Capcom Unveils "Classic Dante" DLC for DMC: Devil May Cry

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ninjapenguin1414

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I'm not even sure I care anymore, this DLC is really par for the course now with capcom. Although everything in the game "gameplay" wise doesn't seem that bad just a lot slower than all previous games. Also anyone who says this game is worse than DMC2 hasn't played that game in awhile cause its just terrible and shouldn't be called a game.
 

Ninmecu

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...Does anyone else miss the times where things like this were considered neat little "unlockables" for being particularly good(or patient) at game X Y Z? Instead of cop out cash outs? Ahhh, the good old days.
 

anthony87

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Vyress said:
Another interesting thing is this Metacritic chart [http://www.metacritic.com/game/playstation-3/dmc-devil-may-cry] on favorable and unfavorable reviews of the game.
So the average User score is 4.1 out of 10 with 130 negative reviews out of a total of 224 reviews. At the same time, no negative review from a 'video game critic' can be found... coincidence?
Paying the sites and critics to give good scores to a bad and - let's be honest - hated iteration of a game won't make it good. And it ain't smart marketing either.
That's probably because the average user is a whiny little cry baby who doesn't like change. Besides, what does the user score have to do with anything besides reinforce the idea of "If other people don't like it then I don't like it!"

Not that I disagree with anything else you said but yeah, Metacritic user scores aren't worth shit as far as I'm concerned.
 

Mr.Squishy

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Oy vey, capcom gonna troll like a *****.
And what the fuck is this saying about video games and the industry these days?
Fucking hell, why don't we just reboot goddamn borderlands or Mass Effect. Hell, let's reboot dead space!
Yes, I mad.
 

PunkRex

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Not sure how to feel here... I hate Capcom for scummy buisness practices BUT this is what the fans wanted... I don't like the fans because they're a bunch of winging cry babies BUT I can't say the new Dante holds up when compared to the old one, even if he is a twat... I JUST DON'T KNOW WHO TO HATE!!!
 

PunkRex

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Elois said:
Lunar Templar said:
at this point, how Dante looks is like 4th or 5th on the list of 'things wrong with this game'
AND HOW!!!

Sorry, the above quote is pretty much perfect. This game would have be totally redesigned to be anywhere near close to as good as the third game and ninja theory just doesn't have the talent.

This game isn't even a step up from DMC 2, the worst one.
Oh come on! I know DMC2's dark tone was kind of silly and basically copy pasted the same five hour game twice but at least it had some varied design choices.
Unlike 4 which just took the same two hour game and copy pasted it twice. 4 had a solid set of machanics but it was boring. Nero was grating as f*ck and don't even get me started on that bloody board game thing. Im not saying the design choices of 2 were perfect but at least they were interesting.
 

The Wooster

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Therumancer said:
To be honest I think there is a problem when a reviewer evaluates whether a product is good or not purely on it's own merits as a game when there are other issues involved.
This is so wrong it physically hurts to quote it. I mean, just look at that sentence. Jesus.

There's a common misconception that "the fans" have a coherent, singular voice. They do not. There is a common misconception that change is bad. It is not. There is a common misconception that vocal minorities speak for the entire fanbase. They do not. There is a common misconception that reviewers should have to kowtow to the needs of a highly select group of fans who consider themselves the "core audience." They should not.

A review who capitulates to the whims of a special interest group is shit as his or her job, no matter what label that interest group might choose.

DmC's radical departure from previous games should factor into reviews, but to approach change as an inherently negative force is not only mind-numbingly stupid, it's damaging to the medium as a whole. That line of thinking is what leads to sequels churned out on a yearly basis, characters that never grow or learn and the money-hungry stagnation of the AAA sector of the industry.

