pack of zombies.captaincabbage said:Why should they even have to ask? Fun game! Fun game! Sacrificing fun for some self-indulgent air of artiness is just pretentious.
On note of a new Resident evil game, I do hope they make it splitscreen co-op again, that shit was awesome playing through with my GF.
Also things to do: Make it so you can actually fucking walk whilst reloading/meleeing/aiming. I was so amazed that they didn't include it in RE5. I mean what the hell sort of special operative is Chris supposed to be??
Actually Resident Evil 5 is very fun if you play split-screen co-op. Though the way the screen is split is quite retarded, but I agree if you're talking single player and compare it to RE4.The Rogue Wolf said:So is it going to be "RE4 different" (i.e. something fresh in a stagnant series that actually turned out decent) or "RE5 different" (i.e. something that kicked the fans straight in the groin and smiled while doing it)?
I won't try to claim I'm not biased here. I couldn't stop playing RE4; I stopped playing RE5 about 20 minutes in. If I hadn't gotten the game for under $10 I'd have been seriously pissed.
Maybe. It just felt to me like they had run out of ways to make it scary, so they just handicapped the player.Stevepinto3 said:I always thought the fact you can't move and shoot was what made RE4 work. Ok, the tank controls were a bit of a pain in some situations (like when a zombie you try to run past slashes you in the face with an axe), but it also added to the effect. While the game wasn't often really scary, the combat gave a sense of dread and tension. You had to run away from the hordes, find a place to make a stand and kill as many as possilbe, then run away again. It gave the feeling you were being overwhelmed by, you know, a pack of zombies.captaincabbage said:Why should they even have to ask? Fun game! Fun game! Sacrificing fun for some self-indulgent air of artiness is just pretentious.
On note of a new Resident evil game, I do hope they make it splitscreen co-op again, that shit was awesome playing through with my GF.
Also things to do: Make it so you can actually fucking walk whilst reloading/meleeing/aiming. I was so amazed that they didn't include it in RE5. I mean what the hell sort of special operative is Chris supposed to be??
Plus, have you ever fired a gun? Do you know how hard it would be to aim while moving? You're only hope would be a shotgun at point-blank range (which happens often in RE games, given). Even with an automatic weapon you'd just be spraying bullets all over the place.
That made me spit milk out my nose. xDDDDDDVault boy Eddie said:The difference is, even the women will get a shitload of steroid inyections. I mean, who doesn't want to see Jill running around with a 10 inch clitoris?