Capcom Says Resident Evil 6 Will Be "Different"

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duchaked

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Dec 25, 2008
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so uhh...take away the tank controls? that's a start

Radoh said:
My prediction? Leon S Kennedy, back with a vengeance and roughly twice the size of Chris Redfield in RE5.
So much muscle he refuses to use a gun and instead runs (hobbles) around punching zombies in the face, decapitating Tyrants by putting them in headlocks, and arm wrestling El Gigantes.

Oh, and Wesker's back. Do you really think you can kill Wesker? Not a chance friend.
everything you said here...had better come true
 

duchaked

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AbstractStream said:
LogicNProportion said:
...But I want Wesker back godamnit! The man was practically the epitome of Rule of Cool. He was like Sephiroth + Neo.
This is what I want for RE 6. Then I shall be satisfied.
I agree and agreed >:D
 

pretentiousname01

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manythings said:
Does that mean for once it'll be good? HEYO!
While I was expecting to be ninjaed. I wasn't expecting it in the very first post. Not 5 minutes after it going up.

Well played sir

[img src="http://gusnyc.com/blog/wp-content/uploads/2010/03/Internet-High-Five.jpg" /img]
 

Blindrooster

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BrionJames said:
Why can't it be both?
I dont get very scared when I'm in a hallway filled with zombiez......and a shotgun with oodles of ammo. gotta make ya feel helpless to scare. :) But, people are scared by different things.
 

Radoh

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Jun 10, 2010
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duchaked said:
so uhh...take away the tank controls? that's a start

Radoh said:
My prediction? Leon S Kennedy, back with a vengeance and roughly twice the size of Chris Redfield in RE5.
So much muscle he refuses to use a gun and instead runs (hobbles) around punching zombies in the face, decapitating Tyrants by putting them in headlocks, and arm wrestling El Gigantes.

Oh, and Wesker's back. Do you really think you can kill Wesker? Not a chance friend.
everything you said here...had better come true
I just roll with the trends, if they say Chris is now three times bigger than what he was, what other way is there to go?

Plus, its Wesker, it took a
Shot to the face, falling out of a stealth bomber INTO a volcanic crater, getting shot like a million times in the chest, ran through with not one, but TWO giant knives, and he was still fit to fight. He fell in lava and STILL was a threat. It took two missiles and a lava bath to "put him down".
I still don't think that's enough.
 

Logic 0

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Aug 28, 2009
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Let's flip a coin to find out heads it becomes a dedicated survival horror, tails it stays a super fun shooter.
 

tehweave

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manythings said:
Does that mean for once it'll be good? HEYO!
Ha ha my sides.

Well this presents an interesting conundrum. Capcom made about a dozen games brandishing the Resident Evil logo. Most of them involved you versus a large number of crazy-ass monsters. Most of which you couldn't really tell where they were because of the dodgy camera angles. But that was part of the fun. The horror came from whether or not you were going to survive the next encounter. Very little ammo, tons of monsters, and scary mansions, cities, and underground labs. It made them popular and quite a bit of money.

Now, when they made RE4 they completely changed the formula, going for a more action game shoot-em-up style, dropping the 'horror' aspect down the toilet. This may have lost them most of their hardcore fanbase, but got them a much bigger fanbase and much more money than before, most of which liked RE5 as well.

So, if they're going to make a new game and try and appeal to the old crowd, they're going back to the horror genre, but will most likely lose the new, larger fanbase.

If they make the new game more like RE4 and RE5 then they'll keep the larger fanbase, but alienate the ones who made them who they are in the first place.

If they're trying to go for a bigger audience... Well... How can you get bigger than an over-the-shoulder shoot-em-up action game with weird looking monsters?
 

WhiteTigerShiro

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You know it's a bad sign for a franchise when you have to completely revamp its gameplay every-other game. Though arguably, the gameplay was never the problem with Resident Evil. RE4 would have been just as fun had it been done in the style of the first two games.
 

Ninjafire72

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Logic 0 said:
Let's flip a coin to find out heads it becomes a dedicated survival horror, tails it stays a super fun shooter.
Use a double-headed coin, cause I REALLY want this to be a survival horror. There aren't enough survival horror games out there these days, and if Capcom can somehow combine the fun in RE4 to the horror in RE1&2&3, then we'll be looking at the jackpot.
 

badgersprite

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Sep 22, 2009
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I really don't mind either way, because even if it fails horrendously I know that's going to make me love it all the more. Resident Evil is like the epitome of "worst favourite". 99% of the things I love about it are the things it does so, so very badly.