Edit: And oh sweet baby Jesus on a bicycle made of dicks, people are quoting Metacritic as if it's a source rather than a breeding ground for morons looking to vent their anger. Try subtracting every review of 0 from that score (and don't come at me with the whole subjectivity argument; the fact DmC works is enough to put it above several titles, meaning a score of absolute zero is ludicrous) and you might have something that resembles a coherent public opinion.
 

antipunt

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rhizhim said:

thank god capcom isnt the biggest troll of all those publisher...

in other news:
crapcom

LOLOL OLO. That gif is the perfection encapsulation about how I feel.
 

Khrowley

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So Capcom pisses off fans by changing Dante to look like an even bigger douchebag than Nathan Drake and now they're saying fans can have the "old Dante" back and have a piece of mind as well.....by paying for it........I guess having the buy the "True Ending" for Asura's Wrath wasn't a big enough FUCK YOU!!!! to the fans.
 

bug_of_war

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Therumancer said:
I wrote another lengthy post on the subject, but I wanted to respond to a few things you said here specifically.

I'd point out that if they want to cater to a crowd of people who might never have played the original, and who have differant sensibilities, then they should create a new, similar, IP. There being 10 to 15 year olds out there who never played the original is irrelevent. They slapped a "Devil May Cry" name on it, and that right there is saying it's part of an existing series/franchise, and intended to get the people who like that franchise and want more of it, and a continuation of the character and world they know and love, as they know and love them.
Oh don't get me wrong, I think the whole catering to new people is annoying as hell, but I can understand and accept that when you're making a game you want to try and maximize the amount of people purchasing the product. For example, while they probably could have made their money back and kept faithful to the original franchise, they made the decision to change the story and try and deliever something different to pull in gamers out there who were like, "I didn't like the old games"/"I never played them, so it'd be awkward to jump in now". Yeah, it screws with the original fans, and I REALLY hate new Dante and Virgil and their background. This being said though, I see why they made it so, it was a good business decison.

Therumancer said:
To be brutally honest the entire alternate universe thing is no excuse when they are using the Devil May Cry label straight out. When someone wants to do a new version of something that is already/still popular enough for the label to have meaning, and create an alternate version of it, the correct way to do that is to make a point of continueing the original series/continuity, and creating a clearly labeled alternative universe which is released parallel, but not in excess of it.

An example of this would be how Marvel Comics foolishly goes through phases where they fail to really "get" their own business and audience (seriously I swear they must be lobotomized at the executive level at times) and thinks that somehow rebooting their characters with a more modern sensibility and origins will bring in more readers. Marvel (and DC to a lesser extent, simply because it scored more epic fail points here) has at least generally had the brains until fairly recently to keep this kind of thing to an alternative universe like say their "Ultimate Universe" and leave their main continuity which people actually want to read about more or less unchanged, and ensuring it's status quo is restored to the baseline people want.

What Marvel seems to fail to get is that their increasing greed with comics prices has made actual comic books unapproachable to a new, young, audience to begin with. That barrier, more than the subject matter has been their downfall. The price per book, combine with their once clever gimmick of scattering stories between sometimes dozens of differant titles to get people to buy them all means that comics are a serious investment of cash to follow, more expensive than many other forms of entertainment, just keeping track of say "Spider Man" or the "X-men" would probably set you back more many months than a video game. Kids and young folks generally don't have a lot of money, despite the perceptions some companies have of them being "huge piles of expendable summer/part time job income with no responsibilities", and what money they do make/get from parents is also divided among other things since comics got to the point where if you were to seriously follow them the way marvel set it up, that's all you'd do. The end result being that the main Marvel consumer IS that 40 year old neckbeard that yells on their forums every day, because really nobody else could up in the time and money to keep them afloat... and ironically that's the guy they keep trying to stab in the back, while wondering why their reboots and such fail or get so much criticism.
I could not agree with you more about the 40 year old neckbeard part you just wrote. Anyways...Yeah they should have firmly established that it was an alternate universe, yes they should have been more careful in slaping the "Devil May Cry" title on the game when they changed some huge parts of the game. And yes, Marvel and DC seem to love creating convoluted, contrived, hard to follow comic series. I've personally never been into comics because no one in Australia really is...well accept for a niche group. So I agree with you, I really do, it is wrong what they did, but as a business they have to do shit like this sometimes. It's not fair to the audience, and it's not just for the original incarnation of the characters, but in the end, the only way a company can continue making money is by expanding their products so as that they can make more money to make the next game. It's that simple, and you can see it happen in all areas of business like you just pointed out with the comic book shenanigans.

Therumancer said:
This applies to things like "Devil May Cry" because at the end of the day that liscence has value because of the guys who bought the original games, and played them enough, investing enough energy due to spin offs, fan fics, fan sites, etc... to keep them alive. That's the guys to which the "Devil May Cry" label has value. To that 10 or 15 year old who is ignorant of this it having that label it doesn't matter, but to the audience that made it and is the target that is going to loyally and consistantly support it even after those kiddies move on to the next thing, it DOES matter. When you stab core customers in the back you shouldn't expect a positive response, and you shouldn't expect people to accept an IP as being the same thing just because of the name, it's what the name represents that goes with it.

In the final equasion the 10 to 15 year old doesn't care if it's Devil May Cry or not, because they have no attachment to it. Attaching it to a product directed at them is thus pointless, and does nothing but irritated followers of the IP and arguably destroy the entire product as a result since it simply cannot BE a good Devil May Cry product, it will never be anything more than a knockoff no matter how high a quality a knockoff it might be, it still deserves the scorn of a knockoff pretending to be something it's not.
From memory I don't believe I ever said that the company should expect good reviews based core consumer response. What I believe I was trying to say was that while the company should have respected the franchise and it's consumers, they obviously wanted to expand upon the consumer market, and whil you're right that those whom never played a DMC game and have no investment, that doesn't mean that they can't gain an investment in the series. So, rebooting the series and changing things from the original series, while it pisses off fans of the original, it gives newcomers a chance to experience what a Devil May Cry game is like (albeit, a really terrible version of DMC in my opinion). Again, this comes down to a company trying to make the most profit they can and that is not a bad thing. Seeing as how they are not an indie developer team, they HAVE to make a minimum profit to stay alive. So while I don't like what they did, and I know they're not getting my money, I'm sure there are people out there whom enjoy it.

Therumancer said:
As the series is defined Dante is not an Emo (as you put it), having him as an "extreme" yet Emo guy running around with sentiments that echo the Obama "Yes We Can" youth rallies (which was never as popular as many think, still nearlt 50-50 polarized) or whatever the politics you mention are (but I'm making an educated guess based on stereotypes) just isn't Dante. The whole character was supposed to be a flashy swahsbuckler, with a devil may care attitude, and little or no reverance for anyone or anything no matter how powerful it was, he had a dark past, and some angst ridden moments, but that was the exception to the rule. Even the name "Devil May Cry" was all about the reaction he got from people, specially powerful beings by basically being a arrogant jerk in the face of increasingly insane situations that nobody should be able to act that way in. Heck, I'm not a huge fan, but when I played it 90% of the point seemed to be how crazy you could be in response to increasingly crazy odds with huge combo counters building up and feeding your ego by telling you how stylist you are, all the while Dante seems like he's having the time of his life while hacking demons and unspeakable monsters to death. He dresses the way he does because he's supposed to be a somewhat flamboyant twit (or comes accross that way) even if he's very much a good guy, "WTF is he wearing" is part of the point since he pulls it off when nobody should be able to, and that's what makes it awesome to the fans. In short Dante is the exact opposite of everything that this game has turned him into by reports, and as such it fails as a "Devil May Cry" product and should be reviewed that way. You can't have "Devil May Cry" without Dante, and this is *not* Dante as defined by the IP the label goes with.
I never said that original Dante was an emo, I said that the new dante is an angst ridden emo. Old Dante was a badass who was chilled out about most things and would go up against insane odds with pizza in one hand and a smile on his face. So yeah, I agree with you that new Dante is only Dante in name and nothing else. I also agree that the new game has zero resemblance to the old game, I'm not saying fans should sit back and take in this new Dante. I love the old games, I aint buying this one. What I am saying though is that I understand why they changed it, and it makes sense. I don't like that they changed it, and they probably would have made more money just sticking to the original, but they wanted to bring in a new audience, and there's nothing wrong with that. The problem wasn't the plan (the plan wasn't changing Dante, it was brining in new audience), the problem was the execution (Changing everything). Think about how Team Fortress 2 was made Free 2 Play, that was to increase the community, and it worked, I never wanted to play TF2 until I could play it for free. Soon afterwards I ended up spending 10 dollars in game for some keys for boxes and to unlock the full version. THAT was a well executed plan, Ninja Theory's however was horribly done, and hopefully they'll learn from it.
 