A DINING ROOM?!
 

manythings

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tehweave said:
manythings said:
Does that mean for once it'll be good? HEYO!
Ha ha my sides.

Well this presents an interesting conundrum. Capcom made about a dozen games brandishing the Resident Evil logo. Most of them involved you versus a large number of crazy-ass monsters. Most of which you couldn't really tell where they were because of the dodgy camera angles. But that was part of the fun. The horror came from whether or not you were going to survive the next encounter. Very little ammo, tons of monsters, and scary mansions, cities, and underground labs. It made them popular and quite a bit of money.

Now, when they made RE4 they completely changed the formula, going for a more action game shoot-em-up style, dropping the 'horror' aspect down the toilet. This may have lost them most of their hardcore fanbase, but got them a much bigger fanbase and much more money than before, most of which liked RE5 as well.

So, if they're going to make a new game and try and appeal to the old crowd, they're going back to the horror genre, but will most likely lose the new, larger fanbase.

If they make the new game more like RE4 and RE5 then they'll keep the larger fanbase, but alienate the ones who made them who they are in the first place.

If they're trying to go for a bigger audience... Well... How can you get bigger than an over-the-shoulder shoot-em-up action game with weird looking monsters?
Principly first post sarcasm. Not a fan of the horror genre to play but I do enjoy being a spectator.
 

Riobux

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"We've decided to see if we can murder canon, after all, no one likes our stories. Not even us. When making Resident Evil 4, the only thing that kept us going was the money we'd make and all the death animations we were making. We wanted to kill Leon over and over again. Just now you get to shoot him, Claire Redfield and Ada in their stupid faces over and over again. The only working model we have so far of Resident Evil 6 is in the break room. It's essentially an arcade machine where you pick a gun from a wooden table and then shoot Leon, who is shackled up in chains in a spread-eagle position. The amount of response and enjoyment we've gotten out of it, did leave to us allowing Claire and Ada to be chained up, but it's mainly been Leon who has been shot.

This may be released as downloadable content."
 

silasbufu

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I don't agree with you when you say that RE4 was better because it was , "you know, fun". Since when is a survival horror game supposed to be fun?
The old RE games gave me a fantastic gaming experience, I would replay them anytime.
If you just want fun, play Serious Sam or something.
Still, I'm eager to play RE6, I hope it will be completely different than 5.
 

Torrasque

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Carlston said:
So no more ammo dumps making it so we gun down entire cities?

Bring back ZOMBIES not infected super motorcycle riding, gun using super men?
You literally took the words out of my mouth. Well done sir. I have absolutely nothing else to add.
Well no, I'll just add that a scary game makes you afraid to walk around with the lights off, approach every corner as if death himself is around it, and makes you play the game for a reason you don't entirely understand yourself.
Scream/Grudge/Ring/Paranormal/etc. are not horror movies because they are not scary. They are startle movies.
 

Torrasque

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WhiteTigerShiro said:
You know it's a bad sign for a franchise when you have to completely revamp its gameplay every-other game. Though arguably, the gameplay was never the problem with Resident Evil. RE4 would have been just as fun had it been done in the style of the first two games.
Because staying fresh is a bad thing.
I think the best games out there are the ones that make adjustments to the current product in order to make it more enjoyable for everyone.
While playing RE4 a thousand times would be fun, it doesn't really do anything besides beat a good healthy horse to death.
 

yourbeliefs

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Jan 30, 2009
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Here's 2 ideas:

1. Either completely abandon the Umbrella Corporation storyline OR finally bring it to a TRUE resolution because at this point continuing it beyond one more game is akin to keeping a completely brain-dead person alive via life support.

2. Try to embrace real survival horror a'la Silent Hill and build a true atmosphere of fear. Don't just try to scare us with loud noises and sudden cuts to enemies.

I'll admit that I've had more fun with RE 4 and 5 (yes, 5 can be fun if you know how to play it right) than I did with RE 0-3, but at this point in the series, just making another action game with RE4 DNA isn't a good idea in my opinion. Let's not keep going to the same well Capcom ok?