Darren716

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You know what I'm really not surprised this happened. Crapcom has turned nickle and diming with DLC into an artform at this point.
 

Mr C

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Personally none of this bothers me. I love the original DMC, but it had nothing to do with the character. The 1st game was actually extremely light on plot and characterisation, which was to its benefit. This allowed me to focus on the awesome action.

The 2nd was crap, but it's still in my collection.

The 3rd has awesome gameplay, but the extra emphasis on story and characterisation turned me off because I found Dante to be a total whooping wanker.

Never played the 4th, but I shall be getting this reboot and welcome the change.

If you are not happy about the changes because you liked the character of Dante, I suggest you don't buy it.

If you dislike the gameplay, buy something else and get over it. There are greater things to worry about.
 

scotth266

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Therumancer said:
If you change what the product is, and then claim it's the same thing, that's an issue. A huge issue in gaming, and media in general, is one of brand identity, where they try and pass off anything they want to try and do as being part of an existing series, when it really shouldn't be. Expanding on something and adding new features to an existing game is fine, but when your altering everything from the look and backstory of characters, to the way the game plays, to reducing the number of options, that's a problem when you decide to slap a label on it and say "this is part of an established franchise".
What part of the whole "this is a reboot" thing did you miss? People expecting more of the same weren't going to get what they wanted, because Capcom wanted to modernize the franchise: something it's been doing a lot of lately. Let's take Resident Evil 4, for instance: a lot of old Resi fans complained and whined that it wasn't THEIR Resi, that this was a foreign entity: yet the game was great, both as a Resi game and as a game in its own right. It was just something new. This is much the same, except the number of people crying about it has increased because Capcom changed some surface details.

The thing is with DMC is that it's not being presented as just a modern beat em up with swords and guns, it's being called a "Devil May Cry" game, and the vaguely similar protaganist with a few carried over story elements (resembling a knockoff of a popular character trying to avoid a law suit that we'd see in other mediums), does not make it a "Devil May Cry" game. By being part of that franchise and series it should be reviewed entirely within the scope of the series up until that point, and failing at the basics invalidates anything else it might accomplish along the way.
And reviewers have all done this. They've criticized the game as a reboot of the DMC franchise and found it pretty good (though nowhere near perfect). Butthurt fans respond by calling them sellouts. They didn't forget that this was a part of a franchise: they simply acknowledged the fact that this was a reboot of a franchise, as opposed to a continuation of the status quo, something that the whiners have yet to accept. They wanted more of the old DMC, and nothing was going to satisfy them after they saw the first trailer.

There wouldn't be an issue with DMC if they had started a new franchise and not called it "Devil May Cry", and not tried to say this protaganist is Dante.
Case in point.

When it comes to reviewers, understand these guys are supposed to be professionals. An encyclopediac knowledge of games, their history, and evolution up until this point, and detailed knowlege about the series a game is part of (when it applies) is exactly why these guys are pros, and they warrent a pay check and a platform. Your looking to a professional reviewer for a greater depth of knowlege and perspective than simply asking some fanboy, or even your typical hardcore gamer.
So you're assuming that reviewers that graded the game highly don't know anything about the DMC franchise, because they dared to give the reboot good marks?

Changing major series elements but otherwise lionizing and rating a game highly because of the things it manages to do well is simply incompetant behavior, and why reviewers are increasingly called sell outs.The pressure is because someone rating Mass Effect 3 highly despite the acknowleged problems is contrary to what these people are supposed to stand for. If you don't have the basics right, including the ending, how good the gameplay you stack onto that turd is becomes irrelevent. A game about vomiting and eating your own vomit might control really well and do out to simulate what it does perfectly, but it still sucks because at the end of the day it's still a game about eating your own vomit.
See my quotation from before: "They don't have my opinion, they sold out!" If the reviewer thinks the game is both a good game AND a good DMC game (as many reviewers have stated) what does that say about people who haven't played the game calling reviewers sellouts?

The thing is that a lot of the sources doing these ratings, contributing to metascores, and the like, present themselves as reviewers, and wind up carrying a lot more weight than they probably should.
So what about the critics/reviewers who like DMC and who HAVE played the other DMC games? Are their opinions magically chop liver? You do realize how this entire section to the end of your post sounds?

"Oh man, these stupid people are swinging the metascore positive, because they don't know what DMC is REALLY about!"

It sounds really elitist.
 

Aiddon_v1legacy

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Kheapathic said:
I guess another problem Donte had growing up was how to dress himself. His clothes in the game look like they're in need of a good washing. That costume for Neo Donte... just... ... I mean... ... Who the fuck dresses this ponce in the morning?!
It just think it's bizarre how the director thought THAT was "cool". Tam Tam just does some of the most mind-boggling shit I've ever seen
 

Vyress

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anthony87 said:
Vyress said:
Another interesting thing is this Metacritic chart [http://www.metacritic.com/game/playstation-3/dmc-devil-may-cry] on favorable and unfavorable reviews of the game.
So the average User score is 4.1 out of 10 with 130 negative reviews out of a total of 224 reviews. At the same time, no negative review from a 'video game critic' can be found... coincidence?
Paying the sites and critics to give good scores to a bad and - let's be honest - hated iteration of a game won't make it good. And it ain't smart marketing either.
That's probably because the average user is a whiny little cry baby who doesn't like change. Besides, what does the user score have to do with anything besides reinforce the idea of "If other people don't like it then I don't like it!"

Not that I disagree with anything else you said but yeah, Metacritic user scores aren't worth shit as far as I'm concerned.
Thank you for agreeing with me on the other points. ^^

About the review thing I'll try to explain. It's the lack of any negative review on the "professional" side that amazes me considering the backlash the game is getting. Quite a noticeable amount of the target audience is apparently not all too happy with the game, right?

You'd think a game that is so well-received by all the magazines and stuff would be a hit with the consumers since that's what reviews should be there for: checking games for their quality/enjoyability. Obviously, they are doing it wrong looking at all the negative comments in forums or the negative user reviews the game is getting. And it's not just on Metacritic. It's the same on every other gaming site. You'd expect that they could at least name a few things people might have problems with but all I see is praise in all areas for the game. What good is a review of any game if it is in total contrast to the feedback of the audience?

And let's be honest here: this game has huge problems aside from just its aesthetics. I won't go into detail but from unbalanced weapons to horrible enemy design and really low difficulty... there are quite a few things to point out. Other than all those sites being paid *cough* asked by Capcom for making the game look good I can't think of anything else to explain all those good reviews because just like Resident Evil 6: the game REALLY isn't that good.
 

DaKiller

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CAPCOM: We're money grubbing whores at this point!

Doesn't a series need to die before a reboot is deemed necessary?
 

Therumancer

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Grey Carter said:
Therumancer said:
To be honest I think there is a problem when a reviewer evaluates whether a product is good or not purely on it's own merits as a game when there are other issues involved.
This is so wrong it physically hurts to quote it. I mean, just look at that sentence. Jesus.

There's a common misconception that "the fans" have a coherent, singular voice. They do not. There is a common misconception that change is bad. It is not. There is a common misconception that vocal minorities speak for the entire fanbase. They do not. There is a common misconception that reviewers should have to kowtow to the needs of a highly select group of fans who consider themselves the "core audience." They should not.

A review who capitulates to the whims of a special interest group is shit as his or her job, no matter what label that interest group might choose.

DmC's radical departure from previous games should factor into reviews, but to approach change as an inherently negative force is not only mind-numbingly stupid, it's damaging to the medium as a whole. That line of thinking is what leads to sequels churned out on a yearly basis, characters that never grow or learn and the money-hungry stagnation of the AAA sector of the industry.

Edit: And oh sweet baby Jesus on a bicycle made of dicks, people are quoting Metacritic as if it's a source rather than a breeding ground for morons looking to vent their anger. Try subtracting every review of 0 from that score (and don't come at me with the whole subjectivity argument; the fact DmC works is enough to put it above several titles, meaning a score of absolute zero is ludicrous) and you might have something that resembles a coherent public opinion.
I disagree with you in the strongest possible way.

Your correct so far as that the gaming community does not speak with a single voice, but there is still both a definite majority voice, as well as that of the core fan base when it comes to established products. It's the core fans, regardless of what you might think of their obsessions, that support a product and have made it what it is, without them a franchise would not exist for branding to even be an issue. Their opinion is pretty much the most important one when it comes to a franchise since they are your foundation.

In general right now, a big part of the problem comes down to who companies decide to listen to. In general if people tell them "we don't like this, this is what we want" they get ignored even if they represent an overwhelming majority, while developers tend to listen to the "Ra-Ra" brigade. Don't like what they're hearing? They dismiss it as a vocal majority, declare the comments "toxic", and cease to care.

The thing to understand is that someone has to care quite a bit in order to actually login to game forums and sound off, especially to do it regularly. If the majority of your community winds up becoming hostile and stays there it's a good sign that this is how the majority of the fans feel, not the results of a vocal minority. After all if they were a minority you'd see far more positive traffic than you typically wind up getting. You'd hear praise from the community outweighing the negativity over your product throughout the entire online gamer cosm.... and truthfully, there are many games that show this to be true by generally having far more favorable discourse than negative discourse accross both their own forums and the gaming community itself. Valve for example gets it's criticisms but is viewed very favorably in pretty much every forum you run into. Bioware used to be in that catagory until they slotted off their core fans to the point where the negative outweighted the positive, excepting professional sources.

When it comes to metacritic you have to understand that the reason why you generally get these "0" ratings and even campaigns to crash game scores, that a lot of it is done to counter professional "reviews" (note the quotes, I won't point any specific fingers though for obvious reasons), and of course company shills (some of whom have been caught in cases like Bioware). Someone actually getting up off their butt long enough to do something like this has meaning in of itself, and when it happens in massive numbers, especially over the internet where coordinating ANYTHING tends to be an exercise in sisyphisian futility, that says a lot. If enough people show up to pan your game, assigning unreasonably low scores to counter unreasonably high ones, that it actually has an overall effect, that in of itself is a message.

I will say that I agree with you on the stagnation of the industry in a general sense, BUT we're not really talking about that. We're talking about franchises. The idea of having a series and building up a core audience is specifically to produce more of the same. A label becomes associated with specific kinds of content, and continues as long as there is a demand for it.

If a gaming company wants to try something new, then it should create an entirely new IP, not taking an existing IP, slapping it's name and some of it's conventions onto a new product, and then claim it is that IP. That's the fundemental problem here. This is being presented as a "Devil May Cry" game when it is NOT a "Devil May Cry" game other than slapping some names and labels onto it. It's a counterfeit product for all intents and purposes, and should be treated like one in reviews because of that label.

If someone created a similar game to DMC with the changes they wanted, it would be fair to review it on it's own merits as a game from there on out, as long as they called it something differant as it's own IP. In the case of something like DMC, it should ultimatly rate a '0' and be dismissed from any further consideration when it carries a franchise label but is clearly not a part of that franchise.

I agree industry stagnation is a problem, but this kind of approach to trying to "solve" the problem just makes things worse. If it succeeds the best that you can hope for is to create a horrible morass of stench like they turned the "Sonic" games into by continueing to use the label for all of these "updated" titles, it got to the point where even most pro-critics can't take Sonic seriously anymore.

At the end of the day if a Franchise is failing, the right thing to do is let it die, and revive it (as itself) much later perhaps, you don't change the fundementals of the characters, storyline, gameplay style, and then slap the label on it and say "it's the same thing". Even if you produce a good game that succeeds, you are going to manage to divide your fan base.

Thus the solution to industry stagnation in my mind is again... to create new things.

I'll also say that people want the familiar. I used comics as an analogy to this and why comic changes in their main universe are never permanant, and radical sidelines/alternaverses are published alongside, as opposed to instead of, the real thing (with a few notable exceptions like the Amalgam Universe stunt). You might do radical things within a storyline for a while, but at the end of the day The Hulk goes back to being Green, The Fantastic Four operate as The Fantastic Four instead of "The Future Foundation", and Spider-Man puts on his classic duds again instead of his funky black and white (or white and black) costume or "Iron Spider" armor. When they do a "Reboot" they put it into it's own universe and release it alongside the real thing, such as "The Ultimates". Even DC understands that no matter how many "Infinite Crisis" events they run at the end of the day everything goes back to the original status quo and personalities with fairly minor changes (a few exceptions to this exist, like everything however).

There is nothing wrong with that incidently, and games can indeed remain more or less the same while still evolving. You can create deeper gameplay along the same line. Nobody cares if you add more weapons, moves, and tricks to Dante's arsenal, or have him kicking butt in differant locales with an expanding rogues gallery. They do not however want to see Dante and his entire world changed, with him turning into an Emo all the time, and donning subdued dress. If they wanted that and felt it would sell, they should have simply created a new beat 'em up franchise using similar mechanics (sort of like we saw with Bayonetta) and left Devil May Cry alone.
 

Maxtro

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Heh, I preordered the PC version and got the classic skin for free.

Interestingly enough, classic Dante fits in so well I can't even begin to guess why Ninja Theory felt a redesign was needed. With the skin on, Dante and Virgil really look like brothers since they have the same hair color and texture.

Also, the classic Dante skin shows up in the vast majority of cinematics. There are a couple where new Dante is used, and while it is annoying, they aren't that often.

So far I've finished the first two levels.
 

Malfy

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Therumancer said:
So it sounds like you'd be fine if they made this game with a different main character? There was no way Capcom would make a game that look, felt, and farted like Devil May Cry without involving it in the title of the game, even if it isn't up to par with the best of the series.

Reboots to a franchise can be done right (Rayman, RE4, Mortal Kombat) and can be done wrong (Sonic, Other M.....drawing a blank now) but I won't fault publishers and devs for trying something new. Even game makers recognize that the market, which includes their own franchises, can become stagnant and want to shake things up instead of churning out the same exact games with better graphics and making an easy billion dollars. There are plenty of popular franchises out there now that get lambasted for always maintaining the status quo with its characters, style, and combat (most FPSs, JRPGs, Sports franchises, even Mario), so whether a franchise decides to take risks or not, its damned if you do, damned if you don't.

I also didn't prefer the new DmC myself, which is why I didn't buy it, and still have DMC 3 sitting in my room ready to be played whenever, but the opinion that reboots and changes should never be made to established franchises is something I don't agree with.
 

Warachia

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Aug 11, 2009
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What the fuck is that horrible inhuman monster in picture 2? That's literally one of the most hideous things I've ever seen.

Picture 3 sucks too, I hated the new Dante design but I'd have been fine if they stuck to what they made, won't going back to the old design just highlight how much this game isn't like the previous ones? It's like metroid other M with DLC for metroid Primes armour, you're just reminded of what you could be playing.